- improvements from Mathias Panzenböck (panzi) patch [#19695], which avoid conversion to/from strings with context property assignment. though didnt apply entire patch.
- [#19698] Add Menu Item: View3d -> Object -> Move to layer from Howard Brooks (hbroo) - had cursor grab commented by mistake for X11
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@ -1412,7 +1412,7 @@ setWindowCursorGrab(
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setWindowCursorVisibility(false);
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}
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//XGrabPointer(m_display, m_window, True, ButtonPressMask| ButtonReleaseMask|PointerMotionMask, GrabModeAsync, GrabModeAsync, None, None, CurrentTime);
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XGrabPointer(m_display, m_window, True, ButtonPressMask| ButtonReleaseMask|PointerMotionMask, GrabModeAsync, GrabModeAsync, None, None, CurrentTime);
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}
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else {
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if (m_cursorGrab==GHOST_kGrabHide) {
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@ -1430,7 +1430,7 @@ setWindowCursorGrab(
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/* Almost works without but important otherwise the mouse GHOST location can be incorrect on exit */
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setCursorGrabAccum(0, 0);
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m_cursorGrabBounds.m_l= m_cursorGrabBounds.m_r= -1; /* disable */
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//XUngrabPointer(m_display, CurrentTime);
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XUngrabPointer(m_display, CurrentTime);
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}
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XFlush(m_display);
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@ -155,50 +155,44 @@ class MESH_OT_delete_edgeloop(bpy.types.Operator):
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rna_path_prop = bpy.props.StringProperty(attr="path", name="Context Attributes", description="rna context string", maxlen= 1024, default= "")
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def execute_context_assign(self, context):
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exec("context.%s=self.value" % self.path)
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return ('FINISHED',)
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class WM_OT_context_set_boolean(bpy.types.Operator):
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'''Set a context value.'''
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__idname__ = "wm.context_set_boolean"
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__label__ = "Context Set"
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__props__ = [rna_path_prop, bpy.props.BoolProperty(attr="value", name="Value", description="Assignment value", default= True)]
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def execute(self, context):
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exec("context.%s=%s" % (self.path, self.value)) # security nuts will complain.
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return ('FINISHED',)
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execute = execute_context_assign
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class WM_OT_context_set_int(bpy.types.Operator): # same as enum
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'''Set a context value.'''
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__idname__ = "wm.context_set_int"
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__label__ = "Context Set"
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__props__ = [rna_path_prop, bpy.props.IntProperty(attr="value", name="Value", description="Assignment value", default= 0)]
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def execute(self, context):
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exec("context.%s=%d" % (self.path, self.value)) # security nuts will complain.
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return ('FINISHED',)
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execute = execute_context_assign
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class WM_OT_context_set_float(bpy.types.Operator): # same as enum
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'''Set a context value.'''
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__idname__ = "wm.context_set_int"
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__label__ = "Context Set"
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__props__ = [rna_path_prop, bpy.props.FloatProperty(attr="value", name="Value", description="Assignment value", default= 0.0)]
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def execute(self, context):
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exec("context.%s=%f" % (self.path, self.value)) # security nuts will complain.
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return ('FINISHED',)
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execute = execute_context_assign
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class WM_OT_context_set_string(bpy.types.Operator): # same as enum
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'''Set a context value.'''
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__idname__ = "wm.context_set_string"
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__label__ = "Context Set"
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__props__ = [rna_path_prop, bpy.props.StringProperty(attr="value", name="Value", description="Assignment value", maxlen= 1024, default= "")]
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def execute(self, context):
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exec("context.%s='%s'" % (self.path, self.value)) # security nuts will complain.
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return ('FINISHED',)
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execute = execute_context_assign
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class WM_OT_context_set_enum(bpy.types.Operator):
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'''Set a context value.'''
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__idname__ = "wm.context_set_enum"
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__label__ = "Context Set"
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__props__ = [rna_path_prop, bpy.props.StringProperty(attr="value", name="Value", description="Assignment value (as a string)", maxlen= 1024, default= "")]
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def execute(self, context):
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exec("context.%s='%s'" % (self.path, self.value)) # security nuts will complain.
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return ('FINISHED',)
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execute = execute_context_assign
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class WM_OT_context_toggle(bpy.types.Operator):
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'''Toggle a context value.'''
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@ -427,6 +427,7 @@ class VIEW3D_MT_object(bpy.types.Menu):
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layout.itemS()
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layout.itemO("object.move_to_layer", text="Move to Layer...")
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layout.itemM("VIEW3D_MT_object_showhide")
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layout.item_menu_enumO("object.convert", "target")
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