# SPDX-FileCopyrightText: 2012-2023 Blender Authors # # SPDX-License-Identifier: GPL-2.0-or-later from __future__ import annotations import bpy from bpy.types import ( FileHandler, Operator, PropertyGroup, ) from bpy.props import ( BoolProperty, CollectionProperty, EnumProperty, FloatVectorProperty, StringProperty, IntProperty, ) from mathutils import ( Vector, ) from bpy.app.translations import ( pgettext_tip as tip_, pgettext_rpt as rpt_, ) class NodeSetting(PropertyGroup): value: StringProperty( name="Value", description="Python expression to be evaluated " "as the initial node setting", default="", ) # Base class for node "Add" operators. class NodeAddOperator: use_transform: BoolProperty( name="Use Transform", description="Start transform operator after inserting the node", default=False, ) settings: CollectionProperty( name="Settings", description="Settings to be applied on the newly created node", type=NodeSetting, options={'SKIP_SAVE'}, ) @staticmethod def store_mouse_cursor(context, event): space = context.space_data tree = space.edit_tree # convert mouse position to the View2D for later node placement if context.region.type == 'WINDOW': # convert mouse position to the View2D for later node placement space.cursor_location_from_region(event.mouse_region_x, event.mouse_region_y) else: space.cursor_location = tree.view_center # Deselect all nodes in the tree. @staticmethod def deselect_nodes(context): space = context.space_data tree = space.edit_tree for n in tree.nodes: n.select = False def create_node(self, context, node_type): space = context.space_data tree = space.edit_tree try: node = tree.nodes.new(type=node_type) except RuntimeError as ex: self.report({'ERROR'}, str(ex)) return None for setting in self.settings: # XXX catch exceptions here? value = eval(setting.value) node_data = node node_attr_name = setting.name # Support path to nested data. if '.' in node_attr_name: node_data_path, node_attr_name = node_attr_name.rsplit(".", 1) node_data = node.path_resolve(node_data_path) try: setattr(node_data, node_attr_name, value) except AttributeError as ex: self.report( {'ERROR_INVALID_INPUT'}, rpt_("Node has no attribute {:s}").format(setting.name)) print(str(ex)) # Continue despite invalid attribute node.select = True tree.nodes.active = node node.location = space.cursor_location return node @classmethod def poll(cls, context): space = context.space_data # needs active node editor and a tree to add nodes to return (space and (space.type == 'NODE_EDITOR') and space.edit_tree and space.edit_tree.is_editable) # Default invoke stores the mouse position to place the node correctly # and optionally invokes the transform operator def invoke(self, context, event): self.store_mouse_cursor(context, event) result = self.execute(context) if self.use_transform and ('FINISHED' in result): # removes the node again if transform is canceled bpy.ops.node.translate_attach_remove_on_cancel('INVOKE_DEFAULT') return result # Simple basic operator for adding a node. class NODE_OT_add_node(NodeAddOperator, Operator): """Add a node to the active tree""" bl_idname = "node.add_node" bl_label = "Add Node" bl_options = {'REGISTER', 'UNDO'} type: StringProperty( name="Node Type", description="Node type", ) visible_output: StringProperty( name="Output Name", description="If provided, all outputs that are named differently will be hidden", options={'SKIP_SAVE'}, ) # Default execute simply adds a node. def execute(self, context): if self.properties.is_property_set("type"): self.deselect_nodes(context) if node := self.create_node(context, self.type): if self.visible_output: for socket in node.outputs: if socket.name != self.visible_output: socket.hide = True return {'FINISHED'} else: return {'CANCELLED'} @classmethod def description(cls, _context, properties): from nodeitems_builtins import node_tree_group_type nodetype = properties["type"] if nodetype in node_tree_group_type.values(): for setting in properties.settings: if setting.name == "node_tree": node_group = eval(setting.value) if