Merge branch 'master' into blender2.8
This commit is contained in:
commit
eae486f5e6
@ -2,13 +2,14 @@
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Modal Execution
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+++++++++++++++
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This operator defines a :class:`Operator.modal` function which running,
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handling events until it returns ``{'FINISHED'}`` or ``{'CANCELLED'}``.
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This operator defines a :class:`Operator.modal` function that will keep being
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run to handle events until it returns ``{'FINISHED'}`` or ``{'CANCELLED'}``.
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Grab, Rotate, Scale and Fly-Mode are examples of modal operators.
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They are especially useful for interactive tools,
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your operator can have its own state where keys toggle options as the operator
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runs.
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Modal operators run every time a new event is detected, such as a mouse click
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or key press. Conversely, when no new events are detected, the modal operator
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will not run. Modal operators are especially useful for interactive tools, an
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operator can have its own state where keys toggle options as the operator runs.
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Grab, Rotate, Scale, and Fly-Mode are examples of modal operators.
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:class:`Operator.invoke` is used to initialize the operator as being by
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returning ``{'RUNNING_MODAL'}``, initializing the modal loop.
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@ -432,7 +432,7 @@ AbcTransformWriter * AbcExporter::createTransformWriter(Object *ob, Object *pare
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/* check if we have already created a transform writer for this object */
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AbcTransformWriter *my_writer = getXForm(name);
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if (my_writer != NULL){
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if (my_writer != NULL) {
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return my_writer;
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}
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@ -130,7 +130,7 @@ void create_swapped_rotation_matrix(
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float rz;
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/* Apply transformation */
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switch(mode) {
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switch (mode) {
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case ABC_ZUP_FROM_YUP:
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ry = -euler[2];
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rz = euler[1];
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@ -205,7 +205,7 @@ void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMod
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copy_m4_m3(dst_mat, dst_rot);
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/* Apply translation */
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switch(mode) {
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switch (mode) {
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case ABC_ZUP_FROM_YUP:
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copy_zup_from_yup(dst_mat[3], src_trans);
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break;
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@ -470,7 +470,8 @@ static std::pair<bool, AbcObjectReader *> visit_object(
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else {
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if (child_claims_this_object) {
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claiming_child_readers.push_back(child_reader);
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} else {
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}
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else {
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nonclaiming_child_readers.push_back(child_reader);
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}
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}
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@ -1092,7 +1092,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
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/* For hair, sort by origindex (allows optimization's in rendering), */
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/* however with virtual parents the children need to be in random order. */
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if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0f)) {
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if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents != 0.0f)) {
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int *orig_index = NULL;
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if (from == PART_FROM_VERT) {
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@ -1000,7 +1000,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
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part=psys->part;
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/* get precise emitter matrix if particle is born */
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if (part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
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if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
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evaluate_emitter_anim(sim->scene, sim->ob, pa->time);
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psys->flag |= PSYS_OB_ANIM_RESTORE;
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@ -1183,7 +1183,7 @@ static void set_keyed_keys(ParticleSimulationData *sim)
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key->time = pa->time;
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}
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if (psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f)
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if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f)
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k++;
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ksim.psys->flag |= keyed_flag;
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@ -139,18 +139,18 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
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IDDepsNode *id_node = comp_node->owner;
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ID *id = id_node->id;
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if(id_node->done == 0) {
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if (id_node->done == 0) {
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deg_editors_id_update(bmain, id);
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lib_id_recalc_tag(bmain, id);
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/* TODO(sergey): For until we've got proper data nodes in the graph. */
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lib_id_recalc_data_tag(bmain, id);
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}
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if(comp_node->done == 0) {
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if (comp_node->done == 0) {
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Object *object = NULL;
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if (GS(id->name) == ID_OB) {
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object = (Object *)id;
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if(id_node->done == 0) {
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if (id_node->done == 0) {
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++num_flushed_objects;
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}
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}
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@ -4442,7 +4442,7 @@ void PE_undo_push(Scene *scene, SceneLayer *sl, const char *str)
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undo= undo->prev;
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}
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if (undo) {
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while (edit->undo.first!=undo) {
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while (edit->undo.first != undo) {
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PTCacheUndo *first= edit->undo.first;
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BLI_remlink(&edit->undo, first);
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free_PTCacheUndo(first);
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@ -3112,10 +3112,10 @@ vec2 calc_brick_texture(vec3 p, float mortar_size, float mortar_smooth, float bi
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float tint = clamp((integer_noise((rownum << 16) + (bricknum & 0xFFFF)) + bias), 0.0, 1.0);
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float min_dist = min(min(x, y), min(brick_width - x, row_height - y));
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if(min_dist >= mortar_size) {
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if (min_dist >= mortar_size) {
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return vec2(tint, 0.0);
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}
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else if(mortar_smooth == 0.0) {
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else if (mortar_smooth == 0.0) {
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return vec2(tint, 1.0);
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}
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else {
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@ -464,48 +464,48 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
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float *fp, *col= NULL;
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int pixsize= 3;
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if(STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
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if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
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add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx);
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}
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else if(STREQ(rpass->name, RE_PASSNAME_Z)) {
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else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
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fp = rpass->rect + offset;
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*fp = shr->z;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_RGBA)) {
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else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) {
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col = shr->col;
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pixsize = 4;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_EMIT)) {
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else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) {
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col = shr->emit;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
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else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
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col = shr->diff;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_SPEC)) {
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else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) {
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col = shr->spec;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
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else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
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col = shr->shad;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_AO)) {
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else if (STREQ(rpass->name, RE_PASSNAME_AO)) {
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col = shr->ao;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
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else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
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col = shr->env;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
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else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
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col = shr->indirect;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
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else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
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col = shr->refl;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
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else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
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col = shr->refr;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
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else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
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col = shr->nor;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_UV)) {
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else if (STREQ(rpass->name, RE_PASSNAME_UV)) {
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/* box filter only, gauss will screwup UV too much */
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if (shi->totuv) {
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float mult = (float)count_mask(curmask)/(float)R.osa;
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@ -515,7 +515,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
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fp[2]+= mult;
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}
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}
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else if(STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
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else if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
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/* no filter */
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if (shi->vlr) {
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fp = rpass->rect + offset;
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@ -523,7 +523,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
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*fp = (float)shi->obr->ob->index;
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}
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}
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else if(STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
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else if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
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/* no filter */
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if (shi->vlr) {
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fp = rpass->rect + offset;
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@ -531,12 +531,12 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
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*fp = (float)shi->mat->index;
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}
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}
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else if(STREQ(rpass->name, RE_PASSNAME_MIST)) {
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else if (STREQ(rpass->name, RE_PASSNAME_MIST)) {
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/* */
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col = &shr->mist;
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pixsize = 1;
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}
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else if(STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
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else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
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/* add minimum speed in pixel, no filter */
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fp = rpass->rect + 4*offset;
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if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
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@ -548,7 +548,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
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fp[3] = shr->winspeed[3];
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}
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}
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else if(STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
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else if (STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
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/* */
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col = shr->rayhits;
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pixsize= 4;
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@ -124,7 +124,7 @@ void KX_SoundActuator::play()
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AUD_Device_free(device);
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// in case of pingpong, we have to free the sound
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if(sound != m_sound)
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if (sound != m_sound)
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AUD_Sound_free(sound);
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if (m_handle != NULL) {
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