Fixed a selection issue
There was an issue where the editable form of the selection would display after running an operation even though the selection was not editable. Not sure why it took me so long to notice the simple solution
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219e9d827e
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d1e3630e67
@ -148,26 +148,28 @@ class RenderSelectionGroupEditable(RenderSelectionGroup):
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def _create_active_box_from_cursor(self):
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# create from the cursor position
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self._unload_active_box()
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self._active_box = (
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self._new_editable_render_selection()
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) # create a new render selection
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self._last_active_box_index = self._active_box_index
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self._active_box.point1 = self._cursor.point1
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self._active_box.point2 = self._cursor.point2
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self._active_box_index = None
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self._disable_inputs_event()
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if self.editable:
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self._active_box = (
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self._new_editable_render_selection()
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) # create a new render selection
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self._last_active_box_index = self._active_box_index
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self._active_box.point1 = self._cursor.point1
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self._active_box.point2 = self._cursor.point2
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self._active_box_index = None
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self._disable_inputs_event()
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def _create_active_box_from_existing(self):
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self._unload_active_box()
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self._active_box = (
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self._new_editable_render_selection()
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) # create a new render selection
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self._last_active_box_index = None
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active_box = self._boxes[self._active_box_index]
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self._active_box.point1 = active_box.point1
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self._active_box.point2 = active_box.point2
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self._active_box.lock()
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self._enable_inputs_event()
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if self.editable:
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self._active_box = (
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self._new_editable_render_selection()
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) # create a new render selection
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self._last_active_box_index = None
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active_box = self._boxes[self._active_box_index]
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self._active_box.point1 = active_box.point1
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self._active_box.point2 = active_box.point2
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self._active_box.lock()
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self._enable_inputs_event()
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@property
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def editable(self) -> bool:
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@ -367,7 +369,7 @@ class RenderSelectionGroupEditable(RenderSelectionGroup):
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for index, box in enumerate(self._boxes):
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if not self.editable or index != self._active_box_index:
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box.draw(camera_matrix, camera_position)
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if self._active_box is not None:
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if self.editable and self._active_box is not None:
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self._active_box.draw(camera_matrix, camera_position)
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if draw_cursor and not self.editing:
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self._cursor.draw(camera_matrix)
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