Avoid in-lining large enums such as icons and event types, linking
to them instead.
This mitigates T76453, where long enums took a lot of space in the docs,
this was a problem with `UILayout` where each icon argument would list
all icons. [0] worked around the issue using CSS to scroll the list.
However this has the draw-back where some items are clipped in a way
that's not obvious, see: T87008.
The reason this isn't a complete solution is that Python defined enums
aren't written into their own pages which can be linked to, although
currently there are no large Python enums included in the API docs.
All in-lined enums are now under 20 items.
[0]: 1e8f2665916c049748a3985a2fce736701925095
Create a page for every enum in RNA_enum_items.h, which includes
the enum values and the doc-string for each item.
Each page creates a references which the API reference can be linked to
via the same name as the enum, so :ref:`rna_enum_icon_items` links
to the list of icons for e.g.
This has two main advantages:
- No need to manually duplicate enum values in the doc-strings of
functions defined in Python's C/API (not RNA defined functions),
`bpy.props` for example.
- The generated Python API docs can reference these instead of including
the enums in-line - resulting in unreasonably long lists in the case
if icons and event types (for example).
These changes will be made separately.
RenderEngine.render is both a method and an attribute,
while this should be avoided it's not causing a problem in practice
so quiet the warning when generating docs.
Sphinx now builds docs without any warnings.
Accessing context members depended on `ctypes` to access symbols
which were hidden for macOS & WIN32.
Add an API call that doesn't require the symbols to be exported.
This allows most symbols to be hidden on Linux, see D14971.
This commit disables the 'last updated' value (which is the date the
sphinx doc is generated), and instead modifies the 'commit' field from
the 'html_context' data to get:
- a link to the commit itself.
- the date of that commit.
This avoids having the whole documentation detected as changed every
time it is re-generated by the buildbot.
Reviewed By: dfelinto, campbellbarton
Differential Revision: https://developer.blender.org/D14429
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This commit adds a version switch similar to the one on the user manual,
in the future it would be nice to refactor both of these into a more generic
code that works for both. Maybe develop this into a sphinx extension.
As part of this change I had to change how the blender hash is displayed.
Instead of the version hash in the top left it has been moved to the page footer.
This change will also be backported to 2.93 LTS, 2.93 LTS, and 3.0.
Add a new 'selected_visible_actions' property to allow querying
actions that are selected in animation related editors for use in
UI and operators. The 'selected_editable_actions' variant excludes
linked actions (the only reason an action can be read-only).
In the Action and Shape Key editors there is only one action
that is specified by the field at the top of the editor.
In Dope Sheet it scans the channel rows and returns all actions
related to the selected items. This includes summary items for
actions and groups.
In Graph Editor, it lists actions associated with selected curves.
The new property is also used for Copy To Selected and Alt-Click.
Ref D11803
When a new key is added to the context, it also needs to be added to the
`sphinx_doc_gen.py` file for generating the Python API documentation.
When this isn't done, the script would raise a generic `KeyError`. Now
it explains what needs to be updated to solve the problem.
No functional changes to Blender.
This patch adds a "selected_movieclip_tracks" context member and enables
editing properties of multiple selected tracks via the usual Alt-click
editing (as well as the "Copy To Selected" operator). Both use
UI_context_copy_to_selected_list() to gather a list of other selected
items [which are now taken via said new context member]. Strictly
speaking, this could be done without the context member as well [just
gathering other selected tracks in UI_context_copy_to_selected_list()
without relying on a context member], but this might come in handy in
other places (e.g. Addons).
note: some could be desired for markers (e.g. editing pattern/search
areas of all selected track markers, but since this is burried in a
uiTemplate, this is a bit more work for another patch).
Differential Revision: https://developer.blender.org/D12923
With this it is possible to select any number of assets in the Asset
Browser and drag them into catalogs. The assets will be moved to that
catalog then. However, this will only work in the "Current File" asset
library, since that is the only library that allows changing assets,
which is what's done here.
While dragging assets over the tree row, a tooltip is shown explaining
what's going to happen.
In preparation to this, the new UI tree-view API was already extended
with custom drop support, see 4ee2d9df428d.
----
Changes here to the `wmDrag` code were needed to support dragging multiple
assets. Some of it is considered temporary because a) a proper #AssetHandle
design should replace some ugly parts of this patch and b) the multi-item
support in `wmDrag` isn't that great yet. The entire API will have to be
written anyway (see D4071).
Maniphest Tasks: T91573
Differential Revision: https://developer.blender.org/D12713
Reviewed by: Sybren Stüvel
Selection was already accessible but not active.
Add utility functions:
- ANIM_nla_context_track to access the active track,
following the convention of ANIM_nla_context_strip.
- ANIM_nla_context_*_ptr versions of these functions,
needed to for creating context members to access the ID pointer.
Part of fix for T90723.
Files that only contain a doc-string still included the last blank line,
since this normally contains code examples.
There are some cases where only a docstring exists
which made sphinx report warnings.
Instead of raising an expection a warnign is generated instead. This
fixes the issue where `['hair', 'pointcloud']` are disabled for release
builds. In the future a better solution would be to generate the context
map dynamically but this would require refactoring of the API: D9988