Run `make format` to reformat the Rigify code. It now adheres to the global Blender code style standard, rather than having its own style. Most of the changes are simply adding spaces around operators, newlines below docstrings, and changing some indentation. Note that this does not reformat any stored-as-multiline-strings code blocks. No functional changes. Pull Request: https://projects.blender.org/blender/blender/pulls/123833
352 lines
11 KiB
Python
352 lines
11 KiB
Python
# SPDX-FileCopyrightText: 2019-2022 Blender Foundation
|
|
#
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
import collections
|
|
|
|
from bpy.types import PoseBone, UILayout, Context
|
|
from typing import TYPE_CHECKING, Any, Callable, Optional, TypeVar, Generic
|
|
|
|
from .utils.errors import RaiseErrorMixin
|
|
from .utils.bones import BoneDict, BoneUtilityMixin, TypedBoneDict, BaseBoneDict
|
|
from .utils.mechanism import MechanismUtilityMixin
|
|
from .utils.metaclass import BaseStagedClass
|
|
from .utils.misc import ArmatureObject
|
|
from .utils.rig import get_rigify_params
|
|
|
|
if TYPE_CHECKING:
|
|
from .base_generate import BaseGenerator
|
|
from .rig_ui_template import ScriptGenerator
|
|
|
|
|
|
##############################################
|
|
# Base Rig
|
|
##############################################
|
|
|
|
class GenerateCallbackHost(BaseStagedClass, define_stages=True):
|
|
"""
|
|
Standard set of callback methods to redefine.
|
|
Shared between BaseRig and GeneratorPlugin.
|
|
|
|
These callbacks are called in this order; every one is
|
|
called for all rigs before proceeding to the next stage.
|
|
|
|
Switching modes is not allowed in rigs for performance
|
|
reasons. Place code in the appropriate callbacks to use
|
|
the mode set by the main engine.
|
|
|
|
After each callback, all other methods decorated with
|
|
@stage.<method_name> are called, for instance:
|
|
|
|
def generate_bones(self):
|
|
print('first')
|
|
|
|
@stage.generate_bones
|
|
def foo(self):
|
|
print('second')
|
|
|
|
Will print 'first', then 'second'. Multiple methods in the
|
|
same stage are called in the order they are first defined;
|
|
in case of inheritance, the class bodies are scanned in
|
|
reverse MRO order. E.g.:
|
|
|
|
class Base(...):
|
|
@stage.generate_bones
|
|
def first(self):...
|
|
|
|
@stage.generate_bones
|
|
def second(self):...
|
|
|
|
class Derived(Base):
|
|
@stage.generate_bones
|
|
def third(self):...
|
|
|
|
# Was first defined in Base so still first:
|
|
@stage.generate_bones
|
|
def first(self):...
|
|
|
|
@stage.generate_bones
|
|
def fourth(self):...
|
|
|
|
Multiple inheritance can make this ordering confusing, so it
|
|
is best to avoid it.
|
|
|
|
When overriding such methods in a subclass the appropriate
|
|
decorator should be repeated for code clarity reasons;
|
|
a warning is printed if this is not done.
|
|
"""
|
|
|
|
def initialize(self):
|
|
"""
|
|
Initialize processing after all rig classes are constructed.
|
|
Called in Object mode. May not change the armature.
|
|
"""
|
|
pass
|
|
|
|
def prepare_bones(self):
|
|
"""
|
|
Prepare ORG bones for generation, e.g. align them.
|
|
Called in Edit mode. May not add bones.
|
|
"""
|
|
pass
|
|
|
|
def generate_bones(self):
|
|
"""
|
|
Create all bones.
|
|
Called in Edit mode.
|
|
"""
|
|
pass
|
|
|
|
def parent_bones(self):
|
|
"""
|
|
Parent all bones and set other edit mode properties.
|
|
Called in Edit mode. May not add bones.
|
|
"""
|
|
pass
|
|
|
|
def configure_bones(self):
|
|
"""
|
|
Configure bone properties, e.g. transform locks, layers etc.
|
|
Called in Object mode. May not do Edit mode operations.
|
|
"""
|
|
pass
|
|
|
|
def preapply_bones(self):
|
|
"""
|
|
Read bone matrices for applying to edit mode.
|
|
Called in Object mode. May not do Edit mode operations.
