PyAPI: Add toctree link on parent page of submodule

This commit is contained in:
Aaron Carlisle 2017-06-15 01:41:28 -04:00
parent 44fd84bcc3
commit a96030b3da
3 changed files with 11 additions and 11 deletions

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@ -6,6 +6,13 @@ GPU functions (gpu)
This module provides access to materials GLSL shaders. This module provides access to materials GLSL shaders.
Submodules:
.. toctree::
:maxdepth: 1
gpu.offscreen.rst
Intro Intro
===== =====
@ -24,7 +31,6 @@ and in the game engine.
Constants Constants
========= =========
GLSL Data Type GLSL Data Type
-------------- --------------

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@ -22,7 +22,7 @@
# 'bmesh_opdefines.c' in order to avoid having to add a lot of introspection # 'bmesh_opdefines.c' in order to avoid having to add a lot of introspection
# data access into the api. # data access into the api.
# #
# The script is stupid becase it makes assumptions about formatting... # The script is stupid because it makes assumptions about formatting...
# that each arg has its own line, that comments above or directly after will be __doc__ etc... # that each arg has its own line, that comments above or directly after will be __doc__ etc...
# #
# We may want to replace this script with something else one day but for now its good enough. # We may want to replace this script with something else one day but for now its good enough.

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@ -1729,15 +1729,9 @@ def write_rst_contents(basepath):
fw(" :maxdepth: 1\n\n") fw(" :maxdepth: 1\n\n")
standalone_modules = ( standalone_modules = (
# mathutils, submodules are in own page # submodules are added in parent page
"mathutils", "mathutils", "freestyle", "bgl", "blf", "gpu",
# misc "aud", "bpy_extras", "idprop.types", "bmesh",
"freestyle", "bgl", "blf",
"gpu", "gpu.offscreen",
"aud", "bpy_extras",
"idprop.types",
# bmesh, submodules are in own page
"bmesh",
) )
for mod in standalone_modules: for mod in standalone_modules: