Cleanup: collada had own defined Global (why?)
Wasn't needed and made linking fail here
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@ -24,8 +24,6 @@
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#include "AnimationExporter.h"
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#include "MaterialExporter.h"
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Global G;
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template<class Functor>
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void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
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{
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@ -51,7 +51,6 @@ extern "C"
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#include "BKE_object.h"
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#include "BKE_constraint.h"
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#include "BIK_api.h"
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#include "BKE_global.h"
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#include "ED_object.h"
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}
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