More mix content stuff.
This commit is contained in:
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@ -106,13 +106,14 @@ sc,MissionRa=Game Map
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type.fnt=x
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trans.icn=Building Placement Tiles
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mouse.shp=Mouse cursor
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conquer.eng=Strings table
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conquer.eng=Game text
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credits.eng=Game credits
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credits.txt=Game credits
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mission.ini=Mission briefings file
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rules.ini=Game rules (general)
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mplayer.ini=Game rules (Aftermath multiplayer)
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aftrmath.ini=Game rules (Aftermath singleplayer)
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mplayer.ini=Game rules (Aftermath multiplayer)
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tutorial.ini=Text trigger lines
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credits.txt=Game credits
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title.cps=DOS title screen
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title.pcx=Win95 title screen
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hole,VortexRa=Chrono vortex distortion table
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@ -617,8 +618,8 @@ v37,BuildingRa=The Studio
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barl,BuildingRa=Barrel
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brl3,BuildingRa=Three Barrels
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quee,BuildingRa=Queen Ant
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lar1,BuildingRa=Larva
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lar2,BuildingRa=Larvae
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lar1,BuildingRa=Ant Larva
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lar2,BuildingRa=Ant Larvae
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; Superweapons
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atom,IconRa=Nuclear Strike
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cam,IconRa=Spy Plane
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@ -996,7 +997,6 @@ spypln1.aud=EVA: "Spy plane ready."
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strckil1.aud=EVA: "Structure destroyed."
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strucap1.aud=EVA: "Structure captured."
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strusld1.aud=EVA: "Structure sold."
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tank01.aud=EVA: "MAD Tank deployed."
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tanyaf1.aud=EVA: "Tanya freed."
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tanyar1.aud=EVA: "Tanya rescued."
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targfre1.aud=EVA: "Target freed."
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@ -1011,132 +1011,299 @@ unitrep1.aud=EVA: "Unit repaired."
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unitsld1.aud=EVA: "Unit sold."
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unitspd1.aud=EVA: "Unit speed upgraded."
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xploplc1.aud=EVA: "Explosive charge placed."
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; Audio
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; Expansion EVA (Aftermath)
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tank01.aud=EVA: "MAD Tank deployed."
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; Specific unit voices
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girlokay.aud=Female civilian: "Okay."
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girlyeah.aud=Female civilian: "Yeah?"
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guyokay1.aud=Male civilian: "Okay."
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guyyeah1.aud=Male civilian: "Yeah?"
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eaffirm.aud=Engineer: "Affirmative."
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eengin1.aud=Engineer: "Engineering."
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emovout1.aud=Engineer: "Movin' out."
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eyessir1.aud=Engineer: "Yes sir."
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tuffguy1.aud=Tanya: "Chew on this!"
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rokroll1.aud=Tanya: "Let's rock!"
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laugh1.aud=Tanya: "Ha ha ha!"
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cmon1.aud=Tanya: "Shake it baby!"
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bombit1.aud=Tanya: "Cha Ching!"
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gotit1.aud=Tanya: "That's all you got?"
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keepem1.aud=Tanya: "Kiss it bye-bye!"
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onit1.aud=Tanya: "I'm there."
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lefty1.aud=Tanya: "Give it to me!"
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yeah1.aud=Tanya: "Yea?"
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yes1.aud=Tanya: "Yes sir?"
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yo1.aud=Tanya: "What's up."
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tandeth1.aud=Tanya dies
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einah1.aud=Einstein: "Ah?"
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einok1.aud=Einstein: "Ok."
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einyes1.aud=Einstein: "Yes."
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scomnd1.aud=Spy: "Commander?"
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syessir1.aud=Spy: "Yes sir?"
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sindeed1.aud=Spy: "Indeed."
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sonway1.aud=Spy: "On my way."
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sking1.aud=Spy: "For king and country."
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mrespon1.aud=Medic: "Reporting."
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myessir1.aud=Medic: "Yes sir?"
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maffirm1.aud=Medic: "Affirmative."
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mmovout1.aud=Medic: "Movin' out."
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syeah1.aud=Thief: "Yea?"
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smout1.aud=Thief: "Movin' out."
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sokay1.aud=Thief: "Ok."
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swhat1.aud=Thief: "What?"
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saffirm1.aud=Thief: "Affirmative."
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dogg5p.aud=Strong dog growl
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dogw3px.aud=Dog reporting
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dogw5.aud=Dog whine
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dogw6.aud=Dog growl
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dogw7.aud=Dog dying
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dogy1.aud=Dog response bark
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; Expansion voices (Counterstrike)
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antbite.aud=Ant bite
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antdie.aud=Ant dying
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appear1.aud=x
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beepy6.aud=x
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briefing.aud=x
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buzzy1.aud=Alarm beep
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clock1.aud=x
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country1.aud=x
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country4.aud=x
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keystrok.aud=x
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mapwipe2.aud=x
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mapwipe5.aud=x
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scold1.aud=x
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sfx4.aud=x
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stavcmdr.aud=Stavros: "Commander?"
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stavcrse.aud=Stavros: "Of course."
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stavmov.aud=Stavros: "Move out."
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stavyes.aud=Stavros: "Yes."
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toney4.aud=x
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toney7.aud=x
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toney10.aud=x
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rambo1.aud=Commando: "I've got a present for ya!"
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rambo2.aud=Commando: "Hahaha!"
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rambo3.aud=Commando: "Real tough guy!"
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; Expansion voices (Aftermath)
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myes1.aud=Mechanic: "Yes sir!"
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mhowdy1.aud=Mechanic: "Howdy!"
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mrise1.aud=Mechanic: "Rise 'n shine!"
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mhuh1.aud=Mechanic: "Huh?"
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mhear1.aud=Mechanic: "I Hear Ya!"
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mlaff1.aud=Mechanic: guffaw
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mboss1.aud=Mechanic: "Sure Thing, Boss!"
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myeehaw1.aud=Mechanic: "Yee Haw!"
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mhotdig1.aud=Mechanic: "Hot Diggity Dog!"
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mwrench1.aud=Mechanic: "I'll get my wrench."
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jburn1.aud=Shock Trooper: "Burn baby burn!"
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jchrge1.aud=Shock Trooper: "Fully charged!"
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jcrisp1.aud=Shock Trooper: "Extra Crispy!"
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jdance1.aud=Shock Trooper: "Let's Dance!"
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jjuice1.aud=Shock Trooper: "Got juice?"
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jjump1.aud=Shock Trooper: "Need a jump?"
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jlight1.aud=Shock Trooper: "Lights out!"
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jpower1.aud=Shock Trooper: "Power on!"
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jshock1.aud=Shock Trooper: "Shocking!"
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jyes1.aud=Shock Trooper: "Yesssss!"
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; Generic infantry/vehicle responses
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ackno,AudioVarRa="Acknowledged."
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affirm1,AudioVarRa="Affirmative."
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await1,AudioVarRa="Awaiting orders"
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noprob,AudioVarRa="Of course."
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overout,AudioVarRa="As you wish." (unused)
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ready,AudioVarRa="Ready and waiting."
