HandBrake/win/CS/HandBrakeWPF/ViewModels/AudioDefaultsViewModel.cs
Damiano Galassi 66fe47c548
libhb: ui: add new presets key for track names (#6840)
Add AudioTrackNamePassthru and SubtitleTrackNamePassthru preset key to
preserve the existing track names, and AudioAutomaticNamingBehavior to
disable or enable the audio track automatic names.

Co-authored-by: sr55 <sr55.code@outlook.com>
2025-06-03 08:48:59 +02:00

449 lines
15 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AudioDefaultsViewModel.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The Audio Defaults View Model
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.ViewModels
{
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using HandBrake.App.Core.Utilities;
using HandBrake.Interop.Interop;
using HandBrake.Interop.Interop.Interfaces.Model;
using HandBrake.Interop.Interop.Interfaces.Model.Encoders;
using HandBrakeWPF.Commands;
using HandBrakeWPF.Model.Audio;
using HandBrakeWPF.Properties;
using HandBrakeWPF.Services.Encode.Model.Models;
using HandBrakeWPF.Services.Interfaces;
using HandBrakeWPF.ViewModels.Interfaces;
using HandBrakeWPF.Views;
/// <summary>
/// The Audio View Model
/// </summary>
/// <remarks>
/// TODO:
/// - Support setting fallback encoder options for Passthru tracks.
/// - Mixdown Dropdown should only show mixdowns for the set encoder. Not all.
/// </remarks>
public class AudioDefaultsViewModel : ViewModelBase, IAudioDefaultsViewModel
{
private readonly IWindowManager windowManager;
private BindingList<Language> availableLanguages;
private AudioBehaviours audioBehaviours;
/// <summary>
/// Initializes a new instance of the <see cref="AudioDefaultsViewModel"/> class.
/// </summary>
public AudioDefaultsViewModel(IWindowManager windowManager)
{
this.windowManager = windowManager;
this.AudioBehaviours = new AudioBehaviours();
this.SelectedAvailableToMove = new BindingList<Language>();
this.SelectedLanguagesToMove = new BindingList<Language>();
this.AvailableLanguages = new BindingList<Language>();
this.AudioEncoders = new List<HBAudioEncoder>(HandBrakeEncoderHelpers.AudioEncoders) { HBAudioEncoder.None };
this.SampleRates = new ObservableCollection<string> { "Auto" };
foreach (var item in HandBrakeEncoderHelpers.AudioSampleRates)
{
this.SampleRates.Add(item.Name);
}
this.Title = Resources.AudioViewModel_AudioDefaults;
BindingList<AudioFallbackWrapper> data = new BindingList<AudioFallbackWrapper>();
foreach (HBAudioEncoder encoder in HandBrakeEncoderHelpers.AudioEncoders.Where(s => s.IsPassthru && !s.IsAutoPassthru))
{
data.Add(new AudioFallbackWrapper(encoder));
}
this.PassthruEncoders = data;
this.RemoveTrackCommand = new SimpleRelayCommand<AudioBehaviourTrack>(this.RemoveTrack, null);
}
#region Properties
public ListboxDeleteCommand DeleteCommand => new ListboxDeleteCommand();
public OutputFormat OutputFormat { get; private set; }
/// <summary>
/// Gets or sets the list of audio tracks we will use as templates for generating tracks for a given source.
/// </summary>
public BindingList<AudioBehaviourTrack> BehaviourTracks
{
get
{
return this.AudioBehaviours.BehaviourTracks;
}
set
{
this.AudioBehaviours.BehaviourTracks = value;
this.NotifyOfPropertyChange(() => this.BehaviourTracks);
}
}
/// <summary>
/// Gets the audio behaviours.
/// </summary>
public AudioBehaviours AudioBehaviours
{
get
{
return this.audioBehaviours;
}
private set
{
if (Equals(value, this.audioBehaviours))
{
return;
}
this.audioBehaviours = value;
this.NotifyOfPropertyChange(() => this.AudioBehaviours);
}
}
public bool IsApplied { get; set; }
/// <summary>
/// Gets SelectedLanguages.
/// </summary>
public BindingList<Language> SelectedAvailableToMove { get; private set; }
/// <summary>
/// Gets SelectedLanguages.
/// </summary>
public BindingList<Language> SelectedLanguagesToMove { get; private set; }
public BindingList<AudioFallbackWrapper> PassthruEncoders { get; private set; }
/// <summary>
/// Gets or sets the audio encoder fallback.
