Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
* Fix systematic skipping of labels when they are the same as
the identifier (Some cases are valid, like `RGB` or `HSV` e.g.).
* Add instead heuristics checks to skip non-UI properties (non-capitalized,
or same name as identifier and Operator properties, mainly).
* Skip `bl_icon` and `icon` properties.
* Properly search for properties in all parent classes (some cases with
e.g. `Panel` would break due to intermediary utils classes, leading to
those internal UI properties not being skipped as expected).
Related to T43295.
rB1f5647c07d15 introduced for the first time a unicode escape in strings
to be translated, directly extracted from C-code itself.
This revealed that this case was not properly handled by current code,
for now we work around using `raw_unicode_escape` encoding/decoding of
python.
Spent again a whole day trying to understand what happens here, with no
luck. For some reasons, OperatorProperties children of unregistered
operator classes remain accessible, with their `bl_rna` member, although
that one is 100% invalid (freed memory, crashes with ASAN builds).
Funny thing is, I cannot reproduce that situation when disabling the
add-on from the py console of a Blender-with-UI.
Note: issue revealed by X3D add-on, which is still enabled in factory
settings, while not being officially supported any more, this has to be
fixed in a separate commit.
Currently some modes share tool keymaps, we might want to disable
this since it's confusing editing one thing in multiple places.
However this should be resolved in the tool definitions.
Some dynamic enums, which do not need a valid context pointer, have their 'itemf'
callback always called. This is annoying for introspection tools (like the ones generating
translations, or API documentation), because it means they never have access to all possible
options (enum items).
So now, there is also an `enum_items_static` accessor to get only statically-defined
enum items.
Note: only i18n tools take advantage of this currently, others are still to be updated.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D1782
Also workaround a nasty bug, where unregistered py classes remain listed in relevant __subclasses__() calls, which would lead to crash with python addons i18n tools (main translation was not affected, as messages extracting tools are executed in a brand new "factory startup" Blender ;) ).