HandBrake/win/CS/HandBrake.Interop/Interop/HandBrakeEncoderHelpers.cs
Damiano Galassi 66fe47c548
libhb: ui: add new presets key for track names (#6840)
Add AudioTrackNamePassthru and SubtitleTrackNamePassthru preset key to
preserve the existing track names, and AudioAutomaticNamingBehavior to
disable or enable the audio track automatic names.

Co-authored-by: sr55 <sr55.code@outlook.com>
2025-06-03 08:48:59 +02:00

797 lines
28 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="HandBrakeEncoderHelpers.cs" company="HandBrake Project (https://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The encoders.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.Interop.Interop
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using HandBrake.Interop.Interop.HbLib;
using HandBrake.Interop.Interop.Helpers;
using HandBrake.Interop.Interop.Interfaces.Model;
using HandBrake.Interop.Interop.Interfaces.Model.Encoders;
public static class HandBrakeEncoderHelpers
{
private static List<HBAudioEncoder> audioEncoders;
private static List<HBVideoEncoder> videoEncoders;
private static List<HBRate> videoFramerates;
private static List<HBMixdown> mixdowns;
private static List<HBContainer> containers;
private static List<int> audioBitrates;
private static List<HBRate> audioSampleRates;
/// <summary>
/// Initializes static members of the HandBrakeEncoderHelpers class.
/// </summary>
static HandBrakeEncoderHelpers()
{
if (!HandBrakeUtils.IsInitialised())
{
throw new Exception("Please Initialise with HandBrakeUtils.EnsureGlobalInit before using!");
}
}
/// <summary>
/// Gets a list of supported audio encoders.
/// </summary>
public static List<HBAudioEncoder> AudioEncoders
{
get
{
if (audioEncoders == null)
{
audioEncoders = InteropUtilities.ToListFromIterator<hb_encoder_s, HBAudioEncoder>(HBFunctions.hb_audio_encoder_get_next, HandBrakeUnitConversionHelpers.NativeToAudioEncoder);
}
return audioEncoders;
}
}
public static HBAudioEncoder NoneAudioEncoder => AudioEncoders.FirstOrDefault(s => s.CodecName == "None");
/// <summary>
/// Gets a list of supported video encoders.
/// </summary>
public static List<HBVideoEncoder> VideoEncoders
{
get
{
if (videoEncoders == null)
{
videoEncoders = InteropUtilities.ToListFromIterator<hb_encoder_s, HBVideoEncoder>(HBFunctions.hb_video_encoder_get_next, HandBrakeUnitConversionHelpers.NativeToVideoEncoder);
}
return videoEncoders;
}
}
/// <summary>
/// Gets a list of supported video framerates (in pts).
/// </summary>
public static List<HBRate> VideoFramerates
{
get
{
if (videoFramerates == null)
{
videoFramerates = InteropUtilities.ToListFromIterator<hb_rate_s, HBRate>(HBFunctions.hb_video_framerate_get_next, HandBrakeUnitConversionHelpers.NativeToRate);
}
return videoFramerates;
}
}
/// <summary>
/// Gets a list of supported mixdowns.
/// </summary>
public static List<HBMixdown> Mixdowns
{
get
{
if (mixdowns == null)
{
mixdowns = InteropUtilities.ToListFromIterator<hb_mixdown_s, HBMixdown>(HBFunctions.hb_mixdown_get_next, HandBrakeUnitConversionHelpers.NativeToMixdown);
}
return mixdowns;
}
}
/// <summary>
/// Gets a list of supported audio bitrates.
/// </summary>
public static List<int> AudioBitrates
{
get
{
if (audioBitrates == null)
{
audioBitrates = InteropUtilities.ToListFromIterator<hb_rate_s, int>(HBFunctions.hb_audio_bitrate_get_next, b => b.rate);
}
return audioBitrates;
}
}
/// <summary>
/// Gets a list of supported audio sample rates (in Hz).
