This patch adds a "selected_movieclip_tracks" context member and enables
editing properties of multiple selected tracks via the usual Alt-click
editing (as well as the "Copy To Selected" operator). Both use
UI_context_copy_to_selected_list() to gather a list of other selected
items [which are now taken via said new context member]. Strictly
speaking, this could be done without the context member as well [just
gathering other selected tracks in UI_context_copy_to_selected_list()
without relying on a context member], but this might come in handy in
other places (e.g. Addons).
note: some could be desired for markers (e.g. editing pattern/search
areas of all selected track markers, but since this is burried in a
uiTemplate, this is a bit more work for another patch).
Differential Revision: https://developer.blender.org/D12923
With this it is possible to select any number of assets in the Asset
Browser and drag them into catalogs. The assets will be moved to that
catalog then. However, this will only work in the "Current File" asset
library, since that is the only library that allows changing assets,
which is what's done here.
While dragging assets over the tree row, a tooltip is shown explaining
what's going to happen.
In preparation to this, the new UI tree-view API was already extended
with custom drop support, see 4ee2d9df428d.
----
Changes here to the `wmDrag` code were needed to support dragging multiple
assets. Some of it is considered temporary because a) a proper #AssetHandle
design should replace some ugly parts of this patch and b) the multi-item
support in `wmDrag` isn't that great yet. The entire API will have to be
written anyway (see D4071).
Maniphest Tasks: T91573
Differential Revision: https://developer.blender.org/D12713
Reviewed by: Sybren Stüvel
The use case for this method is quite obscure and difficult to
understand without an example. Despite how big looks, this is
actually the simplest example that makes sense.
After new AUD API changes from 2.8x what "buffer" function used to do
has now become "cache" function (it caches a sound into RAM). Therefore,
the basic aud example should call this new "cache" function instead of
"buffer" function.
Thanks to Michael-Z-Freeman for pointing out.
Selection was already accessible but not active.
Add utility functions:
- ANIM_nla_context_track to access the active track,
following the convention of ANIM_nla_context_strip.
- ANIM_nla_context_*_ptr versions of these functions,
needed to for creating context members to access the ID pointer.
Part of fix for T90723.
Updates sphinx and the theme to the latest version along with any of their dependencies.
Note that we will be sticking to sphinx 4.1.1 until sphinx 4.2 for the same reasons listed in:
https://developer.blender.org/rBM8334
Sphinx has rather loose dependency requirements which can cause issues if we aren't careful.
As a solution they recommend that you pin sphinx dependency versions
Combining location, rotation and scale channels into a matrix is
a standard task, so while it is easily accomplished by constructing
and multiplying 3 matrices, having a standard utility allows for
more clear code.
The new constructor builds a 4x4 matrix from separate location,
rotation and scale values. Rotation can be represented as a 3x3
Matrix, Quaternion or Euler value, while the other two inputs
are vectors. Unneeded inputs can be replaced with None.
Differential Revision: https://developer.blender.org/D11264
- Allow long enums to break early
- Allow long titles to wrap
- Colloapse hlist to few collumns if needed
This fixes a few of the bigger issues, some more tweaks are still needed
in some places
Files that only contain a doc-string still included the last blank line,
since this normally contains code examples.
There are some cases where only a docstring exists
which made sphinx report warnings.
This patch adds a to_curve method to the Object ID. This method is
analogous to the to_mesh method. The method can operate on curve and
text objects. For text objects, the text is converted into a 3D Curve ID
and that curve is returned. For curve objects, if apply_modifiers is
true, the spline deform modifiers will be applied and a Curve ID with
the result will be returned, otherwise a copy of the curve will be
returned.
The goal of this addition is to allow the developer to access the splines
of text objects and to get the result of modifier applications which was
otherwise not possible.
Reviewed By: Brecht
Differential Revision: https://developer.blender.org/D10354
Instead of raising an expection a warnign is generated instead. This
fixes the issue where `['hair', 'pointcloud']` are disabled for release
builds. In the future a better solution would be to generate the context
map dynamically but this would require refactoring of the API: D9988
This fixes the issue where `['hair', 'pointcloud']` are disabled for
release builds.
In the future a better solution would be to generate the context map
dynamically but this would require refactoring of the API: D9988
Fixes T80364
Differential revision: https://developer.blender.org/D10468