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//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Interface;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.CompilerServices;
namespace MobiusEditor.Model
{
public class Building : ITechno, ICellOverlapper, ICellOccupier, INotifyPropertyChanged, ICloneable
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{
public event PropertyChangedEventHandler PropertyChanged;
private BuildingType type;
public BuildingType Type { get => type; set => SetField(ref type, value); }
public Rectangle OverlapBounds => Type.OverlapBounds;
public bool[,] OccupyMask => Type.OccupyMask;
private HouseType house;
public HouseType House { get => house; set => SetField(ref house, value); }
private int strength = 256;
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public int Strength { get => strength; set => SetField(ref strength, value); }
private DirectionType direction;
public DirectionType Direction { get => direction; set => SetField(ref direction, value); }
private string trigger = Model.Trigger.None;
public string Trigger { get => trigger; set => SetField(ref trigger, value); }
private int basePriority = -1;
public int BasePriority { get => basePriority; set => SetField(ref basePriority, value); }
private bool isPrebuilt = true;
public bool IsPrebuilt { get => isPrebuilt; set => SetField(ref isPrebuilt, value); }
private bool sellable;
public bool Sellable { get => sellable; set => SetField(ref sellable, value); }
private bool rebuild;
public bool Rebuild { get => rebuild; set => SetField(ref rebuild, value); }
public ISet<int> BibCells { get; private set; } = new HashSet<int>();
private Color tint = Color.White;
public Color Tint
{
get => IsPrebuilt ? tint : Color.FromArgb((int)(tint.A * 0.60f), tint.R, tint.G, tint.B);
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set => tint = value;
}
public Building Clone()
{
Building clone = new Building();
clone.CloneDataFrom(this);
return clone;
}
public void CloneDataFrom(Building other)
{
Type = other.Type;
House = other.House;
Strength = other.Strength;
Direction = other.Direction;
Trigger = other.Trigger;
BasePriority = other.BasePriority;
IsPrebuilt = other.IsPrebuilt;
Sellable = other.Sellable;
Rebuild = other.Rebuild;
// Copy internal value, not alpha-adjusted one.
Tint = other.tint;
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}
protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(field, value))
{
return false;
}
field = value;
OnPropertyChanged(propertyName);
return true;
}
protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
object ICloneable.Clone()
{
return Clone();
}
}
}