/// </summary>
public HBAudioEncoder AudioEncoderFallback
{
get
{
return this.audioBehaviours.AudioFallbackEncoder;
}
set
{
if (value == this.audioBehaviours.AudioFallbackEncoder)
{
return;
}
foreach (var item in this.BehaviourTracks)
{
item.SetFallbackEncoder(value);
}
this.audioBehaviours.AudioFallbackEncoder = value;
this.NotifyOfPropertyChange(() => this.AudioEncoderFallback);
}
}
public SimpleRelayCommand<AudioBehaviourTrack> RemoveTrackCommand { get; }
#endregion
#region Data Properties
/// <summary>
/// Gets the audio behaviour modes.
/// </summary>
public BindingList<AudioBehaviourModes> AudioBehaviourModeList
{
get
{
return new BindingList<AudioBehaviourModes>(EnumHelper<AudioBehaviourModes>.GetEnumList().ToList());
}
}
/// <summary>
/// Gets the audio track default behaviour mode list.
/// </summary>
public BindingList<AudioTrackDefaultsMode> AudioTrackDefaultBehaviourModeList
{
get
{
return new BindingList<AudioTrackDefaultsMode>(EnumHelper<AudioTrackDefaultsMode>.GetEnumList().ToList());
}
}
/// <summary>
/// Gets AvailableLanguages.
/// </summary>
public BindingList<Language> AvailableLanguages
{
get
{
return this.availableLanguages;
}
private set
{
this.availableLanguages = value;
this.NotifyOfPropertyChange(() => this.AvailableLanguages);
}
}
/// <summary>
/// Gets or sets AudioEncoders.
/// </summary>
public IEnumerable<HBAudioEncoder> AudioEncoders { get; set; }
/// <summary>
/// Gets or sets SampleRates.
/// </summary>
public IList<string> SampleRates { get; set; }
public IList<AudioTrackNamingBehaviour> TrackNamingBehaviours
{
get
{
return new BindingList<AudioTrackNamingBehaviour>(EnumHelper<AudioTrackNamingBehaviour>.GetEnumList().ToList());
}
}
#endregion
#region Public Methods
/// <summary>
/// Add a new behaviour track.
/// </summary>
public void AddTrack()
{
this.BehaviourTracks.Add(new AudioBehaviourTrack(this.AudioEncoderFallback));
foreach (var item in this.BehaviourTracks)
{
item.SetFallbackEncoder(this.AudioEncoderFallback);
}
}
/// <summary>
/// Clear all the behaviour tracks
/// </summary>
public void ClearTracks()
{
this.BehaviourTracks.Clear();
}
/// <summary>
/// Remove the Selected Track
/// </summary>
/// <param name="track">
/// The track.
/// </param>
public void RemoveTrack(AudioBehaviourTrack track)
{
this.BehaviourTracks.Remove(track);
}
/// <summary>
/// Audio List Move Left
/// </summary>
public void LanguageMoveRight()
{
if (this.SelectedAvailableToMove.Count > 0)
{
List<Language> copiedList = this.SelectedAvailableToMove.ToList();
foreach (Language item in copiedList)
{
this.AudioBehaviours.SelectedLanguages.Add(item);
}
this.UpdateAvailableLanguages();
}
}
/// <summary>
/// Audio List Move Right
/// </summary>
public void LanguageMoveLeft()
{
if (this.SelectedLanguagesToMove.Count > 0)
{
List<Language> copiedList = this.SelectedLanguagesToMove.ToList();
foreach (Language item in copiedList)
{
this.AudioBehaviours.SelectedLanguages.Remove(item);
}
}
this.UpdateAvailableLanguages();
}
/// <summary>
/// Audio List Clear all selected languages
/// </summary>
public void LanguageClearAll()
{
this.AudioBehaviours.SelectedLanguages.Clear();
this.UpdateAvailableLanguages();
}
#endregion
#region Methods
public void Setup(AudioBehaviours behaviours, OutputFormat outputFormat)
{
// Reset
this.IsApplied = false;
this.AudioBehaviours = new AudioBehaviours();
this.AvailableLanguages.Clear();
foreach (Language item in HandBrakeLanguagesHelper.AllLanguagesWithAny)