/// </summary>
public static List<HBRate> AudioSampleRates
{
get
{
if (audioSampleRates == null)
{
audioSampleRates = InteropUtilities.ToListFromIterator<hb_rate_s, HBRate>(HBFunctions.hb_audio_samplerate_get_next, HandBrakeUnitConversionHelpers.NativeToRate);
}
return audioSampleRates;
}
}
/// <summary>
/// Gets a list of supported containers.
/// </summary>
public static List<HBContainer> Containers
{
get
{
if (containers == null)
{
containers = InteropUtilities.ToListFromIterator<hb_container_s, HBContainer>(HBFunctions.hb_container_get_next, HandBrakeUnitConversionHelpers.NativeToContainer);
}
return containers;
}
}
/// <summary>
/// Gets a value indicating whether SRT subtitles can be burnt in.
/// </summary>
public static bool CanBurnSrt
{
get
{
return HBFunctions.hb_subtitle_can_burn((int)hb_subtitle_s_subsource.IMPORTSRT) > 0;
}
}
/// <summary>
/// Gets a value indicating whether SRT subtitles can be burnt in.
/// </summary>
public static bool CanBurnSSA
{
get
{
return HBFunctions.hb_subtitle_can_burn((int)hb_subtitle_s_subsource.IMPORTSSA) > 0;
}
}
/// <summary>
/// Gets the audio encoder with the specified short name.
/// </summary>
/// <param name="shortName">
/// The name of the audio encoder.
/// </param>
/// <returns>
/// The requested audio encoder.
/// </returns>
public static HBAudioEncoder GetAudioEncoder(string shortName)
{
return AudioEncoders.SingleOrDefault(e => e.ShortName == shortName);
}
/// <summary>
/// Gets the audio encoder with the specified codec ID.
/// </summary>
/// <param name="codecId">
/// The ID of the audio encoder.
/// </param>
/// <returns>
/// The requested audio encoder.
/// </returns>
public static HBAudioEncoder GetAudioEncoder(int codecId)
{
return AudioEncoders.SingleOrDefault(e => e.Id == codecId);
}
/// <summary>
/// Gets the default audio encoder for the given container.
/// </summary>
/// <param name="muxer">The container ID.</param>
/// <returns>The codec ID of the default audio encoder.</returns>
public static int GetDefaultAudioEncoder(int muxer)
{
return HBFunctions.hb_audio_encoder_get_default(muxer);
}
public static HBAudioEncoder GetAutoPassthruEncoder(int inputCodec, int copyMask, int fallback, int muxer)
{
int encoder = HBFunctions.hb_autopassthru_get_encoder(inputCodec, copyMask, fallback, muxer);
return GetAudioEncoder(encoder);
}
public static HBAudioEncoder GetPassthruFallback(int passthru)
{
int encoder = HBFunctions.hb_audio_encoder_get_fallback_for_passthru(passthru);
return GetAudioEncoder(encoder);
}
/// <summary>
/// Gets the video encoder with the specified short name.
/// </summary>
/// <param name="shortName">
/// The name of the video encoder.
/// </param>
/// <returns>
/// The requested video encoder.
/// </returns>
public static HBVideoEncoder GetVideoEncoder(string shortName)
{
return VideoEncoders.SingleOrDefault(e => e.ShortName == shortName);
}
/// <summary>
/// Gets the default video encoder for the given container.
/// </summary>
/// <param name="muxer">The container ID.</param>
/// <returns>The codec ID of the default video encoder.</returns>
public static int GetDefaultVideoEncoder(int muxer)
{
return HBFunctions.hb_video_encoder_get_default(muxer);
}
/// <summary>
/// Gets the mixdown with the specified short name.
/// </summary>
/// <param name="shortName">
/// The name of the mixdown.
/// </param>
/// <returns>
/// The requested mixdown.
/// </returns>
public static HBMixdown GetMixdown(string shortName)
{
return Mixdowns.SingleOrDefault(m => m.ShortName == shortName);
}
/// <summary>
/// Gets the mixdown with the specified ID.
