# SPDX-FileCopyrightText: 2024 Blender Authors # # SPDX-License-Identifier: GPL-2.0-or-later import bpy from bpy.types import ( Operator, PropertyGroup, ) from bpy.props import ( StringProperty, IntProperty, EnumProperty, BoolProperty, CollectionProperty, ) # Note: The UI classes are stored in bl_ui/properties_data_armature.py # Data Structure ############################################################## # Note: bones are stored by name, this means that if the bone is renamed, # there can be problems. However, bone renaming is unlikely during animation. class SelectionEntry(PropertyGroup): name: StringProperty(name="Bone Name", override={'LIBRARY_OVERRIDABLE'}) class SelectionSet(PropertyGroup): name: StringProperty(name="Set Name", override={'LIBRARY_OVERRIDABLE'}) bone_ids: CollectionProperty( type=SelectionEntry, override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'} ) is_selected: BoolProperty( name="Include this selection set when copying to the clipboard. " "If none are specified, all sets will be copied.", override={'LIBRARY_OVERRIDABLE'}, ) # Operators ############################################################## class _PoseModeOnlyMixin: """Operator only available for objects of type armature in pose mode.""" @classmethod def poll(cls, context): return ( context.object and context.object.type == 'ARMATURE' and context.mode == 'POSE' ) class _NeedSelSetMixin(_PoseModeOnlyMixin): """Operator only available if the armature has a selected selection set.""" @classmethod def poll(cls, context): if not super().poll(context): return False arm = context.object return 0 <= arm.active_selection_set < len(arm.selection_sets) class POSE_OT_selection_set_delete_all(_PoseModeOnlyMixin, Operator): bl_idname = "pose.selection_set_delete_all" bl_label = "Delete All Sets" bl_description = "Remove all Selection Sets from this Armature" bl_options = {'UNDO', 'REGISTER'} def execute(self, context): arm = context.object arm.selection_sets.clear() return {'FINISHED'} class POSE_OT_selection_set_remove_bones(_PoseModeOnlyMixin, Operator): bl_idname = "pose.selection_set_remove_bones" bl_label = "Remove Selected Bones from All Sets" bl_description = "Remove the selected bones from all Selection Sets" bl_options = {'UNDO', 'REGISTER'} def execute(self, context): arm = context.object # Iterate only the selected bones in current pose that are not hidden. for bone in context.selected_pose_bones: for selset in arm.selection_sets: if bone.name in selset.bone_ids: idx = selset.bone_ids.find(bone.name) selset.bone_ids.remove(idx) return {'FINISHED'} class POSE_OT_selection_set_move(_NeedSelSetMixin, Operator): bl_idname = "pose.selection_set_move" bl_label = "Move Selection Set in List" bl_description = "Move the active Selection Set up/down the list of sets" bl_options = {'UNDO', 'REGISTER'} direction: EnumProperty( name="Move Direction", description="Direction to move the active Selection Set: UP (default) or DOWN", items=[ ('UP', "Up", "", -1), ('DOWN', "Down", "", 1), ], default='UP', options={'HIDDEN'}, ) @classmethod def poll(cls, context): if not super().poll(context): return False arm = context.object return len(arm.selection_sets) > 1 def execute(self, context): arm = context.object active_idx = arm.active_selection_set new_idx = active_idx + (-1 if self.direction == 'UP' else 1) if new_idx < 0 or new_idx >= len(arm.selection_sets): return {'FINISHED'} arm.selection_sets.move(active_idx, new_idx) arm.active_selection_set = new_idx return {'FINISHED'} class POSE_OT_selection_set_add(_PoseModeOnlyMixin, Operator): bl_idname = "pose.selection_set_add" bl_label = "Create Selection Set" bl_description = "Create a new empty Selection Set" bl_options = {'UNDO', 'REGISTER'} def execute(self, context): arm = context.object sel_sets = arm.selection_sets new_sel_set = sel_sets.add() new_sel_set.name = _uniqify("SelectionSet", sel_sets.keys()) # Select newly created set. arm.active_selection_set = len(sel_sets) - 1 return {'FINISHED'} class POSE_OT_selection_set_remove(_NeedSelSetMixin, Operator): bl_idname = "pose.selection_set_remove" bl_label = "Delete Selection Set" bl_description = "Remove a Selection Set from this Armature" bl_options = {'UNDO', 'REGISTER'} def execute(self, context): arm = context.object arm.selection_sets.remove(arm.active_selection_set) # Change currently active selection set. numsets = len(arm.selection_sets) if (arm.active_selection_set > (numsets - 1) and numsets > 0): arm.active_selection_set = len(arm.selection_sets) - 1 return {'FINISHED'} class POSE_OT_selection_set_assign(_PoseModeOnlyMixin, Operator): bl_idname = "pose.selection_set_assign" bl_label = "Add Bones to Selection Set" bl_description = "Add selected bones to Selection Set" bl_options = {'UNDO', 'REGISTER'} def invoke(self, context, _event): arm = context.object if not (arm.active_selection_set < len(arm.selection_sets)): bpy.ops.wm.call_menu("INVOKE_DEFAULT", name="POSE_MT_selection_set_create") else: bpy.ops.pose.selection_set_assign('EXEC_DEFAULT') return {'FINISHED'} def execute(self, context): arm = context.object act_sel_set = arm.selection_sets[arm.active_selection_set] # Iterate only the selected bones in current pose that are not hidden. for bone in context.selected_pose_bones: if bone.name not in act_sel_set.bone_ids: bone_id = act_sel_set.bone_ids.add() bone_id.name = bone.name return {'FINISHED'} class POSE_OT_selection_set_unassign(_NeedSelSetMixin, Operator): bl_idname = "pose.selection_set_unassign" bl_label = "Remove Bones from Selection Set" bl_description = "Remove selected bones from Selection Set" bl_options = {'UNDO', 'REGISTER'} def execute(self, context): arm = context.object act_sel_set = arm.selection_sets[arm.active_selection_set] # Iterate only the selected bones in current pose that are not hidden. for bone in context.selected_pose_bones: if bone.name in act_sel_set.bone_ids: idx = act_sel_set.bone_ids.find(bone.name) act_sel_set.bone_ids.remove(idx) return {'FINISHED'} class POSE_OT_selection_set_select(_NeedSelSetMixin, Operator): bl_idname = "pose.selection_set_select" bl_label = "Select Selection Set" bl_description = "Select the bones from this Selection Set" bl_options = {'UNDO', 'REGISTER'} selection_set_index: IntProperty( name='Selection Set Index', default=-1, description='Which Selection Set to select; -1 uses the active Selection Set', options={'HIDDEN'}, ) def execute(self, context): arm = context.object if self.selection_set_index == -1: idx = arm.active_selection_set else: idx = self.selection_set_index sel_set = arm.selection_sets[idx] for bone in context.visible_pose_bones: if bone.name in sel_set.bone_ids: bone.bone.select = True return {'FINISHED'} class POSE_OT_selection_set_deselect(_NeedSelSetMixin, Operator): bl_idname = "pose.selection_set_deselect" bl_label = "Deselect Selection Set" bl_description = "Remove Selection Set bones from current selection" bl_options = {'UNDO', 'REGISTER'} def execute(self, context): arm = context.object act_sel_set = arm.selection_sets[arm.active_selection_set] for bone in context.selected_pose_bones: if bone.name in act_sel_set.bone_ids: bone.bone.select = False return {'FINISHED'} class POSE_OT_selection_set_add_and_assign(_PoseModeOnlyMixin, Operator): bl_idname = "pose.selection_set_add_and_assign" bl_label = "Create and Add Bones to Selection Set" bl_description = "Create a new Selection Set with the currently selected bones" bl_options = {'UNDO', 'REGISTER'} def execute(self, context): bpy.ops.pose.selection_set_add('EXEC_DEFAULT') bpy.ops.pose.selection_set_assign('EXEC_DEFAULT') return {'FINISHED'} class POSE_OT_selection_set_copy(_NeedSelSetMixin, Operator): bl_idname = "pose.selection_set_copy" bl_label = "Copy Selection Set(s)" bl_description = "Copy the selected Selection Set(s) to the clipboard" bl_options = {'UNDO', 'REGISTER'} def