2023-08-16 00:20:26 +10:00
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# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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2023-06-15 13:09:04 +10:00
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#
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2022-02-11 09:07:11 +11:00
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# SPDX-License-Identifier: GPL-2.0-or-later
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2017-05-30 17:15:58 +02:00
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__all__ = (
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"find_node_input",
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2018-07-03 07:13:27 +02:00
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)
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2017-05-30 17:15:58 +02:00
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2023-04-12 14:18:29 +02:00
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def connect_sockets(input, output):
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"""
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Connect sockets in a node tree.
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This is useful because the links created through the normal Python API are
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invalid when one of the sockets is a virtual socket (grayed out sockets in
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Group Input and Group Output nodes).
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It replaces node_tree.links.new(input, output)
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"""
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import bpy
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# Swap sockets if they are not passed in the proper order
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if input.is_output and not output.is_output:
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input, output = output, input
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input_node = output.node
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output_node = input.node
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if input_node.id_data is not output_node.id_data:
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print("Sockets do not belong to the same node tree")
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return
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if type(input) == type(output) == bpy.types.NodeSocketVirtual:
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print("Cannot connect two virtual sockets together")
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return
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if output_node.type == 'GROUP_OUTPUT' and type(input) == bpy.types.NodeSocketVirtual:
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output_node.id_data.outputs.new(type(output).__name__, output.name)
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input = output_node.inputs[-2]
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if input_node.type == 'GROUP_INPUT' and type(output) == bpy.types.NodeSocketVirtual:
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output_node.id_data.inputs.new(type(input).__name__, input.name)
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output = input_node.outputs[-2]
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return input_node.id_data.links.new(input, output)
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2017-05-30 17:15:58 +02:00
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# XXX Names are not unique. Returns the first match.
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def find_node_input(node, name):
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for input in node.inputs:
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if input.name == name:
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return input
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return None
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