/// </summary>
/// <param name="id">The mixdown ID.</param>
/// <returns>The requested mixdown.</returns>
public static HBMixdown GetMixdown(int id)
{
return Mixdowns.SingleOrDefault(m => m.Id == id);
}
/// <summary>
/// Gets the container with the specified short name.
/// </summary>
/// <param name="shortName">
/// The name of the container.
/// </param>
/// <returns>
/// The requested container.
/// </returns>
public static HBContainer GetContainer(string shortName)
{
return Containers.SingleOrDefault(c => c.ShortName == shortName);
}
public static bool VideoEncoderSupportsMultiPass(string encoderShortName, bool constantQuality)
{
HBVideoEncoder encoder = GetVideoEncoder(encoderShortName);
if (encoder != null)
{
return VideoEncoderSupportsMultiPass(encoder.Id, constantQuality);
}
return false;
}
/// <summary>
/// Returns true if the given video encoder supports multi-pass mode.
/// </summary>
/// <param name="encoderId">
/// The encoder ID.
/// </param>
/// <returns>
/// True if the given video encoder supports multi-pass mode.
/// </returns>
public static bool VideoEncoderSupportsMultiPass(int encoderId, bool constantQuality)
{
return HBFunctions.hb_video_multipass_is_supported((uint)encoderId, Convert.ToInt32(constantQuality)) > 0;
}
public static bool VideoEncoderSupportsQualityMode(string encoderShortName)
{
HBVideoEncoder encoder = GetVideoEncoder(encoderShortName);
if (encoder != null)
{
return HBFunctions.hb_video_quality_is_supported(encoder.Id) > 0;
}
return false;
}
public static bool VideoEncoderSupportsBitrateMode(string encoderShortName)
{
HBVideoEncoder encoder = GetVideoEncoder(encoderShortName);
if (encoder != null)
{
return HBFunctions.hb_video_bitrate_is_supported(encoder.Id) > 0;
}
return false;
}
/// <summary>
/// Returns true if the subtitle source type can be set to forced only.
/// </summary>
/// <param name="source">
/// The subtitle source type (SSA, VobSub, etc)
/// </param>
/// <returns>
/// True if the subtitle source type can be set to forced only.
/// </returns>
public static bool SubtitleCanSetForcedOnly(int source)
{
return HBFunctions.hb_subtitle_can_force(source) > 0;
}
/// <summary>
/// Returns true if the subtitle source type can be burned in.
/// </summary>
/// <param name="source">
/// The subtitle source type (SSA, VobSub, etc)
/// </param>
/// <returns>
/// True if the subtitle source type can be burned in.
/// </returns>
public static bool SubtitleCanBurn(int source)
{
return HBFunctions.hb_subtitle_can_burn(source) > 0;
}
/// <summary>
/// Returns true if the subtitle type can be passed through using the given muxer.
/// </summary>
/// <param name="subtitleSourceType">
/// The subtitle source type (SSA, VobSub, etc)
/// </param>
/// <param name="muxer">
/// The ID of the muxer.
/// </param>
/// <returns>
/// True if the subtitle type can be passed through with the given muxer.
/// </returns>
public static bool SubtitleCanPassthru(int subtitleSourceType, int muxer)
{
return HBFunctions.hb_subtitle_can_pass(subtitleSourceType, muxer) > 0;
}
/// <summary>
/// Gets the subtitle source type's name.
/// </summary>
/// <param name="source">
/// The subtitle source type (SSA, VobSub, etc).
/// </param>
/// <returns>
/// The name of the subtitle source.