node_group.description: return node_group.description bl_rna = bpy.types.Node.bl_rna_get_subclass(nodetype) if bl_rna is not None: return tip_(bl_rna.description) else: return "" class NODE_OT_add_empty_group(NodeAddOperator, bpy.types.Operator): bl_idname = "node.add_empty_group" bl_label = "Add Empty Group" bl_description = "Add a group node with an empty group" bl_options = {'REGISTER', 'UNDO'} def execute(self, context): from nodeitems_builtins import node_tree_group_type tree = context.space_data.edit_tree group = self.create_empty_group(tree.bl_idname) self.deselect_nodes(context) node = self.create_node(context, node_tree_group_type[tree.bl_idname]) node.node_tree = group return {"FINISHED"} @staticmethod def create_empty_group(idname): group = bpy.data.node_groups.new(name="NodeGroup", type=idname) input_node = group.nodes.new('NodeGroupInput') input_node.select = False input_node.location.x = -200 - input_node.width output_node = group.nodes.new('NodeGroupOutput') output_node.is_active_output = True output_node.select = False output_node.location.x = 200 return group class NodeAddZoneOperator(NodeAddOperator): offset: FloatVectorProperty( name="Offset", description="Offset of nodes from the cursor when added", size=2, default=(150, 0), ) add_default_geometry_link = True def execute(self, context): space = context.space_data tree = space.edit_tree self.deselect_nodes(context) input_node = self.create_node(context, self.input_node_type) output_node = self.create_node(context, self.output_node_type) if input_node is None or output_node is None: return {'CANCELLED'} # Simulation input must be paired with the output. input_node.pair_with_output(output_node) input_node.location -= Vector(self.offset) output_node.location += Vector(self.offset) if self.add_default_geometry_link: # Connect geometry sockets by default if available. # Get the sockets by their types, because the name is not guaranteed due to i18n. from_socket = next(s for s in input_node.outputs if s.type == 'GEOMETRY') to_socket = next(s for s in output_node.inputs if s.type == 'GEOMETRY') tree.links.new(to_socket, from_socket) return {'FINISHED'} class NODE_OT_add_simulation_zone(NodeAddZoneOperator, Operator): """Add simulation zone input and output nodes to the active tree""" bl_idname = "node.add_simulation_zone" bl_label = "Add Simulation Zone" bl_options = {'REGISTER', 'UNDO'} input_node_type = "GeometryNodeSimulationInput" output_node_type = "GeometryNodeSimulationOutput" class NODE_OT_add_repeat_zone(NodeAddZoneOperator, Operator): """Add a repeat zone that allows executing nodes a dynamic number of times""" bl_idname = "node.add_repeat_zone" bl_label = "Add Repeat Zone" bl_options = {'REGISTER', 'UNDO'} input_node_type = "GeometryNodeRepeatInput" output_node_type = "GeometryNodeRepeatOutput" class NODE_OT_add_foreach_geometry_element_zone(NodeAddZoneOperator, Operator): """Add a For Each Geometry Element zone that allows executing nodes e.g. for each vertex separately""" bl_idname = "node.add_foreach_geometry_element_zone" bl_label = "Add For Each Geometry Element Zone" bl_options = {'REGISTER', 'UNDO'} input_node_type = "GeometryNodeForeachGeometryElementInput" output_node_type = "GeometryNodeForeachGeometryElementOutput" add_default_geometry_link = False class NODE_OT_add_closure_zone(NodeAddZoneOperator, Operator): """Add a Closure zone""" bl_idname = "node.add_closure_zone" bl_label = "Add Closure Zone" bl_options = {'REGISTER', 'UNDO'} input_node_type = "GeometryNodeClosureInput" output_node_type = "GeometryNodeClosureOutput" add_default_geometry_link = False class NODE_OT_collapse_hide_unused_toggle(Operator): """Toggle collapsed nodes and hide unused sockets""" bl_idname = "node.collapse_hide_unused_toggle" bl_label = "Collapse and Hide Unused Sockets" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): space = context.space_data # needs active node editor and a tree return (space and (space.type == 'NODE_EDITOR') and (space.edit_tree and space.edit_tree.is_editable)) def