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report1,AudioVarRa="Reporting."
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ritaway,AudioVarRa="At once."
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roger,AudioVarRa="Agreed."
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ugotit,AudioVarRa="Very well."
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vehic1,AudioVarRa="Vehicle reporting."
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yessir1,AudioVarRa="Yes sir?"
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; Infantry death screams
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dedman1.aud=Short infantry scream
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dedman2.aud=Short infantry scream
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dedman3.aud=Short infantry scream
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dedman4.aud=Short infantry scream
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dedman5.aud=Short infantry scream
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dedman6.aud=Short infantry scream
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dedman7.aud=Short infantry scream
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dedman8.aud=Short infantry scream
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dedman10.aud=Short infantry scream
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; Generic sound effects
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aacanon3.aud=AA cannon
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beacon.aud=Beacon sound
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beepslct.aud=Map selection beep
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bleep11.aud=Reverse chirp sequence
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bleep12.aud=Chirp sequence
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bleep13.aud=Long warble
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bleep17.aud=Mid range soft warble
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bleep5.aud=Sharp soft warble
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bleep6.aud=Message alert
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bleep9.aud=Radar activating
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build5.aud=Building construction sound
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cannon1.aud=Cannon sound (medium)
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cannon2.aud=Cannon sound (short)
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cashdn1.aud=Falling money tick
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cashturn.aud=Selling
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cashup1.aud=Rising money tick
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chrono2.aud=Chronosphere sound
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chute1.aud=Parachute opening
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crmble2.aud=Wall crumble
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firebl3.aud=Fireball launch sound
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firetrt1.aud=Fireball explode sound
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fixit1.aud=Mechanic fixes something
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grenade1.aud=Grenade toss
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gun11.aud=5-round gun burst (slow)
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gun13.aud=7-round gun burst (fast)
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gun27.aud=Rifle shot
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gun5.aud=Three quick shots in succession
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h2obomb2.aud=Water explosion
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heal2.aud=Healing effect
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hydrod1.aud=Hydraulic door
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invul2.aud=Invulnerability effect
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ironcur9.aud=Iron Curtain sound
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kaboom1.aud=Building half-collapsing
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kaboom12.aud=Explosion
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kaboom15.aud=Explosion
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kaboom22.aud=Long explosion
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kaboom25.aud=Short explosion
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kaboom30.aud=Short explosion (HE)
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mguninf1.aud=5 round gun burst (fast)
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mine1.aud=Mine explosion sound
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mineblo1.aud=Weird mine explosion
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minelay1.aud=Mine placed
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missile1.aud=Missile with high tech effect
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missile6.aud=Long missile launch
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missile7.aud=Short missile launch
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pillbox1.aud=5-round gun burst (rattles)
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placbldg.aud=Building slam down sound
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rabeep1.aud=Generic beep sound
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radardn1.aud=B-movie power down effect
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radaron2.aud=Powering up electronics
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ramenu1.aud=Generic click sound
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sandbag2.aud=Sandbag crunch
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scoldy1.aud=Scold bleep
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silencer.aud=Silencer
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sonpulse.aud=Sonar pulse
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splash9.aud=Water splash
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squishy2.aud=Squish effect
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subshow1.aud=Submarine surface sound
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tank5.aud=Long muffled cannon shot
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tank6.aud=Sharp mechanical cannon fire
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tesla1.aud=Tesla zap effect
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torpedo1.aud=Torpedo launch
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tslachg2.aud=Hum charge up
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turret1.aud=Sharp cannon fire
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wallkil2.aud=Crushing wall sound
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; Expansion sound effects
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buzzy1.aud=Buzzer
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chrotnk1.aud=Chrono tank teleport
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madchrg2.aud=MAD tank charges up
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madexplo.aud=MAD tank explodes
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shktrop1.aud=Shock Trooper fires
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; Map / score sound effects
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appear1.aud=Map appear swoosh
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beepy6.aud=Score screen beep sound
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briefing.aud=Briefing beep sound
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clock1.aud=score screen tick sound
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country1.aud=Map country sound
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country4.aud=Map country sound
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keystrok.aud=Score screen key stroke
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mapwipe2.aud=Map scan swoosh
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mapwipe5.aud=Map scan swoosh
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scold1.aud=Map screen error beep
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sfx4.aud=Map screen sound
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toney4.aud=Map screen sound
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toney7.aud=Map screen sound
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toney10.aud=Map screen sound
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; PCX images
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alibackh.pcx=Allied score screen background
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sovbackh.pcx=Soviet score screen background
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; shp animations
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120mm.shp=x
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50cal.shp=x
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antdie.shp
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armor.shp=x
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art-exp1.shp=x
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atomicdn.shp=x
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atomicup.shp=x
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atomsfx.shp=x
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bar3bhr.shp=x
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bar3blu.shp=x
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bar3red.shp=x
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bar3rhr.shp=x
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bomb.shp=x
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bomblet.shp=x
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burn-l.shp=x
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burn-m.shp=x
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burn-s.shp=x
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chronbox.shp=x
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credsa.shp=x
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credsahr.shp=x
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credsu.shp=x
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credsuhr.shp=x
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deviator.shp=x
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dogbullt.shp=x
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dollar.shp=x
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dragon.shp=x
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earth.shp=x
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ebtn-dn.shp=x
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ebtn-up.shp=x
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electdog.shp=x
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empulse.shp=x
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fb1.shp=x
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fb2.shp=x
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fball1.shp=x
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fire1.shp=x
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fire2.shp=x
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fire3.shp=x
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fire4.shp=x
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flagfly.shp=x
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flak.shp=x
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flmspt.shp=x
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fpls.shp=x
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fpower.shp=x
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frag1.shp=x
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gpsbox.shp=x
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gunfire.shp=x
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h2o_exp1.shp=x
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h2o_exp2.shp=x
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h2o_exp3.shp=x
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hisc1-hr.shp=x
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hisc2-hr.shp=x
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hiscore1.shp=x
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hiscore2.shp=x
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invulbox.shp=x
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invun.shp=x
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litning.shp=x
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lrotor.shp=Left Rotor
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mgun.shp=x
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mine.shp=x
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minigun.shp=x
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missile.shp=x
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missile2.shp=x
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napalm1.shp=x
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napalm2.shp=x
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napalm3.shp=x
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parabomb.shp=x
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parabox.shp=x
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parach.shp=x
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patriot.shp=x
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piff.shp=x
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piffpiff.shp=x
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120mm.shp=120mm shot
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50cal.shp=Bullet
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antdie.shp=Ant dying
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armor.shp=Crate: Armor upgrade
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art-exp1.shp=Artillery explosion
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atomicup.shp=Atomic missile, travelling up
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atomicdn.shp=Atomic missile, travelling down
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atomsfx.shp=Atomic bomb explosing
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bar3bhr.shp=Allies score bar (W95)
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bar3blu.shp=Allies score bar (DOS)
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bar3red.shp=Soviet score bar (W95)
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bar3rhr.shp=Soviet score bar (DOS)
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bomb.shp=Grenade
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bomblet.shp=Bomb dropped from plane
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; Flammable object burning animations. Primarily used on trees and buildings.
