update generated api changelog for edits since 2.59
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0a4814a6d0
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@ -1082,3 +1082,401 @@ Moved
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* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
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* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`
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.. Automatically Generated, 2.59 -> r40804!
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bpy.types.RenderSettings
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.RenderSettings.ffmpeg_audio_channels`
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bpy.types.DriverTarget
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.DriverTarget.transform_space`
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Removed
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^^^^^^^
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* **use_local_space_transform**
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bpy.types.Sound
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Sound.factory`
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* :class:`bpy.types.Sound.use_mono`
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bpy.types.Camera
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----------------
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Added
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^^^^^
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* :class:`bpy.types.Camera.view_frame`
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bpy.types.Scene
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Scene.audio_volume`
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bpy.types.KeyingSet
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-------------------
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Added
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^^^^^
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* :class:`bpy.types.KeyingSet.refresh`
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bpy.types.Armature
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Armature.deform_method`
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bpy.types.GameObjectSettings
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----------------------------
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Added
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^^^^^
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* :class:`bpy.types.GameObjectSettings.obstacle_radius`
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* :class:`bpy.types.GameObjectSettings.use_obstacle_create`
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bpy.types.BlendData
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-------------------
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Added
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^^^^^
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* :class:`bpy.types.BlendData.speakers`
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bpy.types.SolidifyModifier
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.SolidifyModifier.thickness_vertex_group`
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bpy.types.ThemeGraphEditor
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped`
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* :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped`
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bpy.types.CompositorNodeIDMask
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------------------------------
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Added
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^^^^^
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* :class:`bpy.types.CompositorNodeIDMask.use_smooth_mask`
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bpy.types.Node
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--------------
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Added
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^^^^^
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* :class:`bpy.types.Node.parent`
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bpy.types.Texture
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-----------------
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Added
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^^^^^
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* :class:`bpy.types.Texture.evaluate`
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bpy.types.UILayout
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------------------
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Added
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^^^^^
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* :class:`bpy.types.UILayout.template_keymap_item_properties`
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bpy.types.ToolSettings
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.ToolSettings.use_multipaint`
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bpy.types.UserPreferencesInput
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------------------------------
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Added
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^^^^^
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* :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis`
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bpy.types.LockedTrackConstraint
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-------------------------------
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Added
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^^^^^
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* :class:`bpy.types.LockedTrackConstraint.head_tail`
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bpy.types.SpaceGraphEditor
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--------------------------
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Moved
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^^^^^
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* use_fancy_drawing -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing`
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bpy.types.ParticleSystem
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.ParticleSystem.dt_frac`
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bpy.types.Mesh
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--------------
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Added
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^^^^^
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* :class:`bpy.types.Mesh.use_paint_mask_vertex`
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bpy.types.FCurve
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----------------
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Removed
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^^^^^^^
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* **use_auto_handle_clamp**
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bpy.types.DampedTrackConstraint
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-------------------------------
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Added
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^^^^^
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* :class:`bpy.types.DampedTrackConstraint.head_tail`
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bpy.types.ImageTexture
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.ImageTexture.use_derivative_map`
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bpy.types.SoundSequence
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.SoundSequence.pan`
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* :class:`bpy.types.SoundSequence.pitch`
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Removed
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^^^^^^^
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* **attenuation**
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bpy.types.FModifier
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-------------------
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Added
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^^^^^
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* :class:`bpy.types.FModifier.blend_in`
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* :class:`bpy.types.FModifier.blend_out`
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* :class:`bpy.types.FModifier.frame_end`
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* :class:`bpy.types.FModifier.frame_start`
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* :class:`bpy.types.FModifier.influence`
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* :class:`bpy.types.FModifier.use_influence`
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* :class:`bpy.types.FModifier.use_restricted_range`
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bpy.types.EnvironmentMap
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.EnvironmentMap.clear`
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* :class:`bpy.types.EnvironmentMap.is_valid`
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* :class:`bpy.types.EnvironmentMap.save`
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bpy.types.UserPreferencesSystem
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-------------------------------
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Added
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^^^^^
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* :class:`bpy.types.UserPreferencesSystem.use_translate_interface`
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Removed
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^^^^^^^
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* **use_translate_buttons**
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* **use_translate_toolbox**
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bpy.types.LimitDistanceConstraint
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---------------------------------
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Added
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^^^^^
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* :class:`bpy.types.LimitDistanceConstraint.head_tail`
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* :class:`bpy.types.LimitDistanceConstraint.use_transform_limit`
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bpy.types.MovieSequence
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.MovieSequence.stream_index`
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bpy.types.Material
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Material.game_settings`
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bpy.types.Object
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----------------
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Added
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^^^^^
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* :class:`bpy.types.Object.matrix_parent_inverse`
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bpy.types.SequenceProxy
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.SequenceProxy.build_100`
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* :class:`bpy.types.SequenceProxy.build_25`
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* :class:`bpy.types.SequenceProxy.build_50`
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* :class:`bpy.types.SequenceProxy.build_75`
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* :class:`bpy.types.SequenceProxy.build_free_run`
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* :class:`bpy.types.SequenceProxy.build_free_run_rec_date`
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* :class:`bpy.types.SequenceProxy.build_record_run`
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* :class:`bpy.types.SequenceProxy.quality`
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* :class:`bpy.types.SequenceProxy.timecode`
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bpy.types.Sequence
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Sequence.waveform`
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bpy.types.DopeSheet
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-------------------
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Added
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^^^^^
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* :class:`bpy.types.DopeSheet.show_datablock_filters`
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* :class:`bpy.types.DopeSheet.show_speakers`
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bpy.types.ActionActuator
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.ActionActuator.apply_to_children`
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* :class:`bpy.types.ActionActuator.layer`
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* :class:`bpy.types.ActionActuator.layer_weight`
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* :class:`bpy.types.ActionActuator.use_additive`
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* :class:`bpy.types.ActionActuator.use_force`
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* :class:`bpy.types.ActionActuator.use_local`
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bpy.types.VertexGroup
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---------------------
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Added
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^^^^^
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* :class:`bpy.types.VertexGroup.lock_weight`
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bpy.types.ThemeView3D
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---------------------
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Added
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^^^^^
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* :class:`bpy.types.ThemeView3D.speaker`
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bpy.types.Image
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Image.pack`
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* :class:`bpy.types.Image.unpack`
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bpy.types.Curve
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Curve.fill_mode`
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Removed
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^^^^^^^
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* **use_fill_back**
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* **use_fill_front**
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bpy.types.ParticleSettings
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.ParticleSettings.adaptive_subframes`
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* :class:`bpy.types.ParticleSettings.courant_target`
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bpy.types.SceneGameData
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.SceneGameData.level_height`
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* :class:`bpy.types.SceneGameData.obstacle_simulation`
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* :class:`bpy.types.SceneGameData.recast_data`
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* :class:`bpy.types.SceneGameData.restrict_animation_updates`
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* :class:`bpy.types.SceneGameData.show_obstacle_simulation`
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