104 lines
3.6 KiB
C#
104 lines
3.6 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Interface;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Runtime.CompilerServices;
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namespace MobiusEditor.Model
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{
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public class Unit : ITechno, ICellOverlapper, ICellOccupier, INotifyPropertyChanged, ICloneable
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{
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public event PropertyChangedEventHandler PropertyChanged;
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private UnitType type;
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public UnitType Type { get => type; set => SetField(ref type, value); }
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public Rectangle OverlapBounds => Type.OverlapBounds;
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public bool[,] OpaqueMask => Type.OpaqueMask;
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public bool[,] OccupyMask => Type.OccupyMask;
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private HouseType house;
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public HouseType House { get => house; set => SetField(ref house, value); }
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private int strength = 256;
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public int Strength { get => strength; set => SetField(ref strength, value); }
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private DirectionType direction;
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public DirectionType Direction { get => direction; set => SetField(ref direction, value); }
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private string mission;
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public string Mission { get => mission; set => SetField(ref mission, value); }
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private string trigger = Model.Trigger.None;
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public string Trigger { get => trigger; set => SetField(ref trigger, value); }
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public Color Tint { get; set; } = Color.White;
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public override string ToString()
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{
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return Type?.Name ?? "Unknown";
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}
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public Unit Clone()
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{
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Unit clone = new Unit();
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clone.CloneDataFrom(this);
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return clone;
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}
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public void CloneDataFrom(Unit other)
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{
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Type = other.Type;
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House = other.House;
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Strength = other.Strength;
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Direction = other.Direction;
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Mission = other.Mission;
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Trigger = other.Trigger;
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}
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protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
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{
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if (EqualityComparer<T>.Default.Equals(field, value))
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{
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return false;
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}
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field = value;
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OnPropertyChanged(propertyName);
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return true;
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}
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protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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object ICloneable.Clone()
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{
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return Clone();
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}
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public Boolean DataEquals(Unit other)
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{
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return this.Type == other.Type &&
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this.House == other.House &&
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this.Strength == other.Strength &&
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this.Direction == other.Direction &&
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this.Mission == other.Mission &&
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this.Trigger == other.Trigger;
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}
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}
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}
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