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blender/scripts/modules/bpy/utils/toolsystem.py

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File headers: SPDX License migration Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-11 09:07:11 +11:00
# SPDX-License-Identifier: GPL-2.0-or-later
PyAPI: Support for custom tool registration Added a module bpy.utils.toolsystem which only exposes ToolDef, to avoid scripts referencing bl_ui internals.
2018-10-18 16:46:43 +11:00
# Until we untangle ToolDef from bl_ui internals,
# use this module to document ToolDef.
from bl_ui.space_toolsystem_common import ToolDef
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