bugfix [#26094] Going to Bone Roll menu brings up python error
also correct for pep8 warnings.
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@ -62,11 +62,6 @@ def source_list(path, filename_check=None):
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# extension checking
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# extension checking
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def is_c_header(filename):
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ext = splitext(filename)[1]
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return (ext in (".h", ".hpp", ".hxx"))
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def is_cmake(filename):
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def is_cmake(filename):
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ext = splitext(filename)[1]
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ext = splitext(filename)[1]
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return (ext == ".cmake") or (filename == "CMakeLists.txt")
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return (ext == ".cmake") or (filename == "CMakeLists.txt")
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@ -25,5 +25,3 @@ for image in bpy.data.images:
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file.write("%s %dx%d\n" % (image.filepath, image.size[0], image.size[1]))
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file.write("%s %dx%d\n" % (image.filepath, image.size[0], image.size[1]))
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file.close()
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file.close()
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@ -78,6 +78,7 @@ class DiscontFilterOp(bpy.types.Operator):
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main(context)
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main(context)
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return {'FINISHED'}
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return {'FINISHED'}
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def register():
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def register():
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bpy.utils.register_module(__name__)
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bpy.utils.register_module(__name__)
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@ -387,6 +387,7 @@ class WM_OT_context_cycle_array(bpy.types.Operator):
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class WM_MT_context_menu_enum(bpy.types.Menu):
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class WM_MT_context_menu_enum(bpy.types.Menu):
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bl_label = ""
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bl_label = ""
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data_path = "" # BAD DESIGN, set from operator below.
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data_path = "" # BAD DESIGN, set from operator below.
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def draw(self, context):
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def draw(self, context):
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data_path = self.data_path
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data_path = self.data_path
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value = context_path_validate(bpy.context, data_path)
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value = context_path_validate(bpy.context, data_path)
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@ -98,7 +98,6 @@ class NLA_MT_select(bpy.types.Menu):
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layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
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layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
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class NLA_MT_marker(bpy.types.Menu):
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class NLA_MT_marker(bpy.types.Menu):
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bl_label = "Marker"
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bl_label = "Marker"
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@ -638,8 +638,8 @@ class USERPREF_PT_theme(bpy.types.Panel):
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elif theme.theme_area == 'COLOR_SETS':
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elif theme.theme_area == 'COLOR_SETS':
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col = split.column()
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col = split.column()
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for i,ui in enumerate(theme.bone_color_sets):
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for i, ui in enumerate(theme.bone_color_sets):
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col.label(text="Color Set %d:" % (i+1)) # i starts from 0
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col.label(text="Color Set %d:" % (i + 1)) # i starts from 0
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row = col.row()
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row = col.row()
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@ -1935,8 +1935,7 @@ class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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layout.operator("armature.calculate_roll", text="Recalculate with Z-Axis Up").type = 'GLOBALUP'
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layout.operator_menu_enum("armature.calculate_roll", "type")
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layout.operator("armature.calculate_roll", text="Recalculate with Z-Axis to Cursor").type = 'CURSOR'
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layout.separator()
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layout.separator()
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@ -39,6 +39,7 @@ Example Usage:
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import os
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import os
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import sys
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import sys
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def clear_scene():
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def clear_scene():
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import bpy
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import bpy
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unique_obs = set()
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unique_obs = set()
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