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burn-l.shp=Burning animation (large)
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burn-m.shp=Burning animation (medium)
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burn-s.shp=Burning animation (small)
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chronbox.shp=Crate: Chronosphere
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credsa.shp=Allied Score credits (DOS)
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credsahr.shp=Allied Score credits (W95)
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credsu.shp=Soviet Score credits (DOS)
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credsuhr.shp=Soviet Score credits (W95)
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deviator.shp=Crate: Missile
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dogbullt.shp=Dog as projectile
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dollar.shp=Crate: Money
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dragon.shp=Dragon/TOW missile
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earth.shp=Crate: Earth breaking
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ebtn-dn.shp=Button up
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ebtn-up.shp=Button down
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electdog.shp=Dog electrocuted
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empulse.shp=Crate: EMP
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fb1.shp=Fireball projectile
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fb2.shp=Fireball fading tail
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fball1.shp=Large explosion
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fire1.shp=Medium fire
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fire2.shp=Medium fire (dark)
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fire3.shp=Small fire
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fire4.shp=Very small fire
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flagfly.shp=Flag animation
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flak.shp=Flak explosions
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flmspt.shp=Flame spitting from oil derrick
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fpls.shp=Flag pedestal sign
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fpower.shp=Crate: Firepower upgrade
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frag1.shp=Medium explosion
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gpsbox.shp=Crate: GPS
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gunfire.shp=Cannon muzzle flashes
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h2o_exp1.shp=Water explosion (large)
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h2o_exp2.shp=Water explosion (medium)
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h2o_exp3.shp=Water explosion (small)
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hisc1-hr.shp=Score screen decoration (W95)
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hisc2-hr.shp=Score screen decoration (W95)
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hiscore1.shp=Score screen decoration (DOS)
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hiscore2.shp=Score screen decoration (DOS)
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invulbox.shp=Crate: Iron Curtain
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invun.shp=Crate: Healing
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litning.shp=Tesla effect
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mgun.shp=Gunboat turret
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mine.shp=Crate: Mine
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minigun.shp=Mini-gun fire effect
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missile.shp=Missile / Torpedo
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missile2.shp=Crate: Green missile
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napalm1.shp=Napalm explosion (small)
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napalm2.shp=Napalm explosion (medium)
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napalm3.shp=Napalm explosion (large)
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parabomb.shp=Parabomb
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parabox.shp=Crate: Parabombs
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parach.shp=Parachute
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patriot.shp=Patriot missile
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piff.shp=bullet impact
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piffpiff.shp=Machine gun impact
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radarfrm.shp=Radar frame
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rapid.shp=x
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rrotor.shp=x
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scrate.shp=x
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select.shp=x
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shadow.shp=x
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smokey.shp=x
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smoke_m.shp=x
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smokland.shp=x
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rapid.shp=Crate: Rapid fire
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rrotor.shp=Helicopter rotor (right)
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lrotor.shp=Helicopter rotor (left)
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scrate.shp=Steel crate
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wcrate.shp=Wooden Crate
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wwcrate.shp=Water crate
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select.shp=Select and repair sprites
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shadow.shp=shroud edges
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smokey.shp=smoke trail behind missile
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smoke_m.shp=vehicle smoke
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smokland.shp=Drop Zone Flare
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sonarbox.shp=Crate: Sonar
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speed.shp=Crate: Speed
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sputdoor.shp=Allied Tech Center opening animation
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sputnik.shp=GPS Rocket
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ssam.shp=Destroyer Turret
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stealth2.shp=x
|
||||
time.shp=x
|
||||
timehr.shp=x
|
||||
tquake.shp=x
|
||||
stealth2.shp=Crate: Stealth
|
||||
time.shp=Score screen animation (DOS)
|
||||
timehr.shp=Score screen animation (W95)
|
||||
tquake.shp=Crate: Time quake
|
||||
turr.shp=Cruiser Turret
|
||||
twinkle1.shp=x
|
||||
twinkle2.shp=x
|
||||
twinkle3.shp=x
|
||||
v2.shp=x
|
||||
veh-hit1.shp=x
|
||||
veh-hit2.shp=x
|
||||
veh-hit3.shp=x
|
||||
wcrate.shp=Wooden Crate
|
||||
twinkle1.shp=Twinkle 1
|
||||
twinkle2.shp=Twinkle 2
|
||||
twinkle3.shp=Twinkle 3
|
||||
v2.shp=V2 rocket
|
||||
veh-hit1.shp=Vehicle explosion 1
|
||||
veh-hit2.shp=Vehicle explosion 2
|
||||
veh-hit3.shp=Vehicle explosion 3
|
||||
weap2.shp=War Factory Door
|
||||
wwcrate.shp=Water crate
|
||||
; Obsolete C&C1 leftovers
|
||||
countrya.shp=African Countries
|
||||
countrye.shp=European Countries
|
||||
@ -1151,3 +1318,22 @@ wake.shp=Gunboat Wake
|
||||
ali-tran.wsa=Allied score screen
|
||||
mltiplyr.wsa=Multiplayer score screen
|
||||
sov-tran.wsa=Soviet score screen
|
||||
; Editor shp files
|
||||
edbtn_c.shp=Editor button: Temperate default terrain
|
||||
edbtn_cg.shp=Editor button: Temperate gems
|
||||
edbtn_cm.shp=Editor button: Temperate ore
|
||||
edbtn_cw.shp=Editor button: Temperate water
|
||||
edbtn_ff.shp=Editor button: end
|
||||
edbtn_lt.shp=Editor button: left
|
||||
edbtn_mx.shp=Editor button: view listing
|
||||
edbtn_rr.shp=Editor button: start
|
||||
edbtn_rt.shp=Editor button: right
|
||||
edbtn_s.shp=Editor button: Snow default terrain
|
||||
edbtn_sg.shp=Editor button: Snow gems
|
||||
edbtn_sm.shp=Editor button: Snow ore
|
||||
edbtn_sp.shp=Editor button: Flags
|
||||
edbtn_sw.shp=Editor button: Snow water
|
||||
ed_sizes.shp=Editor: Map sizes
|
||||
etabs.shp=Editor: Tabs
|
||||
metalplt.shp=Editor: Metal plate
|
||||
passable.shp=Editor button: passable terrain
|
||||
|
@ -542,42 +542,41 @@ chem-s.shp=Chem spray weapon (S)
|
||||
chem-se.shp=Chem spray weapon (SE)
|
||||
chem-e.shp=Chem spray weapon (E)
|
||||
chem-ne.shp=Chem spray weapon (NE)
|
||||
veh-hit2.shp=x
|
||||
fball1.shp=x
|
||||
frag1.shp=x
|
||||
frag3.shp=x
|
||||
veh-hit1.shp=x
|
||||
veh-hit3.shp=x
|
||||
art-exp1.shp=x
|
||||
napalm1.shp=x
|
||||
napalm2.shp=x
|
||||
napalm3.shp=x
|
||||
smokey.shp=x
|
||||
piff.shp=x
|
||||
piffpiff.shp=x
|
||||
fire3.shp=x
|
||||
fire1.shp=x
|
||||
fire4.shp=x
|
||||
fire2.shp=x
|
||||
flmspt.shp=x
|
||||
gunfire.shp=x
|
||||
smoke_m.shp=x
|
||||
; Mini-gun fire effect -- used by guard towers.
