Fix #138669: Face dots visible outside Clipped Region
Was missing call to `view_clipping_distances` Pull Request: https://projects.blender.org/blender/blender/pulls/138672
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@ -21,7 +21,7 @@ void main()
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/* Vertex, Face-dot and Face case. */
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VertOut vert_out = vertex_main(vert_in);
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view_clipping_distances(vert_out.world_position);
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gl_Position = vert_out.gpu_position;
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final_color = vert_out.final_color;
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}
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