execute(self, context): space = context.space_data tree = space.edit_tree for node in tree.nodes: if node.select: hide = (not node.hide) node.hide = hide # Note: connected sockets are ignored internally for socket in node.inputs: socket.hide = hide for socket in node.outputs: socket.hide = hide return {'FINISHED'} class NODE_OT_tree_path_parent(Operator): """Go to parent node tree""" bl_idname = "node.tree_path_parent" bl_label = "Parent Node Tree" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): space = context.space_data # needs active node editor and a tree return (space and (space.type == 'NODE_EDITOR') and len(space.path) > 1) def execute(self, context): space = context.space_data space.path.pop() return {'FINISHED'} class NodeInterfaceOperator(): @classmethod def poll(cls, context): space = context.space_data if not space or space.type != 'NODE_EDITOR' or not space.edit_tree: return False if space.edit_tree.is_embedded_data: return False return True class NODE_OT_interface_item_new(NodeInterfaceOperator, Operator): """Add a new item to the interface""" bl_idname = "node.interface_item_new" bl_label = "New Item" bl_options = {'REGISTER', 'UNDO'} def get_items(_self, context): snode = context.space_data tree = snode.edit_tree interface = tree.interface items = [ ('INPUT', "Input", ""), ('OUTPUT', "Output", ""), ('PANEL', "Panel", ""), ] active_item = interface.active # Panels have the extra option to add a toggle. if active_item and active_item.item_type == 'PANEL': items.append(('PANEL_TOGGLE', "Panel Toggle", "")) return items item_type: EnumProperty( name="Item Type", description="Type of the item to create", items=get_items, default=0, ) # Returns a valid socket type for the given tree or None. @staticmethod def find_valid_socket_type(tree): socket_type = 'NodeSocketFloat' # Socket type validation function is only available for custom # node trees. Assume that 'NodeSocketFloat' is valid for # built-in node tree types. if not hasattr(tree, "valid_socket_type") or tree.valid_socket_type(socket_type): return socket_type # Custom nodes may not support float sockets, search all # registered socket subclasses. types_to_check = [bpy.types.NodeSocket] while types_to_check: t = types_to_check.pop() idname = getattr(t, "bl_idname", "") if tree.valid_socket_type(idname): return idname # Test all subclasses types_to_check.extend(t.__subclasses__()) def execute(self, context): snode = context.space_data tree = snode.edit_tree interface = tree.interface # Remember active item and position to determine target position. active_item = interface.active active_pos = active_item.position if active_item else -1 if self.item_type == 'INPUT': item = interface.new_socket("Socket", socket_type=self.find_valid_socket_type(tree), in_out='INPUT') elif self.item_type == 'OUTPUT': item = interface.new_socket("Socket", socket_type=self.find_valid_socket_type(tree), in_out='OUTPUT') elif self.item_type == 'PANEL': item = interface.new_panel("Panel") elif self.item_type == 'PANEL_TOGGLE': active_panel = active_item if len(active_panel.interface_items) > 0: first_item = active_panel.interface_items[0] if type(first_item) is bpy.types.NodeTreeInterfaceSocketBool and first_item.is_panel_toggle: self.report({'INFO'}, "Panel already has a toggle") return {'CANCELLED'} item = interface.new_socket(active_panel.name, socket_type='NodeSocketBool', in_out='INPUT') item.is_panel_toggle = True interface.move_to_parent(item, active_panel, 0) # Return in this case because we don't want to move the item. return {'FINISHED'} else: return {'CANCELLED'} if active_item: # Insert into active panel if possible, otherwise insert after active item. if active_item.item_type == 'PANEL' and item.item_type != 'PANEL': interface.move_to_parent(item, active_item, len(active_item.interface_items)) else: interface.move_to_parent(item, active_item.parent, active_pos + 1) interface.active = item return {'FINISHED'} class NODE_OT_interface_item_duplicate(NodeInterfaceOperator, Operator): """Add