Don't take into account time remapping when scrubbing with AV sync.

It would cause the playhead to be remapped to an other frame than the
one you clicked on.
This commit is contained in:
Sebastian Parborg 2020-04-06 16:32:30 +02:00
parent c544df997e
commit 71b1ee940b

View File

@ -812,7 +812,7 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene)
int animation_playing;
const float one_frame = (float)(1.0 / FPS);
const float cur_time = get_cur_time(scene);
const float cur_time = FRA2TIME(CFRA);
AUD_Device_lock(sound_device);