5 Commits

Author SHA1 Message Date
Campbell Barton
9a8fd2f1dd PyAPI: remove deprecated 2D_/3D_ prefix for built-in shader names
Names passed to gpu.shader.from_builtin()
no longer skip the 2D_/3D_ prefix.
2023-05-23 15:51:54 +10:00
Germano Cavalcante
2ce8b01c59 PyGPU: call 'GPU_shader_bind' in 'GPUShader.uniform_' methods
This simplifies python code.

When we call a method like shader.uniform_float("color", (1,1,1,1)),
we expect the shader's uniform to be updated regardless of whether the
shader is bound or not.

And `batch.draw()` already calls `GPU_shader_bind` inside.

Differential Revision: https://developer.blender.org/D15929
2022-09-19 09:40:20 -03:00
Aaron Carlisle
2e52b3206c PyDoc: Fix warnings from out of bounds include statement 2020-06-02 18:21:42 -04:00
Campbell Barton
3c8c976086 Cleanup: gpu docs 2018-11-20 07:38:20 +11:00
Jacques Lucke
a8e9959e07 API Docs: gpu api introduction + examples 2018-11-05 19:28:28 +01:00