give a more useful error when attempting to opengl render in background mode.
add some tips to the python docs.
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@ -26,6 +26,27 @@ There are 3 main uses for the terminal, these are:
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For Linux and OSX users this means starting the terminal first, then running blender from within it. On Windows the terminal can be enabled from the help menu.
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For Linux and OSX users this means starting the terminal first, then running blender from within it. On Windows the terminal can be enabled from the help menu.
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Interface Tricks
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================
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Access Operator Commands
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------------------------
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You may have noticed that the tooltip for menu items and buttons includes the ``bpy.ops``... command to run that button, a handy (hidden) feature is that you can press Ctrl+C over any menu item/button to copy this command into the clipboard.
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Access Data Path
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----------------
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To find the path from an :class:`ID` datablock to its setting isn't always so simple since it may be nested away. To get this quickly you can right click on the setting and select select **Copy Data Path**,
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if this can't be generated, only the property name is copied.
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.. note::
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This uses the same method for creating the animation path used by :class:`FCurve.data_path` and :class:`DriverTarget.data_path` drivers.
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Show All Operators
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Show All Operators
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==================
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==================
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@ -46,6 +46,7 @@
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#include "DNA_object_types.h"
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#include "DNA_object_types.h"
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#include "BKE_context.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_report.h"
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@ -258,6 +259,11 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
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const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
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const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
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char err_out[256]= "unknown";
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char err_out[256]= "unknown";
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if(G.background) {
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BKE_report(op->reports, RPT_ERROR, "Can't use OpenGL render in background mode (no opengl context)");
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return 0;
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}
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/* ensure we have a 3d view */
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/* ensure we have a 3d view */
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if(!ED_view3d_context_activate(C)) {
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if(!ED_view3d_context_activate(C)) {
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