Freestyle: Fix for view map caching not flashed properly in view port rendering.
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@ -220,11 +220,10 @@ bool Controller::hitViewMapCache()
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if (!_EnableViewMapCache) {
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return false;
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}
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real hashCode = sceneHashFunc.getValue();
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if (prevSceneHash == hashCode) {
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if (sceneHashFunc.match()) {
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return (NULL != _ViewMap);
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}
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prevSceneHash = hashCode;
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sceneHashFunc.store();
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return false;
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}
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@ -281,10 +280,26 @@ int Controller::LoadMesh(Render *re, SceneRenderLayer *srl)
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return 0;
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if (_EnableViewMapCache) {
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NodeCamera *cam;
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if (freestyle_proj[3][3] != 0.0)
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cam = new NodeOrthographicCamera;
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else
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cam = new NodePerspectiveCamera;
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double proj[16];
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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proj[i * 4 + j] = freestyle_proj[i][j];
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}
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}
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cam->setProjectionMatrix(proj);
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_RootNode->AddChild(cam);
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sceneHashFunc.reset();
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blenderScene->accept(sceneHashFunc);
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//blenderScene->accept(sceneHashFunc);
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_RootNode->accept(sceneHashFunc);
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if (G.debug & G_DEBUG_FREESTYLE) {
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printf("Scene hash : %.16e\n", sceneHashFunc.getValue());
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cout << "Scene hash : " << sceneHashFunc.toString() << endl;
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}
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if (hitViewMapCache()) {
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ClearRootNode();
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@ -53,7 +53,9 @@ public:
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/*! Default matrices: Identity for both projection and modelview. */
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NodeCamera(CameraType camera_type = GENERIC);
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#if 0 /* UNUSED, gives warning in gcc */
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NodeCamera(const NodeCamera& iBrother);
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#endif
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virtual ~NodeCamera() {}
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@ -24,16 +24,47 @@
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#include "SceneHash.h"
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#include <sstream>
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namespace Freestyle {
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string SceneHash::toString()
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{
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stringstream ss;
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ss << hex << _sum;
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return ss.str();
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}
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void SceneHash::visitNodeCamera(NodeCamera& cam)
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{
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double *proj = cam.projectionMatrix();
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for (int i = 0; i < 16; i++) {
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adler32((unsigned char *)&proj[i], sizeof(double));
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}
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}
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void SceneHash::visitIndexedFaceSet(IndexedFaceSet& ifs)
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{
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const real *v = ifs.vertices();
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const unsigned n = ifs.vsize();
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for (unsigned i = 0; i < n; i++) {
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_hashcode += v[i];
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adler32((unsigned char *)&v[i], sizeof(v[i]));
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}
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}
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static const int MOD_ADLER = 65521;
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void SceneHash::adler32(unsigned char *data, int size)
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{
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uint32_t sum1 = _sum & 0xffff;
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uint32_t sum2 = (_sum >> 16) & 0xffff;
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for (int i = 0; i < size; i++) {
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sum1 = (sum1 + data[i]) % MOD_ADLER;
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sum2 = (sum1 + sum2) % MOD_ADLER;
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}
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_sum = sum1 | (sum2 << 16);
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}
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} /* namespace Freestyle */
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@ -26,8 +26,11 @@
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*/
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#include "IndexedFaceSet.h"
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#include "NodeCamera.h"
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#include "SceneVisitor.h"
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#include "BLI_sys_types.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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@ -39,23 +42,33 @@ class SceneHash : public SceneVisitor
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public:
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inline SceneHash() : SceneVisitor()
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{
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_hashcode = 0.0;
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_sum = 1;
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}
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virtual ~SceneHash() {}
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VISIT_DECL(NodeCamera)
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VISIT_DECL(IndexedFaceSet)
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inline real getValue() {
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return _hashcode;
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string toString();
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inline bool match() {
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return _sum == _prevSum;
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}
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inline void store() {
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_prevSum = _sum;
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}
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inline void reset() {
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_hashcode = 0.0;
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_sum = 1;
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}
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private:
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real _hashcode;
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void adler32(unsigned char *data, int size);
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uint32_t _sum;
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uint32_t _prevSum;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneHash")
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