|
|
"""
|
|
pass
|
|
|
|
def apply_bones(self):
|
|
"""
|
|
Can be used to apply some constraints to rest pose, and for final parenting.
|
|
Called in Edit mode. May not add bones.
|
|
"""
|
|
pass
|
|
|
|
def rig_bones(self):
|
|
"""
|
|
Create and configure all constraints, drivers etc.
|
|
Called in Object mode. May not do Edit mode operations.
|
|
"""
|
|
pass
|
|
|
|
def generate_widgets(self):
|
|
"""
|
|
Create all widget objects.
|
|
Called in Object mode. May not do Edit mode operations.
|
|
"""
|
|
pass
|
|
|
|
def finalize(self):
|
|
"""
|
|
Finishing touches to the construction of the rig.
|
|
Called in Object mode. May not do Edit mode operations.
|
|
"""
|
|
pass
|
|
|
|
|
|
_Org = TypeVar('_Org', bound=str | list[str] | BaseBoneDict)
|
|
_Ctrl = TypeVar('_Ctrl', bound=str | list[str] | BaseBoneDict)
|
|
_Mch = TypeVar('_Mch', bound=str | list[str] | BaseBoneDict)
|
|
_Deform = TypeVar('_Deform', bound=str | list[str] | BaseBoneDict)
|
|
|
|
|
|
class BaseRigMixin(RaiseErrorMixin, BoneUtilityMixin, MechanismUtilityMixin):
|
|
generator: 'BaseGenerator'
|
|
|
|
obj: ArmatureObject
|
|
script: 'ScriptGenerator'
|
|
base_bone: str
|
|
params: Any
|
|
|
|
rigify_parent: Optional['BaseRig']
|
|
rigify_children: list['BaseRig']
|
|
rigify_org_bones: set[str]
|
|
rigify_child_bones: set[str]
|
|
rigify_new_bones: dict[str, Optional[str]]
|
|
rigify_derived_bones: dict[str, set[str]]
|
|
|
|
##############################################
|
|
# Annotated bone containers
|
|
|
|
class ToplevelBones(TypedBoneDict, Generic[_Org, _Ctrl, _Mch, _Deform]):
|
|
org: _Org
|
|
ctrl: _Ctrl
|
|
mch: _Mch
|
|
deform: _Deform
|
|
|
|
class CtrlBones(TypedBoneDict):
|
|
pass
|
|
|
|
class MchBones(TypedBoneDict):
|
|
pass
|
|
|
|
# Subclass and use the above CtrlBones and MchBones classes in overrides.
|
|
# It is necessary to reference them via absolute strings, e.g. 'Rig.CtrlBones',
|
|
# because when using just CtrlBones the annotation won't work fully in subclasses
|
|
# of the rig class in PyCharm (no warnings about unknown attribute access).
|
|
bones: ToplevelBones[str | list[str] | BoneDict,
|
|
str | list[str] | BoneDict,
|
|
str | list[str] | BoneDict,
|
|
str | list[str] | BoneDict]
|
|
|
|
|
|
class BaseRig(GenerateCallbackHost, BaseRigMixin):
|
|
"""
|
|
Base class for all rigs.
|
|
|
|
The main weak areas in the legacy (pre-2.76b) Rigify rig class structure
|
|
was that there were no provisions for intelligent interactions
|
|
between rigs, and all processing was done via one generate
|
|
method, necessitating frequent expensive mode switches.
|
|
|
|
This structure fixes those problems by providing a mandatory
|
|
base class that hold documented connections between rigs, bones,
|
|
and the common generator object. The generation process is also
|
|
split into multiple stages.
|
|
"""
|
|
|
|
def __init__(self, generator: 'BaseGenerator', pose_bone: PoseBone):
|
|
self.generator = generator
|
|
|
|
self.obj = generator.obj
|
|
self.script = generator.script
|
|
self.base_bone = pose_bone.name
|
|
self.params = get_rigify_params(pose_bone)
|
|
|
|
# Collection of bone names for use in implementing the rig
|
|
self.bones = self.ToplevelBones(
|
|
# ORG bone names
|
|
org=self.find_org_bones(pose_bone),
|
|
# Control bone names
|
|
ctrl=BoneDict(),
|
|
# MCH bone names
|
|
mch=BoneDict(),
|
|
# DEF bone names
|
|
deform=BoneDict(),
|
|
)
|
|
|
|
# Data useful for complex rig interaction:
|
|
# Parent-child links between rigs.
|
|
self.rigify_parent = None
|
|
self.rigify_children = []
|
|
# ORG bones directly owned by the rig.
|
|
self.rigify_org_bones = set(self.bones.flatten('org'))
|
|
# Children of bones owned by the rig.
|
|
self.rigify_child_bones = set()
|
|
# Bones created by the rig (mapped to original names)
|
|
self.rigify_new_bones = dict()
|
|
self.rigify_derived_bones = collections.defaultdict(set)
|
|
|
|
def register_new_bone(self, new_name: str, old_name: Optional[str] = None):
|
|
"""Registers this rig as the owner of this new bone."""