/// </returns>
public static string GetSubtitleSourceName(int source)
{
switch ((hb_subtitle_s_subsource)source)
{
case hb_subtitle_s_subsource.CC608SUB:
return "CC608";
case hb_subtitle_s_subsource.CC708SUB:
return "CC708";
case hb_subtitle_s_subsource.IMPORTSRT:
return "SRT";
case hb_subtitle_s_subsource.IMPORTSSA:
case hb_subtitle_s_subsource.SSASUB:
return "SSA";
case hb_subtitle_s_subsource.TX3GSUB:
return "TX3G";
case hb_subtitle_s_subsource.UTF8SUB:
return "UTF8";
case hb_subtitle_s_subsource.VOBSUB:
return "VobSub";
case hb_subtitle_s_subsource.PGSSUB:
return "PGS";
default:
return string.Empty;
}
}
/// <summary>
/// Determines if the given encoder is compatible with the given track.
/// </summary>
/// <param name="codecId">
/// The codec Id.
/// </param>
/// <param name="encoder">
/// The encoder to examine.
/// </param>
/// <returns>
/// True if the given encoder is compatible with the given audio track.
/// </returns>
/// <remarks>
/// Only works with passthru encoders.
/// </remarks>
public static bool AudioEncoderIsCompatible(int codecId, HBAudioEncoder encoder)
{
return (codecId & encoder.Id) > 0;
}
/// <summary>
/// Determines if the given mixdown supports the given channel layout.
/// </summary>
/// <param name="mixdown">
/// The mixdown to evaluate.
/// </param>
/// <param name="layout">
/// The channel layout to evaluate.
/// </param>
/// <returns>
/// True if the mixdown supports the given channel layout.
/// </returns>
public static bool MixdownHasRemixSupport(HBMixdown mixdown, ulong layout)
{
return HBFunctions.hb_mixdown_has_remix_support(mixdown.Id, layout) > 0;
}
/// <summary>
/// Determines if the given encoder supports the given mixdown.
/// </summary>
/// <param name="mixdown">
/// The mixdown to evaluate.
/// </param>
/// <param name="encoder">
/// The encoder to evaluate.
/// </param>
/// <returns>
/// True if the encoder supports the mixdown.
/// </returns>
public static bool MixdownHasCodecSupport(HBMixdown mixdown, HBAudioEncoder encoder)
{
return HBFunctions.hb_mixdown_has_codec_support(mixdown.Id, (uint)encoder.Id) > 0;
}
/// <summary>
/// Determines if a mixdown is available for a given track and encoder.
/// </summary>
/// <param name="mixdown">
/// The mixdown to evaluate.
/// </param>
/// <param name="encoder">
/// The encoder to evaluate.
/// </param>
/// <param name="channelLayout">channel layout of the source track</param>
/// <returns>True if available.</returns>
public static bool MixdownIsSupported(HBMixdown mixdown, HBAudioEncoder encoder, long channelLayout)
{
return HBFunctions.hb_mixdown_is_supported(mixdown.Id, (uint)encoder.Id, (uint)channelLayout) > 0;
}
/// <summary>
/// Determines if DRC can be applied to the given track with the given encoder.
/// </summary>
/// <param name="codecId">
/// The source audio codec.
/// </param>
/// <param name="codecParam">
/// The source audio codec parameters.
/// </param>
/// <param name="encoder">
/// The encoder that will be used.
/// </param>
/// <returns>
/// True if DRC can be applied to the track with the given encoder.
/// </returns>
public static bool CanApplyDrc(int codecId, int codecParam, HBAudioEncoder encoder)
{
return HBFunctions.hb_audio_can_apply_drc((uint)codecId, (uint)codecParam, encoder.Id) > 0;
}
/// <summary>
/// Determines if the given input audio codec can be passed through.
/// </summary>
/// <param name="codecId">
/// The input codec to consider.
/// </param>
/// <returns>
/// True if the codec can be passed through.
/// </returns>
public static bool CanPassthruAudio(int codecId)
{
return (codecId & NativeConstants.HB_ACODEC_PASS_MASK) > 0;
}
/// <summary>
/// Sanitizes a mixdown given the output codec and input channel layout.
/// </summary>
/// <param name="mixdown">
/// The desired mixdown.
/// </param>
/// <param name="encoder">
/// The output encoder to be used.
/// </param>
/// <param name="layout">
/// The input channel layout.