|
||||
minigun.shp=x
|
||||
fball1.shp=Large explosion
|
||||
frag1.shp=Medium explosion
|
||||
frag3.shp=Medium explosion
|
||||
veh-hit1.shp=Vehicle explosion 1
|
||||
veh-hit2.shp=Vehicle explosion 2
|
||||
veh-hit3.shp=Vehicle explosion 3
|
||||
art-exp1.shp=Artillery explosion
|
||||
napalm1.shp=Napalm explosion (small)
|
||||
napalm2.shp=Napalm explosion (medium)
|
||||
napalm3.shp=Napalm explosion (large)
|
||||
smokey.shp=smoke trail behind missile
|
||||
piff.shp=bullet impact
|
||||
piffpiff.shp=Machine gun impact
|
||||
fire1.shp=Medium fire
|
||||
fire2.shp=Medium fire (dark)
|
||||
fire3.shp=Small fire
|
||||
fire4.shp=Very small fire
|
||||
flmspt.shp=Flame spitting from oil derrick
|
||||
gunfire.shp=Cannon muzzle flashes
|
||||
smoke_m.shp=vehicle smoke
|
||||
minigun.shp=Mini-gun fire effect
|
||||
; Superweapons
|
||||
ionsfx.shp=x
|
||||
atomsfx.shp=x
|
||||
atomdoor.shp=x
|
||||
ionsfx.shp=Ion cannon beam
|
||||
atomsfx.shp=Atomic bomb explosing
|
||||
atomdoor.shp=Temple of Nod launching missile
|
||||
; Crates
|
||||
deviator.shp=x
|
||||
dollar.shp=x
|
||||
earth.shp=x
|
||||
empulse.shp=x
|
||||
invun.shp=x
|
||||
mine.shp=x
|
||||
rapid.shp=x
|
||||
stealth2.shp=x
|
||||
missile2.shp=x
|
||||
deviator.shp=Crate: Red missile
|
||||
dollar.shp=Crate: Money
|
||||
earth.shp=Crate: Earth breaking
|
||||
empulse.shp=Crate: EMP
|
||||
invun.shp=Crate: Healing
|
||||
mine.shp=Crate: Mine
|
||||
rapid.shp=Crate: Rapid fire
|
||||
stealth2.shp=Crate: Stealth
|
||||
missile2.shp=Crate: Green missile
|
||||
moveflsh.shp=Movement flash
|
||||
chemball.shp=x
|
||||
flagfly.shp=Flag animation
|
||||
@ -597,8 +596,8 @@ gore.shp=Dino gore attack ; Doesn't actually exist as graphics
|
||||
chew.shp=Dino eating attack ; Doesn't actually exist as graphics
|
||||
; additional unit/building anims
|
||||
select.shp=Blinking "repairing structure" animation
|
||||
rrotor.shp=Helicopter rotor
|
||||
lrotor.shp=Helicopter rotor
|
||||
rrotor.shp=Helicopter rotor (right)
|
||||
lrotor.shp=Helicopter rotor (left)
|
||||
wake.shp=Gunboat wake
|
||||
shadow.shp=shroud edges
|
||||
; UI shapes
|
||||
@ -683,27 +682,25 @@ mltiplyr.wsa=Multiplayer score screen
|
||||
; Sound files
|
||||
struggle.aud=Intro static
|
||||
loopie6m.aud=Nod end background loop
|
||||
; Special voices (typically associated with the commando).
|
||||
bombit1.aud= Commando: "I've got a present for ya"
|
||||
cmon1.aud= Commando: "c'mon"
|
||||
gotit1.aud= Commando: "you got it"
|
||||
keepem1.aud= Commando: "keep 'em commin'"
|
||||
laugh1.aud= Commando: "hahaha"
|
||||
lefty1.aud= Commando: "that was left handed"
|
||||
noprblm1.aud= Commando: "no problem"
|
||||
ohsh1.aud= Commando: "oh shiiiiii...."
|
||||
onit1.aud= Commando: "I'm on it"
|
||||
ramyell1.aud= Commando: "ahhhhhhh"
|
||||
rokroll1.aud= Commando: "time to rock and roll"
|
||||
tuffguy1.aud= Commando: "real tuff guy"
|
||||
yeah1.aud= Commando: "yea"
|
||||
yes1.aud= Commando: "yes"
|
||||
yo1.aud= Commando: "yo"
|
||||
; Civilian voices (technicians too).
|
||||
girlokay.aud=Female civilian: "Okay"
|
||||
girlyeah.aud=Female civilian: "Yeah?"
|
||||
guyokay1.aud=Male civilian: "Okay"
|
||||
guyyeah1.aud=Male civilian: "Yeah?"
|
||||
keystrok.aud=score screen key typed
|
||||
appear1.aud=Map swoosh
|
||||
target1.aud=Map targeting beep
|
||||
target2.aud=Map targeting beeps
|
||||
target3.aud=Map targeting beeps pitch up
|
||||
clock1.aud=score screen tick sound
|
||||
sfx4.aud=Map screen sound
|
||||
scold1.aud=Map screen error beep
|
||||
world2.aud=World appearing beep
|
||||
beepy2.aud=Map beep
|
||||
beepy3.aud=Map beep
|
||||
beepy6.aud=Map beep
|
||||
tone15.aud=Map beep
|
||||
counter1.aud=Counter beep
|
||||
country1.aud=Map country sound
|
||||
country2.aud=Map country sound
|
||||
country4.aud=Map country sound
|
||||
newtarg1.aud=Map targeting beeps
|
||||
text2.aud=Text appearing beep
|
||||
; Sound effects that have a juvenile counterpart.
|
||||
heliup1,AudioJuv=Helicopter taking off
|
||||
helidown,AudioJuv=Helicopter landing
|
||||
@ -759,17 +756,26 @@ xplobig7,AudioJuv=Very long muffled explosion
|
||||
xplode,AudioJuv=Long soft muffled explosion
|
||||
xplos,AudioJuv=Short crunchy explosion
|
||||
xplosml2,AudioJuv=Muffled mechanical explosion
|
||||
; Generic sound effects (no variations).
|
||||
nuyell1.aud=Short infantry scream
|
||||
nuyell3.aud=Short infantry scream
|
||||
nuyell4.aud=Short infantry scream
|
||||
nuyell5.aud=Short infantry scream
|
||||
nuyell6.aud=Short infantry scream
|
||||
nuyell7.aud=Short infantry scream
|
||||
nuyell10.aud=Short infantry scream
|
||||
nuyell11.aud=Short infantry scream
|
||||
nuyell12.aud=Short infantry scream
|
||||
yell1.aud=long infantry scream
|
||||
; Special voices
|
||||
bombit1.aud=Commando: "I've got a present for ya!"
|
||||
cmon1.aud=Commando: "C'mon!"
|
||||
gotit1.aud=Commando: "You got it."
