Updated the edit readme and added new image
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@ -15,37 +15,89 @@ The controls are customizable in `Options` -> `Controls...`, but the defaults ar
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- right `D`
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- down: `Shift`
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- up: `Spacebar`
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- toggle camera rotation: Middle click or double right click
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- select box corner: Left click
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- change mouse select mode: Right click (Select modes are closest non-air block and fixed distance)
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- camera rotation: `Right mouse button`. Click to toggle, hold to drag.
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- Also changes selection mode. Closest non-air block when not rotating. Fixed distance when rotating.
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- select box corner: `Left mouse button`. Click to toggle, hold to drag.
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- add new box: `Ctrl` + `Left mouse button`
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- deselect: `Ctrl` + `D`
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- deselect all: `Ctrl` + `Shift` + `D`
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- change select distance: `R` and `F`
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- change fly speed: Scroll
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- change fly speed: `Scroll wheel`
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- inspect block: `Alt`
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- change projection: `Tab`
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The rest of this guide will refer to the default keys.
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## File Panel
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In the top right is the file panel which will allow you to do a number of useful things.
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- Coordinates: This shows your current coordinates. If clicked on will bring up a dialog to type in coordinates to teleport to.
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- Dimension: Select which dimension is active
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- Undo: Undo the last change. (`Ctrl` + `Z`)
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- Redo: Reapply an undone change. (`Ctrl` + `Y`)
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- Save: Save all changes to the world. Any changes in the editor are saved in the editor until the user requests them to be saved to the world. (`Ctrl` + `S`)
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- Close: Close the current world.
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## Tools
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On the left should be a bar of buttons which control different things in the editor.
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At the bottom is a bar of tools. When clicked they will change which tool is active. The tools usually appear on the left.
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Dimension: Select which dimension is active
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Undo: Undo the last change. (`Ctrl` + `Z`)
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Redo: Reapply an undone change. (`Ctrl` + `Y`)
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Save: Save all changes to the world. Any changes in the editor are saved in the editor until the user requests them to be saved to the world. (`Ctrl` + `S`)
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Close: Close the current world.
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### Select
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The select tool will allow you to create a selection which you can run operations on.
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When this tool is active you can left click in the renderer to select boxes.
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If you press and hold the left mouse button you can drag a selection box between two places.
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You can also quick press the left mouse button to start and stop so you do not have to hold the left mouse button.
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Amulet is not limited to just one selection box. If you hold `Ctrl` and `Left mouse button` you will be able to add another selection box to the existing selection.
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This will allow you to create more complex selections.
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Once the selection is created you can resize the selection by clicking on it.
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Clicking on a corner or edge will resize the neighbouring faces.
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Clicking on a face will resize just that face.
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For finer control you can also use the UI on the left to input coordinates of the green and blue edges.
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Hovering on one of these entries and moving the scroll wheel will change these inputs or you can use the arrows in the UI.
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Another way to change these locations is to use the move buttons at the bottom of the left UI.
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To use these, click on the button and use the movement controls (WASD, Shift and Space by default) which will move that point relative to the camera orientation.
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`Move Point 1` and `Move Point 2` will move the green and blue points respectively.
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`Move Box` will move both points at the same time causing the whole box to move.
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#### Copy and Paste
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- Select an area and press the copy button in the select tool or (`Ctrl` + `C`) or (`Edit` -> `Copy`)
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- Press the paste button in the select tool or (`Ctrl` + `V`) or (`Edit` -> `Paste`) to choose where to paste the selection in the world. See [paste](#paste) for more information.
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- It is worth noting here that Amulet is able to have multiple worlds open at the same time and the copied area can be pasted into a different world.
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- Our translation system also handles conversion between different world formats so the source and destination worlds do not need to be from the same version or platform.
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### Paste
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If you have previously copied a selection you paste it into the world (`Ctrl` + `V` or `Edit` > `Paste`) which will bring you to this tool.
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You can place the structure down roughly where you want it and use the UI to move it to exactly where you want it.
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The UI also allows rotation, scale and mirroring.
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Note that blocks with orientation such as stairs will keep the blockstate they had before the rotation making them look weird after the rotation.
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### Operations
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The section below this is the operation section.
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The operations tool is a place where users can write their own code for use within the editor.
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There is a drop down list of operations that come with Amulet and user created operations.
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The tool consists of a drop down list of the operations and each operation can define what the rest of the UI looks like.
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Below that is a button to change the options for the selected operation. This may be grayed out of the plugin does not require options.
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There are a number of operations that are distributed with Amulet.
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As of writing they are:
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- Fill: Fill the selected box(es) with the chosen block
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- Replace: Replace the chosen block in the selected box(es) with another chosen block
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- Set Biome: Set the biome of the selected box(es)
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- Waterlog: Waterlog the blocks in the selection. The operation contains more information on usage.
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Below that is a button that will run the operation. Some operations may require a selection of the world to run on and the user will be notified if this is the case but not all operations do.
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#### Fill and Replace
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### Fill and Replace
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- Select an area of the world you would like the operation to run on.
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- Select the operation from the list of operations.
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- Fill: Select the block you wish to fill the area with.
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@ -53,20 +105,18 @@ Below that is a button that will run the operation. Some operations may require
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-Run the operation.
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-Undo will undo the changes and save will apply them to the world files.
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### Import and Export
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### Delete Chunks
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- Like with fill and replace select an area and select the operation. This operation will delete all chunks the selection overlaps with even if only partially selected.
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- Run the operation and the chunks will be deleted.
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- Undo will undo the changes and save will apply them to the world files.
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These tools will allow you to import and export a number of different structure file formats.
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### Clone
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- Select an area, select the operation and click run operation.
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- The operation screen will change to allow you to pick a destination location.
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- Type in the coordinate where you want it to be placed or use middle mouse wheel while hovering on a number.
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- Click `Confirm` to paste the selection at the new location or `Cancel` to cancel
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Currently the supported formats are `.construction`, `.schematic`, `.schem` and `.mcstructure`
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### Copy and Paste
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- Select an area and press `Ctrl` + `C` to copy (or `Edit` -> `Copy`)
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- Press `Ctrl` + `V` (or `Edit` -> `Paste`) to choose where to paste the selection in the world. See [clone](#clone) for more information
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- It is worth noting here that Amulet is able to have multiple worlds open at the same time and the copied area can be pasted into a different world.
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- Our translation system also handles conversion between different world formats so the source and destination worlds do not need to be from the same version or platform.
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Note that if you just want to copy between worlds you do not need to export to a file.
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You can just copy from one world and without closing Amulet open the second world and paste it in.
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### Chunk
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This tool will allow you to chunk based modifications.
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Delete Chunks: The chunks in the selected area will be deleted. The game will recreate them next time you visit them in game.
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Delete Unselected Chunks: The chunks that are not in the selected area will be deleted. The game will recreate them next time you visit them in game.
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