{
this.AvailableLanguages.Add(item);
}
this.OutputFormat = outputFormat;
if (behaviours != null)
{
this.AudioBehaviours.SelectedBehaviour = behaviours.SelectedBehaviour;
this.AudioBehaviours.SelectedTrackDefaultBehaviour = behaviours.SelectedTrackDefaultBehaviour;
this.AudioBehaviours.AllowedPassthruOptions = behaviours.AllowedPassthruOptions;
this.AudioBehaviours.AudioFallbackEncoder = behaviours.AudioFallbackEncoder;
foreach (var encoder in this.PassthruEncoders)
{
encoder.IsEnabled = false;
if (behaviours.AllowedPassthruOptions.Contains(encoder.Encoder))
{
encoder.IsEnabled = true;
}
}
foreach (AudioBehaviourTrack item in behaviours.BehaviourTracks)
{
this.BehaviourTracks.Add(new AudioBehaviourTrack(item));
}
this.NotifyOfPropertyChange(() => this.BehaviourTracks);
foreach (Language selectedItem in behaviours.SelectedLanguages)
{
this.AudioBehaviours.SelectedLanguages.Add(selectedItem);
}
this.UpdateAvailableLanguages();
this.AudioBehaviours.AudioTrackNamePassthru = behaviours.AudioTrackNamePassthru;
this.AudioBehaviours.AudioAutomaticNamingBehavior = behaviours.AudioAutomaticNamingBehavior;
}
this.CorrectAudioEncoders(this.OutputFormat);
this.NotifyOfPropertyChange(() => this.PassthruEncoders);
this.NotifyOfPropertyChange(() => this.AudioEncoderFallback);
}
/// <summary>
/// The refresh task.
/// </summary>
public void RefreshTask(OutputFormat outputFormat)
{
this.OutputFormat = outputFormat;
this.NotifyOfPropertyChange(() => this.AudioEncoders);
this.NotifyOfPropertyChange(() => this.OutputFormat);
this.CorrectAudioEncoders(this.OutputFormat);
}
public void LaunchHelp()
{
Process.Start("explorer.exe", "https://handbrake.fr/docs/en/latest/advanced/audio-subtitle-defaults.html");
}
#endregion
public bool ShowWindow()
{
this.IsApplied = false;
this.windowManager.ShowDialog<AudioDefaultsView>(this);
return this.IsApplied;
}
public void Cancel()
{
this.IsApplied = false;
this.TryClose();
}
public void Save()
{
this.audioBehaviours.AllowedPassthruOptions =
this.PassthruEncoders.Where(s => s.IsEnabled).Select(s => s.Encoder).ToList();
this.IsApplied = true;
this.TryClose(true);
}
private void CorrectAudioEncoders(OutputFormat outputFormat)
{
if (outputFormat == OutputFormat.Mp4 && this.AudioEncoderFallback != null && !this.AudioEncoderFallback.SupportsMP4)
{
this.AudioEncoderFallback = HandBrakeEncoderHelpers.GetAudioEncoder(HBAudioEncoder.AvAac);
}
if (outputFormat == OutputFormat.WebM && this.AudioEncoderFallback != null && !this.AudioEncoderFallback.SupportsWebM)
{
this.AudioEncoderFallback = HandBrakeEncoderHelpers.GetAudioEncoder(HBAudioEncoder.Vorbis);
}
if (outputFormat == OutputFormat.Mp4)
{
foreach (AudioBehaviourTrack track in this.BehaviourTracks.Where(track => !track.Encoder.SupportsMP4))
{
track.Encoder = HandBrakeEncoderHelpers.GetAudioEncoder(HBAudioEncoder.AvAac);
}
}
if (outputFormat == OutputFormat.WebM)
{
foreach (AudioBehaviourTrack track in this.BehaviourTracks.Where(track => !track.Encoder.SupportsWebM))
{
track.Encoder = HandBrakeEncoderHelpers.GetAudioEncoder(HBAudioEncoder.Vorbis);
}
}
}
private void UpdateAvailableLanguages()
{
List<Language> copiedList = this.AudioBehaviours.SelectedLanguages.ToList();
BindingList<Language> newAvailable = new BindingList<Language>();
foreach (Language lang in HandBrakeLanguagesHelper.AllLanguagesWithAny)
{
if (!copiedList.Contains(lang))
{
newAvailable.Add(lang);
}
}
this.AvailableLanguages = newAvailable;
}
}
}