execute(self, context): context.window_manager.clipboard = _to_json(context) self.report({'INFO'}, 'Copied Selection Set(s) to clipboard') return {'FINISHED'} class POSE_OT_selection_set_paste(_PoseModeOnlyMixin, Operator): bl_idname = "pose.selection_set_paste" bl_label = "Paste Selection Set(s)" bl_description = "Add new Selection Set(s) from the clipboard" bl_options = {'UNDO', 'REGISTER'} def execute(self, context): import json try: _from_json(context, context.window_manager.clipboard) except (json.JSONDecodeError, KeyError): self.report({'ERROR'}, 'The clipboard does not contain a Selection Set') else: # Select the pasted Selection Set. context.object.active_selection_set = len(context.object.selection_sets) - 1 return {'FINISHED'} def _uniqify(name, other_names): # :arg name: The name to make unique. # :type name: str # :arg other_names: The name to make unique. # :type other_names: str # :return: Return a unique name with ``.xxx`` suffix if necessary. # :rtype: str # # Example usage: # # >>> _uniqify('hey', ['there']) # 'hey' # >>> _uniqify('hey', ['hey.001', 'hey.005']) # 'hey' # >>> _uniqify('hey', ['hey', 'hey.001', 'hey.005']) # 'hey.002' # >>> _uniqify('hey', ['hey', 'hey.005', 'hey.001']) # 'hey.002' # >>> _uniqify('hey', ['hey', 'hey.005', 'hey.001', 'hey.left']) # 'hey.002' # >>> _uniqify('hey', ['hey', 'hey.001', 'hey.002']) # 'hey.003' # # It also works with a dict_keys object: # >>> _uniqify('hey', {'hey': 1, 'hey.005': 1, 'hey.001': 1}.keys()) # 'hey.002' if name not in other_names: return name # Construct the list of numbers already in use. offset = len(name) + 1 others = (n[offset:] for n in other_names if n.startswith(name + '.')) numbers = sorted(int(suffix) for suffix in others if suffix.isdigit()) # Find the first unused number. min_index = 1 for num in numbers: if min_index < num: break min_index = num + 1 return "{:s}.{:03d}".format(name, min_index) def _to_json(context): # Convert the selected Selection Sets of the current rig to JSON. # # Selected Sets are the active_selection_set determined by the UIList # plus any with the is_selected checkbox on. # # :return: The selection as JSON data. # :rtype: str import json arm = context.object active_idx = arm.active_selection_set json_obj = {} for idx, sel_set in enumerate(context.object.selection_sets): if idx == active_idx or sel_set.is_selected: bones = [bone_id.name for bone_id in sel_set.bone_ids] json_obj[sel_set.name] = bones return json.dumps(json_obj) def _from_json(context, as_json): # Add the selection sets (one or more) from JSON to the current rig. # # :arg as_json: The JSON contents to load. # :type as_json: str import json json_obj = json.loads(as_json) arm_sel_sets = context.object.selection_sets for name, bones in json_obj.items(): new_sel_set = arm_sel_sets.add() new_sel_set.name = _uniqify(name, arm_sel_sets.keys()) for bone_name in bones: bone_id = new_sel_set.bone_ids.add() bone_id.name = bone_name # Registry #################################################################### classes = ( SelectionEntry, SelectionSet, POSE_OT_selection_set_delete_all, POSE_OT_selection_set_remove_bones, POSE_OT_selection_set_move, POSE_OT_selection_set_add, POSE_OT_selection_set_remove, POSE_OT_selection_set_assign, POSE_OT_selection_set_unassign, POSE_OT_selection_set_select, POSE_OT_selection_set_deselect, POSE_OT_selection_set_add_and_assign, POSE_OT_selection_set_copy, POSE_OT_selection_set_paste, ) def register(): bpy.types.Object.selection_sets = CollectionProperty( type=SelectionSet, name="Selection Sets", description="List of groups of bones for easy selection", override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'} ) bpy.types.Object.active_selection_set = IntProperty( name="Active Selection Set", description="Index of the currently active selection set", default=0, override={'LIBRARY_OVERRIDABLE'} ) def unregister(): del bpy.types.Object.selection_sets del bpy.types.Object.active_selection_set