fix [#28151] export OBJ don't save the extension
also correct some typos
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6233430c23
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@ -219,7 +219,7 @@ div.sphinxsidebarwrapper.fixed {
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}
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{%- if theme_stickysidebar|tobool %}
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/* this is nice, but it it leads to hidden headings when jumping
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/* this is nice, but it leads to hidden headings when jumping
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to an anchor */
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/*
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div.related {
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@ -37,6 +37,15 @@ import bpy
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from bpy.props import StringProperty, BoolProperty, EnumProperty
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def _check_axis_conversion(op):
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if hasattr(op, "axis_forward") and hasattr(op, "axis_up"):
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return axis_conversion_ensure(op,
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"axis_forward",
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"axis_up",
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)
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return False
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class ExportHelper:
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filepath = StringProperty(
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name="File Path",
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@ -70,21 +79,22 @@ class ExportHelper:
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return {'RUNNING_MODAL'}
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def check(self, context):
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change_ext = False
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change_axis = _check_axis_conversion(self)
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check_extension = self.check_extension
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if check_extension is None:
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return False
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if check_extension is not None:
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filepath = bpy.path.ensure_ext(self.filepath,
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self.filename_ext
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if check_extension
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else "")
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filepath = bpy.path.ensure_ext(self.filepath,
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self.filename_ext
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if check_extension
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else "")
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if filepath != self.filepath:
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self.filepath = filepath
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change_ext = True
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if filepath != self.filepath:
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self.filepath = filepath
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return True
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return False
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return (change_ext or change_axis)
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class ImportHelper:
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@ -99,6 +109,9 @@ class ImportHelper:
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def check(self, context):
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return _check_axis_conversion(self)
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# Axis conversion function, not pretty LUT
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# use lookup tabes to convert between any axis
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@ -1190,7 +1190,7 @@ int ED_view3d_lock(RegionView3D *rv3d)
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return TRUE;
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}
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/* dont set windows active in in here, is used by renderwin too */
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/* dont set windows active in here, is used by renderwin too */
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void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
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{
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if(rv3d->persp==RV3D_CAMOB) { /* obs/camera */
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@ -730,7 +730,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
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if(zpass==NULL) return;
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/* check for at least one sun lamp that its atmosphere flag is is enabled */
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/* check for at least one sun lamp that its atmosphere flag is enabled */
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for(go=R.lights.first; go; go= go->next) {
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lar= go->lampren;
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if(lar->type==LA_SUN && lar->sunsky && (lar->sunsky->effect_type & LA_SUN_EFFECT_AP))
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