|
||||
keepem1.aud=Commando: "Keep 'em comin'!"
|
||||
laugh1.aud=Commando: "Hahaha!"
|
||||
lefty1.aud=Commando: "That was left handed!"
|
||||
noprblm1.aud=Commando: "No problem!"
|
||||
ohsh1.aud=Commando: "Oh shiiiiii....!"
|
||||
onit1.aud=Commando: "I'm on it."
|
||||
ramyell1.aud=Commando: "Ahhhhhhh!"
|
||||
rokroll1.aud=Commando: "Time to rock and roll!"
|
||||
tuffguy1.aud=Commando: "Real tough guy!"
|
||||
yeah1.aud= Commando: "Yea?"
|
||||
yes1.aud= Commando: "Yes?"
|
||||
yo1.aud= Commando: "Yo."
|
||||
girlokay.aud=Female civilian: "Okay."
|
||||
girlyeah.aud=Female civilian: "Yeah?"
|
||||
guyokay1.aud=Male civilian: "Okay."
|
||||
guyyeah1.aud=Male civilian: "Yeah?"
|
||||
myes1.aud=Moebius: "Yes?"
|
||||
mcomnd1.aud=Moebius: "Commander?"
|
||||
mhello1.aud=Moebius: "Hello?"
|
||||
@ -792,27 +798,38 @@ dinomout.aud="Movin' out" in dino-speak.
|
||||
dinoyes.aud="Yes Sir" in dino-speak.
|
||||
dinoatk1.aud=Dino attack sound.
|
||||
dinodie1.aud=Dino die sound.
|
||||
; Infantry death screams
|
||||
nuyell1.aud=Short infantry scream
|
||||
nuyell3.aud=Short infantry scream
|
||||
nuyell4.aud=Short infantry scream
|
||||
nuyell5.aud=Short infantry scream
|
||||
nuyell6.aud=Short infantry scream
|
||||
nuyell7.aud=Short infantry scream
|
||||
nuyell10.aud=Short infantry scream
|
||||
nuyell11.aud=Short infantry scream
|
||||
nuyell12.aud=Short infantry scream
|
||||
yell1.aud=long infantry scream
|
||||
; Generic infantry/vehicle responses
|
||||
2dangr1,AudioVarTd="Negative, too dangerous"
|
||||
ackno,AudioVarTd="Acknowledged"
|
||||
affirm1,AudioVarTd="Affirmative"
|
||||
await1,AudioVarTd="Awaiting orders"
|
||||
backup,AudioVarTd="Send backup"
|
||||
help,AudioVarTd="Send help"
|
||||
movout1,AudioVarTd="Movin' out"
|
||||
negatv1,AudioVarTd="Negative"
|
||||
noprob,AudioVarTd="Not a problem"
|
||||
ready,AudioVarTd="Ready and waiting"
|
||||
report1,AudioVarTd="Reporting"
|
||||
ritaway,AudioVarTd="Right away sir"
|
||||
roger,AudioVarTd="Roger"
|
||||
2dangr1,AudioVarTd="Negative, too dangerous."
|
||||
ackno,AudioVarTd="Acknowledged."
|
||||
affirm1,AudioVarTd="Affirmative."
|
||||
await1,AudioVarTd="Awaiting orders."
|
||||
backup,AudioVarTd="Send backup."
|
||||
help,AudioVarTd="Send help!"
|
||||
movout1,AudioVarTd="Movin' out."
|
||||
negatv1,AudioVarTd="Negative."
|
||||
noprob,AudioVarTd="Not a problem."
|
||||
ready,AudioVarTd="Ready and waiting."
|
||||
report1,AudioVarTd="Reporting."
|
||||
ritaway,AudioVarTd="Right away sir."
|
||||
roger,AudioVarTd="Roger."
|
||||
sir1,AudioVarTd="Sir?"
|
||||
squad1,AudioVarTd="Squad reporting"
|
||||
target1,AudioVarTd="Target practice"
|
||||
ugotit,AudioVarTd="You got it"
|
||||
unit1,AudioVarTd="Unit reporting"
|
||||
vehic1,AudioVarTd="Vehicle reporting"
|
||||
yessir1,AudioVarTd="Yes sir"
|
||||
squad1,AudioVarTd="Squad reporting."
|
||||
target1,AudioVarTd="Target practice."
|
||||
ugotit,AudioVarTd="You got it."
|
||||
unit1,AudioVarTd="Unit reporting."
|
||||
vehic1,AudioVarTd="Vehicle reporting."
|
||||
yessir1,AudioVarTd="Yes sir."
|
||||
; EVA voices
|
||||
accom1.aud=EVA: "Mission accomplished"
|
||||
fail1.aud=EVA: "Your mission has failed"
|
||||
@ -869,19 +886,19 @@ gstruc1.aud=EVA: "GDI structure destroyed"
|
||||
nstruc1.aud=EVA: "NOD structure destroyed"
|
||||
enmyunit.aud=EVA: "Enemy unit destroyed"
|
||||
; fonts
|
||||
3point.fnt=x
|
||||
6point.fnt=x
|
||||
3point.fnt=3-point font
|
||||
6point.fnt=6-point font
|
||||
8fat.fnt=x
|
||||
8point.fnt=x
|
||||
12green.fnt=x
|
||||
12grngrd.fnt=x
|
||||
12green.fnt=12 point green font
|
||||
12grngrd.fnt=12 point gradient font
|
||||
font6.fnt=x
|
||||
grad6fnt.fnt=x
|
||||
grad12fn.fnt=x
|
||||
hfnt-d.fnt=x
|
||||
led.fnt=x
|
||||
scorefnt.fnt=x
|
||||
vcr.fnt=x
|
||||
vcr.fnt=Large "mission accomplished/failed" font
|
||||
; additional misc files
|
||||
record.bin=x
|
||||
title.cps=x
|
||||
@ -1053,10 +1070,10 @@ cclogo,Video320=Unknown
|
||||
newlogo,Video320=Unknown ; badly identified as "naylook.vqp" by XCC.
|
||||
wwlogo,Video320=Westwood logo animation (Sega Saturn) ; badly identified as "sylook.vqp" by XCC.
|
||||
; Sega Saturn files (normally not inside mix, but whatever)
|
||||
siege,Video320=Siege on base ; Sega Saturn doesn't have this misspelled.
|
||||
siege,Video320=Siege on base ; Sega Saturn doesn't have this misspelled.
|
||||
; music
|
||||
airstrik,ThemeVar=Theme: Air Strike
|
||||
80mx226m,ThemeVar=Theme: C&C 80's Mix ; added ' to fix derped ini highlighting.
|
||||
80mx226m,ThemeVar=Theme: C&C 80's Mix ; added ' to fix derped ini highlighting.
|
||||
chrg226m,ThemeVar=Theme: Depth Charge
|
||||
crep226m,ThemeVar=Theme: Creeping Upon
|
||||
dril226m,ThemeVar=Theme: Drill
|
||||
@ -1066,7 +1083,7 @@ recn226m,ThemeVar=Theme: Recon
|
||||
voic226m,ThemeVar=Theme: Voice Rhythm
|
||||
heavyg,ThemeVar=Theme: Demolition
|
||||
j1,ThemeVar=Theme: Untamed Land
|
||||
jdi_v2,ThemeVar=Theme: Take 'em Out ; added ' to fix derped ini highlighting.
