#!/usr/bin/env python3 # SPDX-FileCopyrightText: 2015-2023 Blender Authors # # SPDX-License-Identifier: Apache-2.0 import argparse import os import sys from pathlib import Path # Unsupported or broken scenarios for the Storm render engine BLOCKLIST_HYDRA = [ # Corrupted output around borders "image.*_half.*.blend", "image.*_float.*.blend", # Differences between devices/drivers causing this to fail "image.blend", ] BLOCKLIST_USD = [ # Corrupted output around borders "image.*_half.*.blend", "image.*_float.*.blend", # Nondeterministic exporting of lights in the scene "light_tree_node_subtended_angle.blend", ] # Metal support in Storm is no as good as OpenGL, though this needs to be # retested with newer OpenUSD versions as there are improvements. BLOCKLIST_METAL = [ # Thinfilm "principled.*thinfilm.*.blend", # Transparency "transparent.blend", "transparent_shadow.blend", "transparent_shadow_hair.blend", "transparent_shadow_hair_blur.blend", "shadow_all_max_bounces.blend", "underwater_caustics.blend", "shadow_link_transparency.blend", "principled_bsdf_transmission.blend", "light_path_is_shadow_ray.blend", "light_path_is_transmission_ray.blend", "light_path_ray_depth.blend", "light_path_ray_length.blend", "transparent_spatial_splits.blend", # Volume "light_link_surface_in_volume.blend", "openvdb.*.blend", "principled_bsdf_interior", # Other "white_noise.*.blend", "musgrave_multifractal.*.blend", "autosmooth_custom_normals.blend", ] def setup(): import bpy import addon_utils addon_utils.enable("hydra_storm") for scene in bpy.data.scenes: scene.render.engine = 'HYDRA_STORM' scene.hydra.export_method = os.environ['BLENDER_HYDRA_EXPORT_METHOD'] # When run from inside Blender, render and exit. try: import bpy inside_blender = True except ImportError: inside_blender = False if inside_blender: try: setup() except Exception as e: print(e) sys.exit(1) def get_arguments(filepath, output_filepath): return [ "--background", "--factory-startup", "--enable-autoexec", "--debug-memory", "--debug-exit-on-error", filepath, "-P", os.path.realpath(__file__), "-o", output_filepath, "-F", "PNG", "-f", "1"] def create_argparse(): parser = argparse.ArgumentParser( description="Run test script for each blend file in TESTDIR, comparing the render result with known output." ) parser.add_argument("--blender", required=True) parser.add_argument("--testdir", required=True) parser.add_argument("--outdir", required=True) parser.add_argument("--oiiotool", required=True) parser.add_argument("--export_method", required=True) parser.add_argument('--batch', default=False, action='store_true') return parser def main(): parser = create_argparse() args = parser.parse_args() from modules import render_report blocklist = BLOCKLIST_METAL if sys.platform == "darwin" else [] if args.export_method == 'HYDRA': report = render_report.Report("Storm Hydra", args.outdir, args.oiiotool, blocklist=blocklist + BLOCKLIST_HYDRA) report.set_reference_dir("storm_hydra_renders") report.set_compare_engine('cycles', 'CPU') else: report = render_report.Report("Storm USD", args.outdir, args.oiiotool, blocklist=blocklist + BLOCKLIST_USD) report.set_reference_dir("storm_usd_renders") report.set_compare_engine('storm_hydra') report.set_pixelated(True) # Try to account for image filtering differences from OS/drivers test_dir_name = Path(args.testdir).name if (test_dir_name in {'image_mapping', 'mesh'}): report.set_fail_threshold(0.028) report.set_fail_percent(1.3) if (test_dir_name in {'image_colorspace'}): report.set_fail_threshold(0.032) report.set_fail_percent(1.5) test_dir_name = Path(args.testdir).name os.environ['BLENDER_HYDRA_EXPORT_METHOD'] = args.export_method ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch) sys.exit(not ok) if not inside_blender and __name__ == "__main__": main()