|
|
self.rigify_new_bones[new_name] = old_name
|
|
self.generator.bone_owners[new_name] = self
|
|
if old_name:
|
|
self.rigify_derived_bones[old_name].add(new_name)
|
|
self.generator.derived_bones[old_name].add(new_name)
|
|
|
|
###########################################################
|
|
# Bone ownership
|
|
|
|
def find_org_bones(self, pose_bone: PoseBone) -> str | list[str] | BaseBoneDict:
|
|
"""
|
|
Select bones directly owned by the rig. Returning the
|
|
same bone from multiple rigs is an error.
|
|
|
|
May return a single name, a list, or a BoneDict.
|
|
|
|
Called in Object mode, may not change the armature.
|
|
"""
|
|
return [pose_bone.name]
|
|
|
|
###########################################################
|
|
# Parameters and UI
|
|
|
|
@classmethod
|
|
def add_parameters(cls, params):
|
|
"""
|
|
This method add more parameters to params
|
|
:param params: rigify_parameters of a pose_bone
|
|
:return:
|
|
"""
|
|
pass
|
|
|
|
@classmethod
|
|
def parameters_ui(cls, layout: UILayout, params):
|
|
"""
|
|
This method draws the UI of the rigify_parameters defined on the pose_bone
|
|
:param layout:
|
|
:param params:
|
|
:return:
|
|
"""
|
|
pass
|
|
|
|
@classmethod
|
|
def on_parameter_update(cls, context: Context, pose_bone: PoseBone, params, param_name: str):
|
|
"""
|
|
A callback invoked whenever a parameter value is changed by the user.
|
|
"""
|
|
|
|
|
|
##############################################
|
|
# Rig Utility
|
|
##############################################
|
|
|
|
|
|
class RigUtility(BoneUtilityMixin, MechanismUtilityMixin):
|
|
"""Base class for utility classes that generate part of a rig."""
|
|
|
|
def __init__(self, owner):
|
|
self.owner = owner
|
|
self.obj = owner.obj
|
|
|
|
def register_new_bone(self, new_name: str, old_name: Optional[str] = None):
|
|
self.owner.register_new_bone(new_name, old_name)
|
|
|
|
|
|
class LazyRigComponent(GenerateCallbackHost, RigUtility):
|
|
"""Base class for utility classes that generate part of a rig using callbacks. Starts as disabled."""
|
|
|
|
def __init__(self, owner):
|
|
super().__init__(owner)
|
|
|
|
self.is_component_enabled = False
|
|
|
|
def enable_component(self):
|
|
if not self.is_component_enabled:
|
|
self.is_component_enabled = True
|
|
self.owner.rigify_sub_objects = objects = self.owner.rigify_sub_objects or []
|
|
objects.append(self)
|
|
|
|
|
|
class RigComponent(LazyRigComponent):
|
|
"""Base class for utility classes that generate part of a rig using callbacks."""
|
|
|
|
def __init__(self, owner):
|
|
super().__init__(owner)
|
|
self.enable_component()
|
|
|
|
|
|
##############################################
|
|
# Rig Stage Decorators
|
|
##############################################
|
|
|
|
# noinspection PyPep8Naming
|
|
@GenerateCallbackHost.stage_decorator_container
|
|
class stage:
|
|
"""Contains @stage.<...> decorators for all valid stages."""
|
|
# Declare stages for auto-completion - doesn't affect execution.
|
|
initialize: Callable
|
|
prepare_bones: Callable
|
|
generate_bones: Callable
|
|
parent_bones: Callable
|
|
configure_bones: Callable
|
|
preapply_bones: Callable
|
|
apply_bones: Callable
|
|
rig_bones: Callable
|
|
generate_widgets: Callable
|
|
finalize: Callable
|