|
||||
jdi_v2,ThemeVar=Theme: Take 'em Out ; added ' to fix derped ini highlighting.
|
||||
radio,ThemeVar=Theme: Radio
|
||||
rain,ThemeVar=Theme: Rain In The Night
|
||||
aoi,ThemeVar=Theme: Act On Instinct
|
||||
@ -1099,19 +1116,19 @@ outtakes,ThemeVar=Theme: Outtakes ; Added by the v1.06 patch
|
||||
mltsceng.wsa=Multiplayer score screen (eng) ; Added by the v1.06 patch
|
||||
mltscfre.wsa=Multiplayer score screen (fre) ; Added by the v1.06 patch
|
||||
mltscger.wsa=Multiplayer score screen (ger) ; Added by the v1.06 patch
|
||||
map_prob.pal=x ; Missing stretch table for africa.wsa, added by v1.06
|
||||
map_loc4.pal=Stretch table for dark_sa.pal ; Added by v1.06
|
||||
map_prob.pal=Stretch table for africa.wsa, ; Added by v1.06
|
||||
map_loc4.pal=Stretch table for dark_sa.pal ; Added by v1.06
|
||||
attrceng.cps=Coming Attraction screen (eng) ; Added by C&C95 v1.06
|
||||
attrcger.cps=Coming Attraction screen (ger) ; Added by C&C95 v1.06
|
||||
attrcfre.cps=Coming Attraction screen (fre) ; Added by C&C95 v1.06
|
||||
mtitle.pcx=x ; Added by C&C95 v1.06
|
||||
xtitle.pcx=x ; Added by C&C95 v1.06
|
||||
ccmenu.pal=x ; Added by C&C95 v1.06 to allow temperat.pal to be moddable.
|
||||
x.vqp=Dummy vqp file ; Added by C&C95 v1.06 to avoid freeze on unset video on first mission.
|
||||
conquer.fre=Strings file (fre) ; Added by C&C95 v1.06
|
||||
conquer.ger=Strings file (ger) ; Added by C&C95 v1.06
|
||||
hradar.ww=Westwood radar (W95) ; Added by C&C95 v1.06
|
||||
hradar.ea=Electronic Arts radar (W95) ; Added by C&C95 v1.06
|
||||
mtitle.pcx=Title screen (800x500) ; Added by C&C95 v1.06
|
||||
xtitle.pcx=Title screen (1024x640); Added by C&C95 v1.06
|
||||
ccmenu.pal=Menu palette ; Added by C&C95 v1.06 to allow temperat.pal to be moddable.
|
||||
x.vqp=Dummy vqp file ; Added by C&C95 v1.06 to avoid freeze on unset video on first mission.
|
||||
conquer.fre=Strings file (fre) ; Added by C&C95 v1.06
|
||||
conquer.ger=Strings file (ger) ; Added by C&C95 v1.06
|
||||
hradar.ww=Westwood radar (W95) ; Added by C&C95 v1.06
|
||||
hradar.ea=Electronic Arts radar (W95) ; Added by C&C95 v1.06
|
||||
; C&C95 v1.06 inis
|
||||
lang_eng.ini=C&C95 v1.06 language definition file (eng)
|
||||
lang_fre.ini=C&C95 v1.06 language definition file (fre)
|
||||
|
@ -245,7 +245,7 @@ namespace MobiusEditor.Dialogs
|
||||
{
|
||||
if (String.IsNullOrEmpty(txtPath.Text))
|
||||
{
|
||||
//MessageBox.Show("Please select a filename to export to.", "Error");
|
||||
//MessageBox.Show(this, "Please select a filename to export to.", "Error");
|
||||
if (!SelectPath())
|
||||
{
|
||||
return;
|
||||
@ -253,7 +253,7 @@ namespace MobiusEditor.Dialogs
|
||||
}
|
||||
if (!Double.TryParse(txtScale.Text, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out double scale))
|
||||
{
|
||||
MessageBox.Show("Could not parse scale factor!", "Error");
|
||||
MessageBox.Show(this, "Could not parse scale factor!", "Error");
|
||||
return;
|
||||
}
|
||||
MapLayerFlag layers = GetLayers();
|
||||
@ -319,7 +319,7 @@ namespace MobiusEditor.Dialogs
|
||||
{
|
||||
if (path == null)
|
||||
{
|
||||
MessageBox.Show("Image saving failed!", "Image Export", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
MessageBox.Show(this, "Image saving failed!", "Image Export", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
}
|
||||
using (ImageExportedDialog imexd = new ImageExportedDialog(path))
|
||||
{
|
||||
|
@ -262,7 +262,7 @@ namespace MobiusEditor.Dialogs
|
||||
if (!String.IsNullOrEmpty(message))
|
||||
{
|
||||
message += "\n\nPress Cancel to go back and edit the briefing, or OK to ignore the issue and continue.";
|
||||
DialogResult dres = MessageBox.Show(message, "Warning", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button1);
|
||||
DialogResult dres = MessageBox.Show(this, message, "Warning", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button1);
|
||||
if (dres != DialogResult.OK)
|
||||
{
|
||||
e.Cancel = true;
|
||||
|
@ -32,8 +32,8 @@
|
||||
this.nameColumnHeader = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.typeColumnHeader = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.SizeColumnHeader = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.infoColumnHeader = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.DescColumnHeader = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.infoColumnHeader = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.btnCancel = new System.Windows.Forms.Button();
|
||||
this.btnOpen = new System.Windows.Forms.Button();
|
||||
this.btnCloseFile = new System.Windows.Forms.Button();
|
||||
@ -86,18 +86,18 @@
|
||||
this.SizeColumnHeader.Text = "Size";
|
||||
this.SizeColumnHeader.Width = 80;
|
||||
//
|
||||
// infoColumnHeader
|
||||
//
|
||||
this.infoColumnHeader.Tag = "1";
|
||||
this.infoColumnHeader.Text = "Info";
|
||||
this.infoColumnHeader.Width = 100;
|
||||
//
|
||||
// DescColumnHeader
|
||||
//
|
||||
this.DescColumnHeader.Tag = "1";
|
||||
this.DescColumnHeader.Text = "Description";
|
||||
this.DescColumnHeader.Width = 100;
|
||||
//
|
||||
// infoColumnHeader
|
||||
//
|
||||
this.infoColumnHeader.Tag = "1";
|
||||
this.infoColumnHeader.Text = "Info";
|
||||
this.infoColumnHeader.Width = 100;
|
||||
//
|
||||
// btnCancel
|
||||
//
|
||||
this.btnCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
@ -105,7 +105,7 @@
|
||||
this.btnCancel.Location = new System.Drawing.Point(897, 426);
|
||||
this.btnCancel.Name = "btnCancel";
|
||||
this.btnCancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnCancel.TabIndex = 2;
|
||||
this.btnCancel.TabIndex = 3;
|
||||
this.btnCancel.Text = "Cancel";
|
||||
this.btnCancel.UseVisualStyleBackColor = true;
|
||||