/// </param>
/// <returns>
/// A sanitized mixdown value.
/// </returns>
public static HBMixdown SanitizeMixdown(HBMixdown mixdown, HBAudioEncoder encoder, ulong layout)
{
if (mixdown == null || encoder == null)
{
return null;
}
int sanitizedMixdown = HBFunctions.hb_mixdown_get_best((uint)encoder.Id, layout, mixdown.Id);
if (sanitizedMixdown != -1)
{
return Mixdowns.Single(m => m.Id == sanitizedMixdown);
}
return Mixdowns.FirstOrDefault(); // "none"
}
/// <summary>
/// Gets the default mixdown for the given audio encoder and channel layout.
/// </summary>
/// <param name="encoder">
/// The output codec to be used.
/// </param>
/// <param name="layout">
/// The input channel layout.
/// </param>
/// <returns>
/// The default mixdown for the given codec and channel layout.
/// </returns>
public static HBMixdown GetDefaultMixdown(HBAudioEncoder encoder, ulong layout)
{
int defaultMixdown = HBFunctions.hb_mixdown_get_default((uint)encoder.Id, layout);
return Mixdowns.Single(m => m.Id == defaultMixdown);
}
/// <summary>
/// Sanitizes the given sample rate for the given encoder.
/// </summary>
/// <param name="encoder">The encoder.</param>
/// <param name="sampleRate">The sample rate to sanitize.</param>
/// <returns>The sanitized sample rate.</returns>
public static int SanitizeSampleRate(HBAudioEncoder encoder, int sampleRate)
{
return HBFunctions.hb_audio_samplerate_find_closest(sampleRate, (uint)encoder.Id);
}
/// <summary>
/// Gets the bitrate limits for the given audio codec, sample rate and mixdown.
/// </summary>
/// <param name="encoder">
/// The audio encoder used.
/// </param>
/// <param name="sampleRate">
/// The sample rate used (Hz).
/// </param>
/// <param name="mixdown">
/// The mixdown used.
/// </param>
/// <returns>
/// Limits on the audio bitrate for the given settings.
/// </returns>
public static BitrateLimits GetBitrateLimits(HBAudioEncoder encoder, int sampleRate, HBMixdown mixdown)
{
int low = 0;
int high = 0;
HBFunctions.hb_audio_bitrate_get_limits((uint)encoder.Id, sampleRate, mixdown.Id, ref low, ref high);
return new BitrateLimits(low, high);
}
public static VideoQualityLimits GetVideoQualityLimits(string encoderShortName)
{
HBVideoEncoder encoder = GetVideoEncoder(encoderShortName);
if (encoder != null)
{
return GetVideoQualityLimits(encoder);
}
return null;
}
/// <summary>
/// Gets the video quality limits for the given video codec.
/// </summary>
/// <param name="encoder">
/// The video encoder to check.
/// </param>
/// <returns>
/// Limits on the video quality for the encoder.
/// </returns>
public static VideoQualityLimits GetVideoQualityLimits(HBVideoEncoder encoder)
{
float low = 0;
float high = 0;
float granularity = 0.5f;
int direction = 0;
HBFunctions.hb_video_quality_get_limits((uint)encoder.Id, ref low, ref high, ref granularity, ref direction);
return new VideoQualityLimits(low, high, granularity, direction == 0);
}
public static string GetVideoQualityRateControlName(string encoderShortName)
{
HBVideoEncoder encoder = GetVideoEncoder(encoderShortName);
if (encoder != null)
{
return InteropUtilities.ToStringFromUtf8Ptr(HBFunctions.hb_video_quality_get_name((uint)encoder.Id));
}
return string.Empty;
}
/// <summary>
/// Sanitizes an audio bitrate given the output codec, sample rate and mixdown.
/// </summary>
/// <param name="audioBitrate">
/// The desired audio bitrate.
/// </param>
/// <param name="encoder">
/// The output encoder to be used.
/// </param>
/// <param name="sampleRate">
/// The output sample rate to be used.