a copy of the active item to the interface""" bl_idname = "node.interface_item_duplicate" bl_label = "Duplicate Item" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): if not super().poll(context): return False snode = context.space_data tree = snode.edit_tree interface = tree.interface return interface.active is not None def execute(self, context): snode = context.space_data tree = snode.edit_tree interface = tree.interface item = interface.active if item: item_copy = interface.copy(item) interface.active = item_copy return {'FINISHED'} class NODE_OT_interface_item_remove(NodeInterfaceOperator, Operator): """Remove active item from the interface""" bl_idname = "node.interface_item_remove" bl_label = "Remove Item" bl_options = {'REGISTER', 'UNDO'} def execute(self, context): snode = context.space_data tree = snode.edit_tree interface = tree.interface item = interface.active if item: if item.item_type == 'PANEL': children = item.interface_items if len(children) > 0: first_child = children[0] if isinstance(first_child, bpy.types.NodeTreeInterfaceSocket) and first_child.is_panel_toggle: interface.remove(first_child) interface.remove(item) interface.active_index = min(interface.active_index, len(interface.items_tree) - 1) return {'FINISHED'} class NODE_OT_interface_item_make_panel_toggle(NodeInterfaceOperator, Operator): """Make the active boolean socket a toggle for its parent panel""" bl_idname = "node.interface_item_make_panel_toggle" bl_label = "Make Panel Toggle" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): if not super().poll(context): return False snode = context.space_data tree = snode.edit_tree interface = tree.interface active_item = interface.active if not active_item: return False if type(active_item) is not bpy.types.NodeTreeInterfaceSocketBool or active_item.in_out != 'INPUT': cls.poll_message_set("Only boolean input sockets are supported") return False parent_panel = active_item.parent if parent_panel.parent is None: cls.poll_message_set("Socket must be in a panel") return False if len(parent_panel.interface_items) > 0: first_item = parent_panel.interface_items[0] if first_item.is_panel_toggle: cls.poll_message_set("Panel already has a toggle") return False return True def execute(self, context): snode = context.space_data tree = snode.edit_tree interface = tree.interface active_item = interface.active parent_panel = active_item.parent if not parent_panel: return {'CANCELLED'} if type(active_item) is not bpy.types.NodeTreeInterfaceSocketBool: return {'CANCELLED'} active_item.is_panel_toggle = True # Use the same name as the panel in the UI for clarity. active_item.name = parent_panel.name # Move the socket to the first position. interface.move_to_parent(active_item, parent_panel, 0) # Make the panel active. interface.active = parent_panel return {'FINISHED'} class NODE_OT_interface_item_unlink_panel_toggle(NodeInterfaceOperator, Operator): """Make the panel toggle a stand-alone socket""" bl_idname = "node.interface_item_unlink_panel_toggle" bl_label = "Unlink Panel Toggle" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): if not super().poll(context): return False snode = context.space_data tree = snode.edit_tree interface = tree.interface active_item = interface.active if not active_item or active_item.item_type != 'PANEL': return False if len(active_item.interface_items) == 0: return False first_item = active_item.interface_items[0] return first_item.is_panel_toggle def execute(self, context): snode = context.space_data tree = snode.edit_tree interface = tree.interface active_item = interface.active if not active_item or active_item.item_type != 'PANEL': return {'CANCELLED'} if len(active_item.interface_items) == 0: return {'CANCELLED'} first_item = active_item.interface_items[0] if type(first_item) is not bpy.types.NodeTreeInterfaceSocketBool or not first_item.is_panel_toggle: return {'CANCELLED'} first_item.is_panel_toggle = False first_item.name = active_item.name # Make the socket active. interface.active = first_item