this.btnCancel.Click += new System.EventHandler(this.BtnCancel_Click);
|
||||
@ -116,7 +116,7 @@
|
||||
this.btnOpen.Location = new System.Drawing.Point(816, 426);
|
||||
this.btnOpen.Name = "btnOpen";
|
||||
this.btnOpen.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnOpen.TabIndex = 3;
|
||||
this.btnOpen.TabIndex = 2;
|
||||
this.btnOpen.Text = "Open";
|
||||
this.btnOpen.UseVisualStyleBackColor = true;
|
||||
this.btnOpen.Click += new System.EventHandler(this.BtnOpen_Click);
|
||||
@ -128,7 +128,7 @@
|
||||
this.btnCloseFile.Location = new System.Drawing.Point(12, 426);
|
||||
this.btnCloseFile.Name = "btnCloseFile";
|
||||
this.btnCloseFile.Size = new System.Drawing.Size(88, 23);
|
||||
this.btnCloseFile.TabIndex = 3;
|
||||
this.btnCloseFile.TabIndex = 4;
|
||||
this.btnCloseFile.Text = "Back to parent";
|
||||
this.btnCloseFile.UseVisualStyleBackColor = true;
|
||||
this.btnCloseFile.Click += new System.EventHandler(this.BtnCloseFile_Click);
|
||||
|
@ -100,6 +100,7 @@ namespace MobiusEditor.Dialogs
|
||||
mixContentsListView.Select();
|
||||
mixContentsListView.Items[0].Selected = true;
|
||||
}
|
||||
mixContentsListView.Focus();
|
||||
}
|
||||
}
|
||||
|
||||
@ -318,6 +319,10 @@ namespace MobiusEditor.Dialogs
|
||||
SelectedFile = MixPath.BuildMixPath(openedMixFiles, iniEntry, binEntry);
|
||||
this.DialogResult = DialogResult.OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("This file type cannot be handled by the map editor. Only map files (indicated as green) and mix files (indicated as yellow) can be opened.", titleMain);
|
||||
}
|
||||
}
|
||||
|
||||
private void CloseCurrentMixFile()
|
||||
|
@ -186,17 +186,17 @@ namespace MobiusEditor.Dialogs
|
||||
{
|
||||
if (string.IsNullOrEmpty(txtTitle.Text))
|
||||
{
|
||||
MessageBox.Show(this, "Steam Title is required.");
|
||||
MessageBox.Show(this, "Steam Title is required.", "Error");
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(txtDescription.Text))
|
||||
{
|
||||
MessageBox.Show("Description is required.");
|
||||
MessageBox.Show(this, "Description is required.", "Error");
|
||||
return;
|
||||
}
|
||||
if (txtPreview.Tag == null)
|
||||
{
|
||||
MessageBox.Show("Preview image is required.");
|
||||
MessageBox.Show(this, "Preview image is required.", "Error");
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(plugin.Map.BasicSection.Name))
|
||||
@ -367,7 +367,7 @@ namespace MobiusEditor.Dialogs
|
||||
{
|
||||
if (defaultPreview == null)
|
||||
{
|
||||
MessageBox.Show("There was an error generating the default previews!");
|
||||
MessageBox.Show(this, "There was an error generating the default previews!", "Error");
|
||||
return;
|
||||
}
|
||||
lblStatus.Text = "Ready.";
|
||||
@ -419,7 +419,7 @@ namespace MobiusEditor.Dialogs
|
||||
return;
|
||||
}
|
||||
String operation = lblStatus.Text;
|
||||
DialogResult dr = MessageBox.Show("The following operation is currently in progress:\n\n" + operation + "\n\nAre you sure you want to abort?", "Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2);
|
||||
DialogResult dr = MessageBox.Show(this, "The following operation is currently in progress:\n\n" + operation + "\n\nAre you sure you want to abort?", "Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2);
|
||||
if (dr == DialogResult.No)
|
||||
{
|
||||
this.DialogResult = DialogResult.None;
|
||||
|
@ -471,7 +471,7 @@ namespace MobiusEditor.Dialogs
|
||||
{
|
||||
if (this.triggerFilter != null && !this.triggerFilter.IsEmpty)
|
||||
{
|
||||
MessageBox.Show("New triggers cannot be added while a filter is active. Reset the filter first.");
|
||||
MessageBox.Show(this, "New triggers cannot be added while a filter is active. Reset the filter first.", "Error");
|
||||
return;
|
||||
}
|
||||
if (triggersListView.Items.Count >= maxTriggers)
|
||||
|
@ -54,7 +54,7 @@ namespace MobiusEditor
|
||||
catch (NotSupportedException) { /* Check not passed */}
|
||||
if (!checkPassed)
|
||||
{
|
||||
MessageBox.Show("Required data is missing, please enter the valid " +
|
||||
MessageBox.Show(this, "Required data is missing, please enter the valid " +
|
||||
"installation path for the C&C Remastered Collection. The " +
|
||||
"installation directory is where the main executables of the " +
|
||||
"collection (ClientG.exe and ClientLauncherG.exe) reside.", "Invalid directory");
|
||||
|
@ -1128,7 +1128,7 @@ namespace MobiusEditor
|
||||
private void EditClearUndoRedoMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ClearActiveTool();
|
||||
if (DialogResult.Yes == MessageBox.Show("This will remove all undo/redo information. Are you sure?", Program.ProgramVersionTitle, MessageBoxButtons.YesNo))
|
||||
if (DialogResult.Yes == MessageBox.Show(this, "This will remove all undo/redo information. Are you sure?", Program.ProgramVersionTitle, MessageBoxButtons.YesNo))
|
||||
{
|
||||
url.Clear();
|
||||
}
|
||||
@ -1527,7 +1527,7 @@ namespace MobiusEditor
|
||||
{
|
||||
ClearActiveTool();
|
||||
string feedback = TemplateTool.RandomizeTiles(plugin, mapPanel, url);
|
||||
MessageBox.Show(feedback, Program.ProgramVersionTitle);
|
||||
MessageBox.Show(this, feedback, Program.ProgramVersionTitle);
|
||||
RefreshActiveTool(false);
|
||||
}
|
||||
}
|
||||
@ -1581,7 +1581,7 @@ namespace MobiusEditor
|
||||
else
|
||||
{
|
||||
ClearActiveTool();
|
||||
MessageBox.Show(String.Format("Error loading {0}: the file was not found.", name), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show(this, String.Format("Error loading {0}: the file was not found.", name), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
mru.Remove(name);
|
||||
RefreshActiveTool(true);
|
||||
}
|
||||
@ -1717,7 +1717,7 @@ namespace MobiusEditor
|
||||
// Ignore and just fall through.
