26 Commits

Author SHA1 Message Date
Julian Eisel
84b1d67b64 Add User Interface keymap (no items yet)
Needed to allow modal UI keymaps, but I'm sure we'll need this more often in future.
First item will be modal eyedropper keymap coming in a following commit.
2016-02-29 17:46:22 +01:00
Bastien Montagne
e1698860ad Fix T46929: error exporting Key configuration. 2015-12-06 17:52:50 +01:00
Julian Eisel
57628cb562 UI: More minor UI cleanups for keymap editor
Place non-editor related keymaps together, place animation editor keymaps together, move 'Header' keymap (which had exactly 1 entry) into 'Screen' keymap, move SCREEN_OT_header (for showing/hiding header) into 'Header' keymap.

Again, this shouldn't break any key configs, but key configs that contain SCREEN_OT_header will add an entry for this under 'Screen' again. Just a very minor glitch.
2015-11-28 18:24:21 +01:00
Julian Eisel
3123194e88 UI Cleanup: Mask keymap shouldn't be part of Clip Editor keymap
Also removed unrelated comment (copied & pasted from a few lines above I guess).
Shouldn't break any custom key configs.
2015-11-28 17:46:55 +01:00
Campbell Barton
616eb6818f cleanup 2015-02-13 16:17:00 +11:00
Campbell Barton
7095f47665 cleanup: pep8
also remove empty class parenthesis
2015-01-29 15:35:06 +11:00
Campbell Barton
20aed660f5 Add missing keymap for paint curve 2014-12-23 20:01:47 +11:00
Joshua Leung
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
Campbell Barton
2a9e33fba5 Keymap: load/save improvements
- avoid passing redundant operator name to keymap property set function.
- avoid double attr lookups when setting each property.
- handle exceptions on value type mismatch.
- avoid resource warning on failed load.
2014-02-19 10:32:23 +11:00
Howard Trickey
da33a557bc Fixes to make script_load_keymap test pass.
Removed Armature Sketch keymap, as the entries that were there
appear to have been moved to the Armature keymap.
Removed the Script keymap. The Script space is deprecated
and I could find no way that the keymap could be activated.
2014-02-08 10:52:56 -05:00
Brecht Van Lommel
418aafd503 Fix T38315: keymap configuration export did not export deactivated items correct. 2014-01-22 14:25:43 +01:00
Campbell Barton
e63d5f2356 Keymap: add walk mode 2013-12-04 00:40:45 +11:00
Bastien Montagne
ddcb1166de Fix [#37275] can't import 2.68a keymap
Now exported keymaps will still be usable accross versions, even if some operator properties disappear (write a warning in console in this case, instead of "crashing").

Also factorized a bit of code here!
2013-11-03 18:04:45 +00:00
Campbell Barton
4ca0df348e move modal view3d keymaps out of main list of keymaps into the view3d section. 2013-04-29 17:59:44 +00:00
Campbell Barton
8558fdd4c7 patch [#34437] Fix text editor bug: ctrl+F is not configurable
in fact the keymap editor was missing other keymaps so added these too,
also updated keymap checker to make sure there is no mismatch with region/space types.
2013-02-26 05:22:04 +00:00
Campbell Barton
98e6912480 style cleanup 2012-06-19 22:17:19 +00:00
Campbell Barton
0f1fd51c21 picky change - rename keymap since there is no 'mask editor' 2012-06-04 17:13:38 +00:00
Campbell Barton
68a9dd54ec mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor


note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
Brecht Van Lommel
a8f84fac89 Fix #31658: missing properties in key configuration export, hidden properties
should be exported as well, not sure why this was disabled, it's supposed to
only affect UI hiding.
2012-05-31 16:04:07 +00:00
Antony Riakiotakis
a8081c1d2b Uv Tools branch GSOC 2011
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools

Major features include:

*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)

All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17 16:31:13 +00:00
Brecht Van Lommel
0f283e5393 Fix test key conflict operator error, due to missing scripts window. 2011-12-23 13:53:09 +00:00
Sergey Sharybin
27d42c63d9 Camera tracking integration
===========================

Commiting camera tracking integration gsoc project into trunk.

This commit includes:

- Bundled version of libmv library (with some changes against official repo,
  re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
  clips (both of movie files and image sequences) and doing camera/motion
  tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
  stuff only, but which can be easily extended to work with masks too.

  This editor supports:
  * Loading movie files/image sequences
  * Build proxies with different size for loaded movie clip, also supports
    building undistorted proxies to increase speed of playback in
    undistorted mode.
  * Manual lens distortion mode calibration using grid and grease pencil
  * Supervised 2D tracking using two different algorithms KLT and SAD.
  * Basic algorithm for feature detection
  * Camera motion solving. scene orientation

- New constraints to "link" scene objects with solved motions from clip:

  * Follow Track (make object follow 2D motion of track with given name
    or parent object to reconstructed 3D position of track)
  * Camera Solver to make camera moving in the same way as reconstructed camera

This commit NOT includes changes from tomato branch:

- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
  (need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
  readability and understanadability of code. Better to make this chaneg when
  Keir will finish his current patch.

More details about this project can be found on this page:
    http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011

Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
Campbell Barton
fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
Campbell Barton
ccb7a81d86 - fix for keymap test operator
- cleanup pep8 warnings and unused py imports
py pep8 cleanup
2011-10-02 18:09:36 +00:00
Campbell Barton
8a423f59ea pep8 cleanup and fix for keymap test operator from my own recent fix. 2011-09-26 15:39:15 +00:00
Campbell Barton
e1e5371335 fix for keymap export, move functions common for the UI and operators into bpy_extras.keymap_utils 2011-09-26 11:22:07 +00:00