return {'FINISHED'} class NODE_OT_viewer_shortcut_set(Operator): """Create a compositor viewer shortcut for the selected node by pressing ctrl+1,2,..9""" bl_idname = "node.viewer_shortcut_set" bl_label = "Fast Preview" bl_options = {'REGISTER', 'UNDO'} viewer_index: IntProperty( name="Viewer Index", description="Index corresponding to the shortcut, e.g. number key 1 corresponds to index 1 etc..") def get_connected_viewer(self, node): for out in node.outputs: for link in out.links: nv = link.to_node if nv.type == 'VIEWER': return nv return None @classmethod def poll(cls, context): del cls space = context.space_data return ( (space is not None) and space.type == 'NODE_EDITOR' and space.node_tree is not None and space.tree_type in {'CompositorNodeTree', 'GeometryNodeTree'} ) def execute(self, context): selected_nodes = context.selected_nodes if len(selected_nodes) == 0: self.report({'ERROR'}, "Select a node to assign a shortcut") return {'CANCELLED'} fav_node = selected_nodes[0] # Only viewer nodes can be set to favorites. However, the user can # create a new favorite viewer by selecting any node and pressing ctrl+1. if fav_node.type == 'VIEWER': viewer_node = fav_node else: viewer_node = self.get_connected_viewer(fav_node) if not viewer_node: # Calling `link_viewer()` if a viewer node is connected # will connect the next available socket to the viewer node. # This behavior is not desired as we want to create a shortcut to the existing connected viewer node. # Therefore `link_viewer()` is called only when no viewer node is connected. bpy.ops.node.link_viewer() viewer_node = self.get_connected_viewer(fav_node) if not viewer_node: self.report( {'ERROR'}, "Unable to set shortcut, selected node is not a viewer node or does not support viewing", ) return {'CANCELLED'} with bpy.context.temp_override(node=viewer_node): bpy.ops.node.activate_viewer() viewer_node.ui_shortcut = self.viewer_index self.report({'INFO'}, "Assigned shortcut {:d} to {:s}".format(self.viewer_index, viewer_node.name)) return {'FINISHED'} class NODE_OT_viewer_shortcut_get(Operator): """Activate a specific compositor viewer node using 1,2,..,9 keys""" bl_idname = "node.viewer_shortcut_get" bl_label = "Fast Preview" bl_options = {'REGISTER', 'UNDO'} viewer_index: IntProperty( name="Viewer Index", description="Index corresponding to the shortcut, e.g. number key 1 corresponds to index 1 etc..") @classmethod def poll(cls, context): del cls space = context.space_data return ( (space is not None) and space.type == 'NODE_EDITOR' and space.node_tree is not None and space.tree_type in {'CompositorNodeTree', 'GeometryNodeTree'} ) def execute(self, context): nodes = context.space_data.edit_tree.nodes # Get viewer node with existing shortcut. viewer_node = None for n in nodes: if n.type == 'VIEWER' and n.ui_shortcut == self.viewer_index: viewer_node = n if not viewer_node: self.report({'INFO'}, "Shortcut {:d} is not assigned to a Viewer node yet".format(self.viewer_index)) return {'CANCELLED'} with bpy.context.temp_override(node=viewer_node): bpy.ops.node.activate_viewer() return {'FINISHED'} class NODE_FH_image_node(FileHandler): bl_idname = "NODE_FH_image_node" bl_label = "Image node" bl_import_operator = "node.add_image" bl_file_extensions = ";".join((*bpy.path.extensions_image, *bpy.path.extensions_movie)) @classmethod def poll_drop(cls, context): return ( (context.area is not None) and (context.area.type == 'NODE_EDITOR') and (context.region is not None) and (context.region.type == 'WINDOW') ) classes = ( NodeSetting, NODE_FH_image_node, NODE_OT_add_empty_group, NODE_OT_add_node, NODE_OT_add_simulation_zone, NODE_OT_add_repeat_zone, NODE_OT_add_foreach_geometry_element_zone, NODE_OT_add_closure_zone, NODE_OT_collapse_hide_unused_toggle, NODE_OT_interface_item_new, NODE_OT_interface_item_duplicate, NODE_OT_interface_item_remove, NODE_OT_interface_item_make_panel_toggle, NODE_OT_interface_item_unlink_panel_toggle, NODE_OT_tree_path_parent, NODE_OT_viewer_shortcut_get, NODE_OT_viewer_shortcut_set, )