|
||||
}
|
||||
}
|
||||
MessageBox.Show(String.Format("Error loading {0}: Could not identify map type.", feedbackName), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show(this, String.Format("Error loading {0}: Could not identify map type.", feedbackName), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
RefreshActiveTool(true);
|
||||
return;
|
||||
}
|
||||
@ -1726,7 +1726,7 @@ namespace MobiusEditor
|
||||
TheaterType theaterObj = theaters == null ? null : theaters.Where(th => th.Name.Equals(theater, StringComparison.OrdinalIgnoreCase)).FirstOrDefault();
|
||||
if (theaterObj == null)
|
||||
{
|
||||
MessageBox.Show(String.Format("Unknown {0} theater \"{1}\"", gType.Name, theater), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show(this, String.Format("Unknown {0} theater \"{1}\"", gType.Name, theater), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
RefreshActiveTool(true);
|
||||
return;
|
||||
}
|
||||
@ -1744,7 +1744,7 @@ namespace MobiusEditor
|
||||
{
|
||||
message += "\n\nYou may need to switch to Classic graphics mode by enabling the \"UseClassicFiles\" setting to use this theater.";
|
||||
}
|
||||
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show(this, message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
RefreshActiveTool(true);
|
||||
return;
|
||||
}
|
||||
@ -2238,7 +2238,7 @@ namespace MobiusEditor
|
||||
}
|
||||
// In case of actual error, remove label.
|
||||
SimpleMultiThreading.RemoveBusyLabel(this);
|
||||
MessageBox.Show(String.Format("Error loading {0}: {1}", feedbackPath ?? "new map", String.Join("\n", errors)), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show(this, String.Format("Error loading {0}: {1}", feedbackPath ?? "new map", String.Join("\n", errors)), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
RefreshActiveTool(false);
|
||||
}
|
||||
else
|
||||
@ -2316,7 +2316,7 @@ namespace MobiusEditor
|
||||
{
|
||||
if (fileInfo.Exists && fileInfo.Length > Globals.MaxMapSize)
|
||||
{
|
||||
MessageBox.Show(String.Format("Map file exceeds the maximum size of {0} bytes.", Globals.MaxMapSize), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show(this, String.Format("Map file exceeds the maximum size of {0} bytes.", Globals.MaxMapSize), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
plugin.Dirty = false;
|
||||
filename = fileInfo.FullName;
|
||||
@ -2333,7 +2333,7 @@ namespace MobiusEditor
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show(String.Format("Error saving {0}: {1}", saveInfo.FileName, saveInfo.Error, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error));
|
||||
MessageBox.Show(this, String.Format("Error saving {0}: {1}", saveInfo.FileName, saveInfo.Error, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error));
|
||||
//mru.Remove(fileInfo);
|
||||
RefreshActiveTool(true);
|
||||
}
|
||||
@ -2983,18 +2983,18 @@ namespace MobiusEditor
|
||||
}
|
||||
if (!SteamworksUGC.IsInit)
|
||||
{
|
||||
MessageBox.Show("Steam interface is not initialized. To enable Workshop publishing, log into Steam and restart the editor.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show(this, "Steam interface is not initialized. To enable Workshop publishing, log into Steam and restart the editor.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
if (plugin.GameInfo.WorkshopTypeId == null)
|
||||
{
|
||||
MessageBox.Show(plugin.GameInfo.Name + " maps cannot be published to the Steam Workshop; they are not usable by the C&C Remastered Collection.", "Error",
|
||||
MessageBox.Show(this, plugin.GameInfo.Name + " maps cannot be published to the Steam Workshop; they are not usable by the C&C Remastered Collection.", "Error",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
if (MixPath.IsMixPath(filename))
|
||||
{
|
||||
MessageBox.Show("Maps opened from .mix archives need to be resaved to disk before they can be published to the Steam Workshop.", "Error",
|
||||
MessageBox.Show(this, "Maps opened from .mix archives need to be resaved to disk before they can be published to the Steam Workshop.", "Error",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
@ -3002,7 +3002,7 @@ namespace MobiusEditor
|
||||
{
|
||||
if (!plugin.Map.BasicSection.SoloMission)
|
||||
{
|
||||
MessageBox.Show("Multiplayer maps with nonstandard theaters cannot be published to the Steam Workshop;" +
|
||||
MessageBox.Show(this, "Multiplayer maps with nonstandard theaters cannot be published to the Steam Workshop;" +
|
||||
" they are not usable by the C&C Remastered Collection without modding, and may cause issues on the official servers.", "Error",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
@ -3020,7 +3020,7 @@ namespace MobiusEditor
|
||||
{
|
||||
if (!plugin.Map.BasicSection.SoloMission)
|
||||
{
|
||||
MessageBox.Show(plugin.GameInfo.Name + " multiplayer megamaps cannot be published to the Steam Workshop;" +
|
||||
MessageBox.Show(this, plugin.GameInfo.Name + " multiplayer megamaps cannot be published to the Steam Workshop;" +
|
||||
" they are not usable by the C&C Remastered Collection without modding, and may cause issues on the official servers.", "Error",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
@ -3041,7 +3041,7 @@ namespace MobiusEditor
|
||||
{
|
||||
if (plugin.Dirty)
|
||||
{
|
||||
MessageBox.Show("Map must be saved before publishing.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show(this, "Map must be saved before publishing.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
if (new FileInfo(filename).Length > Globals.MaxMapSize)
|
||||
@ -3338,7 +3338,7 @@ namespace MobiusEditor
|
||||
{
|
||||
ClearActiveTool();
|
||||
var message = String.IsNullOrEmpty(filename) ? "Save new map?" : String.Format("Save map '{0}'?", filename);
|
||||
var result = MessageBox.Show(message, "Save", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
|
||||
var result = MessageBox.Show(this, message, "Save", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
|
||||
switch (result)
|
||||
{
|
||||
case DialogResult.Yes:
|
||||
|
@ -16,6 +16,9 @@ using System.Text;
|
||||
|
||||
namespace MobiusEditor.Utility.Hashing
|
||||
{
|
||||
/// <summary>
|
||||
/// Found inside some WW setup programs. Probably from Lands of Lore.
|
||||
/// </summary>
|
||||
public class HashObscure : HashMethod
|
||||
{
|
||||
public override String DisplayName { get { return "Poor Man's (SETUP.MIX)"; } }
|
||||
|
@ -369,7 +369,7 @@ namespace MobiusEditor.Utility
|
||||
if (shpData != null)
|
||||
{
|
||||
mixInfo.Type = MixContentType.Font;
|
||||
mixInfo.Info = string.Format("Font; {0} symbols, {1}x{2}", shpData.Length, widths.Max(), height);
|
||||
mixInfo.Info = string.Format("Font; {0} symbol{1}, {2}x{3}", shpData.Length, shpData.Length != 1 ? "s" : String.Empty, widths.Max(), height);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -477,7 +477,7 @@ namespace MobiusEditor.Utility
|
||||
if (indices.Count > 0 && !hasBadChars && (indices[0] - indices.Count * 2) == 0 && strings.Any(s => s.Length > 0))
|
||||
{
|
||||
mixInfo.Type = MixContentType.Strings;
|
||||
mixInfo.Info = string.Format("Strings File; {0} entries", strings.Count);
|
||||
mixInfo.Info = string.Format("Strings File; {0} entr{1}", strings.Count, strings.Count == 1 ? "y" : "ies");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user