Fix: add missing socket type in forward declaration list
Not quite sure how I missed this before. It's quite unfortunate that this causes issues like #119179 in Blender 4.0.
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@ -38,6 +38,7 @@
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#include "NOD_node_declaration.hh"
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#include "NOD_node_declaration.hh"
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#include "NOD_socket.hh"
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#include "NOD_socket.hh"
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#include "NOD_socket_declarations.hh"
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#include "NOD_socket_declarations.hh"
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#include "NOD_socket_declarations_geometry.hh"
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using namespace blender;
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using namespace blender;
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using blender::bke::SocketValueVariant;
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using blender::bke::SocketValueVariant;
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@ -324,6 +325,9 @@ static std::optional<eNodeSocketDatatype> decl_to_data_type(const SocketDeclarat
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else if (dynamic_cast<const decl::Object *>(&socket_decl)) {
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else if (dynamic_cast<const decl::Object *>(&socket_decl)) {
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return SOCK_OBJECT;
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return SOCK_OBJECT;
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}
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}
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else if (dynamic_cast<const decl::Geometry *>(&socket_decl)) {
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return SOCK_GEOMETRY;
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}
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return std::nullopt;
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return std::nullopt;
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}
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}
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