16 Commits

Author SHA1 Message Date
Campbell Barton
0d719fcacb Cleanup: spelling 2019-08-12 01:10:43 +10:00
Campbell Barton
7465a5db3b Cleanup: unused args/vars/imports in modules 2019-05-09 13:11:36 +10:00
Campbell Barton
00fc1d70a7 Merge branch 'master' into blender2.8 2018-07-03 06:58:34 +02:00
Campbell Barton
b66aa0b0a6 Cleanup: pep8 2018-07-03 06:48:44 +02:00
Campbell Barton
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
Campbell Barton
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
Joshua Leung
cdfa517760 Insert Keyframe: Change default behaviour for how F-Curves get grouped
For many years, animators have been complaining about how keyframing a (transform)
property directly would leave them ungrouped, while keyframing them using a Keying Set
would put them into a group based on the name of the keyingset.

This commit attempts to improve (unify + make consistent) the default behaviour:
* All object transforms now get added to an "Object Transforms" group,
  regardless of whether they were added individually via buttons or keyingset
* All bone transforms now get added to a group corresponding to the name of the bone
  instead of only the ones added via keyingset
2018-05-30 16:46:12 +02:00
Campbell Barton
1c24c04e60 Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05 18:21:14 +02:00
Campbell Barton
345c6298e9 Object Mode: move to workspace struct
- Read-only access can often use EvaluationContext.object_mode
- Write access to go to WorkSpace.object_mode.
- Some TODO's remain (marked as "TODO/OBMODE")
- Add-ons will need updating
  (context.active_object.mode -> context.workspace.object_mode)
- There will be small/medium issues that still need resolving
  this does work on a basic level though.

See D3037
2018-02-08 21:14:26 +11:00
Campbell Barton
7260a693e1 Cleanup: trailing space 2017-07-25 01:28:15 +10:00
Campbell Barton
a3ce64be5a Cleanup: unused vars, imports, pep8 2016-08-01 11:55:06 +10:00
Joshua Leung
49aeee5a3d Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15

Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
  instead of being restricted to trying to indirectly control them through the
  neighbouring bones.  See the "Bendy Bones" panel...

* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
  This is useful for things like eyebrows and mouths/eyelids

* You can now make B-Bones use custom bones as their reference bone handles,
  instead of only using the parent/child bones. To do so, enable the
  "Use Custom Reference Handles" toggle. If none are specified, then the BBone will
  only use the Bendy Bone properties.

* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
  just linearly interpolating between the endpoints of the bone.

For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html



-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-18 03:19:06 +12:00
Campbell Barton
f4293067c1 py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it. 2011-07-31 03:15:37 +00:00
Campbell Barton
d5d9c56cb5 minor edits to keyingsets script. 2011-04-05 12:31:55 +00:00
Joshua Leung
b2753f6af9 "Bugfix" (i.e. feature request in disguise!) [#26772] Delta Scaling,
Rotation and Location don't have Keying Sets

Added Keying Sets for Delta Loc/Rot/Scale settings (aka dLoc/dRot).
These settings could already be found in the Object properties, under
the collapsed "Delta Transforms" panel.

I've added these to the end of the Keying Sets list, since adding any
earlier will end up breaking active Keying Set setting in older files.
Besides, these settings aren't that frequently used either...
2011-04-05 11:49:58 +00:00
Campbell Barton
e70ca00f71 - move keyingsets_utils.py into modules.
- add gplv2 header
- define __all__ so when importing '*' it wont being in locally defined vars.
2011-02-12 08:12:00 +00:00