18 Commits

Author SHA1 Message Date
Christoph Lendenfeld
db6113048d Fix #126129: Bake Action not working
With layered actions, the bake action wasn't working.
More specifically it failed to create a slot on the action
and link that slot on the animation data.

The fix is to create the slot.

Pull Request: https://projects.blender.org/blender/blender/pulls/126546
2024-08-20 16:45:34 +02:00
Campbell Barton
949dfbfaa8 Cleanup: Python script formatting
- Double quotes for strings.
- Trailing commas when wrapped lines.
2024-06-06 11:26:28 +10:00
Christoph Lendenfeld
eee32726c7 Fix #121349: Baking adds keys on custom properties that are non-keyable
When keying custom properties that are defined by an addon,
you can't use square brackets. The GUI buttons already reflect that.
The baking code and the keyframe insertion code didn't respect
that and so were able to key properties that are defined as non-keyable.

## Solutions
I've solved the issue on the C++ side by resolving
the path twice, once without and in case that didn't work the
second time with brackets. While that does solve the issue
this feels really dirty and I feel like I am misusing the system here.
**However it is absolutely needed**.
When resolving a path with brackets to a property defined
by an addon, you get an `IDProperty` disguised as a `PropertyRNA`
which will not have the correct flags set.

By checking if a property `is_animatable` in python, all that do not have that can be skipped.
Also making sure the path is passed without brackets in the correct cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/121520
2024-05-10 17:03:52 +02:00
Campbell Barton
3dbbc013de Cleanup: spelling in comments 2024-02-10 22:35:35 +11:00
Sybren A. Stüvel
6729a3f77d Anim: Fix animation baking for Armature props creating a group per prop
Baked armature properties are now placed in a single group "Armature
Custom Properties", instead of creating a new group "Group.nnn" for each
custom property.

This bug was not reported.

Pull Request: https://projects.blender.org/blender/blender/pulls/117993
2024-02-09 12:13:36 +01:00
Sybren A. Stüvel
25bdaf026c Fix #117988: Anim, Crash when baking action
When baking custom properties, avoid keeping references to custom
property values that are known to be impossible to animate anyway.

The crash was caused by custom properties containing collections of ID
properties. Keeping Python references around for too long and then
accessing them caused Blender to crash.

My solution is to only keep track of custom property values that might
be keyable. For some this is certain: floats, ints, bools are keyable,
whereas lists, dicts, etc. are not. However, strings can be the RNA
value for an enum property, which is keyed via its integer
representation. So, the new function `can_be_keyed()` can return `True`,
`False`, or `None`. By skipping those values where it returns `False`
the crash is already resolved, making it good enough for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/117993
2024-02-09 12:13:36 +01:00
Sybren A. Stüvel
587b977ec7 Fix #117972: Anim, Bake Action errors when both Pose and Object are off
When baking neither Object nor Pose data, the Bake Action operator could
raise a Python exception instead of handling the situation gracefully.
This is now resolved; the regular 'Nothing to Bake' message is shown
instead.
2024-02-08 13:55:01 +01:00
Habib Gahbiche
d0c53b58bc Cleanup: Make format
Pull Request: https://projects.blender.org/blender/blender/pulls/116643
2023-12-30 01:01:15 +01:00
Nate Rupsis
4ddb52a775 Anim: Action bake custom properties
Add custom properties to Action Bake.

objects will bake all animatable custom properties. Armatures will bake all bone custom properties,
as well as object (armature) custom properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/113208
2023-12-29 17:59:24 +01:00
Nate Rupsis
dd5b870d15 Anim: Add channel type options to the Bake Action operator
Currently, we're limited to the type of Bake Data, without any control over the channels that get baked.

With this change, the user now has a fine degree of control as to which types of f-curve data will be written to the baked action (i.e., location, rotation, scale & b-bone channels).

Co-author  @cmbasnett

Pull Request: https://projects.blender.org/blender/blender/pulls/111997
2023-09-29 15:38:24 +02:00
Nate Rupsis
5024c0ef97 Refactor: Move NLA anim bake paremeters into dataclass
The `bake_action` (and subsequent methods) for NLA action baking have a long parameter lists. Refactoring to move the bake options into a data class.

Pull Request: https://projects.blender.org/blender/blender/pulls/112865
2023-09-28 16:17:27 +02:00
Campbell Barton
0c26c84704 Cleanup: spelling in comments 2023-09-05 11:04:27 +10:00
Campbell Barton
e8c812a307 Cleanup: spelling in comments, update dictionary 2023-09-03 21:35:07 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Sybren A. Stüvel
6452eccc80 #107126: Make FCurve.update() also deduplicate keys
The RNA function `FCurve.update()` now also deduplicates keys. This is done
in a way that is independent of key selection; simply the last key in the
list of keyframes 'wins' and overwrites earlier ones. It is exactly the
same as `FCurve.keyframe_points.deduplicate()`.
2023-06-09 12:06:27 +02:00
Sybren A. Stüvel
85ed2e8c36 Animation: add function for deduplicating FCurve keys
Introduce `BKE_fcurve_deduplicate_keys()` to merge keys that are on the
same time, or within the time comparison threshold (1/100th of a frame).

When merging two consecutive keys, the last one 'wins' and determines
the final key *value*. The first key's *time* is retained, to ensure the
reference point for the next comparisons is stable. The only exception
here is when there is a key exactly on an integer frame number, in which
case that one is preferred.

The function is exposed in RNA as `fcurve.keyframe_points.deduplicate()`

This commit also introduces a new function `BKE_fcurve_bezt_shrink(fcu,
new_totvert);` that can reallocate the `bezt` array to ensure removed
keys no longer take up memory.

The RNA function `fcurve.update()` currently performs two steps, which
are now exposed to RNA as well, as `keyframe_points.sort()` and
`keyframe_points.handles_recalc()`. This is so that Python code can
sort, deduplicate, and then recalculate the handles only once (calling
`update` + `deduplicate` would do the latter twice).

In Blender 4.0 the deduplication will also be part of `fcurve.update()`,
see #107126.

Reviewed on https://projects.blender.org/blender/blender/pulls/107089
2023-04-24 12:07:28 +02:00
Sergey Sharybin
03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00