Fix #138669: Face dots visible outside Clipped Region

Was missing call to `view_clipping_distances`

Pull Request: https://projects.blender.org/blender/blender/pulls/138672
This commit is contained in:
Philipp Oeser 2025-05-12 11:19:19 +02:00 committed by Clément Foucault
parent 9fd7a093c9
commit e7b630e6ef

View File

@ -21,7 +21,7 @@ void main()
/* Vertex, Face-dot and Face case. */
VertOut vert_out = vertex_main(vert_in);
view_clipping_distances(vert_out.world_position);
gl_Position = vert_out.gpu_position;
final_color = vert_out.final_color;
}