/// </param>
/// <param name="mixdown">
/// The mixdown to be used.
/// </param>
/// <returns>
/// A sanitized audio bitrate.
/// </returns>
public static int SanitizeAudioBitrate(int audioBitrate, HBAudioEncoder encoder, int sampleRate, HBMixdown mixdown)
{
return HBFunctions.hb_audio_bitrate_get_best((uint)encoder.Id, audioBitrate, sampleRate, mixdown.Id);
}
/// <summary>
/// Gets the default audio bitrate for the given parameters.
/// </summary>
/// <param name="encoder">
/// The encoder to use.
/// </param>
/// <param name="sampleRate">
/// The sample rate to use.
/// </param>
/// <param name="mixdown">
/// The mixdown to use.
/// </param>
/// <returns>
/// The default bitrate for these parameters.
/// </returns>
public static int GetDefaultBitrate(HBAudioEncoder encoder, int sampleRate, HBMixdown mixdown)
{
return HBFunctions.hb_audio_bitrate_get_default((uint)encoder.Id, sampleRate, mixdown.Id);
}
/// <summary>
/// Gets limits on audio quality for a given encoder.
/// </summary>
/// <param name="encoderId">
/// The audio encoder ID.
/// </param>
/// <returns>
/// Limits on the audio quality for the given encoder.
/// </returns>
public static RangeLimits GetAudioQualityLimits(int encoderId)
{
float low = 0, high = 0, granularity = 0;
int direction = 0;
HBFunctions.hb_audio_quality_get_limits((uint)encoderId, ref low, ref high, ref granularity, ref direction);
return new RangeLimits(direction == 0, granularity, high, low);
}
/// <summary>
/// Gets limits on audio compression for a given encoder.
/// </summary>
/// <param name="encoderId">
/// The audio encoder ID.
/// </param>
/// <returns>
/// Limits on the audio compression for the given encoder.
/// </returns>
public static RangeLimits GetAudioCompressionLimits(int encoderId)
{
float low = 0, high = 0, granularity = 0;
int direction = 0;
HBFunctions.hb_audio_compression_get_limits((uint)encoderId, ref low, ref high, ref granularity, ref direction);
return new RangeLimits(direction == 0, granularity, high, low);
}
/// <summary>
/// The get default quality.
/// </summary>
/// <param name="encoder">
/// The encoder.
/// </param>
/// <returns>
/// The <see cref="double"/>.
/// </returns>
public static double GetDefaultQuality(HBAudioEncoder encoder)
{
return HBFunctions.hb_audio_quality_get_default((uint)encoder.Id);
}
/// <summary>
/// The get default audio compression.
/// </summary>
/// <param name="encoder">
/// The encoder.
/// </param>
/// <returns>
/// The <see cref="double"/>.
/// </returns>
public static double GetDefaultAudioCompression(HBAudioEncoder encoder)
{
return HBFunctions.hb_audio_compression_get_default((uint)encoder.Id);
}
public static uint BuildCopyMask(IList<HBAudioEncoder> encoderList)
{
uint mask = 0;
foreach (HBAudioEncoder encoder in encoderList)
{
mask |= (uint)encoder.Id;
}
return mask;
}
public static List<int> GetQsvAdaptorList()
{
if (HandBrakeHardwareEncoderHelper.IsQsvAvailable)
{
IntPtr gpuListPtr = HBFunctions.hb_qsv_adapters_list();
List<int> gpuList = InteropUtilities.ToListFromHandBrakeList<int>(gpuListPtr);
return gpuList;
}
return new List<int>();
}
public static string GetAutonameAudioTrack(string name, ulong layout, int mixdown, bool keep_name, int behaviour)
{
IntPtr nameptr = Marshal.StringToHGlobalAnsi(name);
return Marshal.PtrToStringUTF8((IntPtr)HBFunctions.hb_audio_name_generate(nameptr, layout, mixdown, keep_name ? 1 : 0, behaviour));
}
}
}