The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
759 lines
26 KiB
Python
759 lines
26 KiB
Python
# SPDX-FileCopyrightText: 2010-2022 Blender Foundation
|
|
#
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
import bpy
|
|
import re
|
|
import time
|
|
|
|
from typing import Optional, TYPE_CHECKING
|
|
|
|
from .utils.errors import MetarigError
|
|
from .utils.bones import new_bone
|
|
from .utils.layers import (ORG_COLLECTION, MCH_COLLECTION, DEF_COLLECTION, ROOT_COLLECTION, set_bone_layers,
|
|
validate_collection_references)
|
|
from .utils.naming import (ORG_PREFIX, MCH_PREFIX, DEF_PREFIX, ROOT_NAME, make_original_name,
|
|
change_name_side, get_name_side, Side)
|
|
from .utils.widgets import WGT_PREFIX, WGT_GROUP_PREFIX
|
|
from .utils.widgets_special import create_root_widget
|
|
from .utils.mechanism import refresh_all_drivers
|
|
from .utils.misc import select_object, ArmatureObject, verify_armature_obj, choose_next_uid, flatten_children,\
|
|
flatten_parents
|
|
from .utils.collections import (ensure_collection, list_layer_collections,
|
|
filter_layer_collections_by_object)
|
|
from .utils.rig import get_rigify_type, get_rigify_target_rig,\
|
|
get_rigify_rig_basename, get_rigify_force_widget_update, get_rigify_finalize_script,\
|
|
get_rigify_mirror_widgets, get_rigify_colors
|
|
from .utils.action_layers import ActionLayerBuilder
|
|
from .utils.objects import ArtifactManager
|
|
|
|
from . import base_generate
|
|
from . import rig_ui_template
|
|
from . import rig_lists
|
|
|
|
if TYPE_CHECKING:
|
|
from . import RigifyColorSet
|
|
|
|
|
|
RIG_MODULE = "rigs"
|
|
|
|
|
|
class Timer:
|
|
def __init__(self):
|
|
self.time_val = time.time()
|
|
|
|
def tick(self, string):
|
|
t = time.time()
|
|
print(string + "%.3f" % (t - self.time_val))
|
|
self.time_val = t
|
|
|
|
|
|
class Generator(base_generate.BaseGenerator):
|
|
usable_collections: list[bpy.types.LayerCollection]
|
|
action_layers: ActionLayerBuilder
|
|
|
|
def __init__(self, context, metarig):
|
|
super().__init__(context, metarig)
|
|
|
|
self.id_store = context.window_manager
|
|
self.saved_visible_layers = {}
|
|
|
|
def find_rig_class(self, rig_type):
|
|
rig_module = rig_lists.rigs[rig_type]["module"]
|
|
|
|
return rig_module.Rig
|
|
|
|
def __switch_to_usable_collection(self, obj, fallback=False):
|
|
collections = filter_layer_collections_by_object(self.usable_collections, obj)
|
|
|
|
if collections:
|
|
self.layer_collection = collections[0]
|
|
elif fallback:
|
|
self.layer_collection = self.view_layer.layer_collection
|
|
|
|
self.collection = self.layer_collection.collection
|
|
|
|
def ensure_rig_object(self) -> tuple[bool, ArmatureObject]:
|
|
"""Check if the generated rig already exists, so we can
|
|
regenerate in the same object. If not, create a new
|
|
object to generate the rig in.
|
|
"""
|
|
print("Fetch rig.")
|
|
meta_data = self.metarig.data
|
|
|
|
target_rig = get_rigify_target_rig(meta_data)
|
|
found = bool(target_rig)
|
|
|
|
if not found:
|
|
rig_basename = get_rigify_rig_basename(meta_data)
|
|
|
|
if rig_basename:
|
|
rig_new_name = rig_basename
|
|
elif "metarig" in self.metarig.name:
|
|
rig_new_name = self.metarig.name.replace("metarig", "rig")
|
|
elif "META" in self.metarig.name:
|
|
rig_new_name = self.metarig.name.replace("META", "RIG")
|
|
else:
|
|
rig_new_name = "RIG-" + self.metarig.name
|
|
|
|
arm = bpy.data.armatures.new(rig_new_name)
|
|
target_rig = verify_armature_obj(bpy.data.objects.new(rig_new_name, arm))
|
|
target_rig.display_type = 'WIRE'
|
|
|
|
# If the object is already added to the scene, switch to its collection
|
|
if target_rig in list(self.context.scene.collection.all_objects):
|
|
self.__switch_to_usable_collection(target_rig)
|
|
else:
|
|
# Otherwise, add to the selected collection or the metarig collection if unusable
|
|
if (self.layer_collection not in self.usable_collections
|
|
or self.layer_collection == self.view_layer.layer_collection):
|
|
self.__switch_to_usable_collection(self.metarig, True)
|
|
|
|
self.collection.objects.link(target_rig)
|
|
|
|
# Configure and remember the object
|
|
meta_data.rigify_target_rig = target_rig
|
|
target_rig.data.pose_position = 'POSE'
|
|
|
|
return found, target_rig
|
|
|
|
def __unhide_rig_object(self, obj: bpy.types.Object):
|
|
# Ensure the object is visible and selectable
|
|
obj.hide_set(False, view_layer=self.view_layer)
|
|
obj.hide_viewport = False
|
|
|
|
if not obj.visible_get(view_layer=self.view_layer):
|
|
raise Exception('Could not generate: Target rig is not visible')
|
|
|
|
obj.select_set(True, view_layer=self.view_layer)
|
|
|
|
if not obj.select_get(view_layer=self.view_layer):
|
|
raise Exception('Could not generate: Cannot select target rig')
|
|
|
|
if self.layer_collection not in self.usable_collections:
|
|
raise Exception('Could not generate: Could not find a usable collection.')
|
|
|
|
def __save_rig_data(self, obj: ArmatureObject, obj_found: bool):
|
|
if obj_found:
|
|
self.saved_visible_layers = {coll.name: coll.is_visible for coll in obj.data.collections_all}
|
|
|
|
self.artifacts.generate_init_existing(obj)
|
|
|
|
def __find_legacy_collection(self) -> bpy.types.Collection:
|
|
"""For backwards comp, matching by name to find a legacy collection.
|
|
(For before there was a Widget Collection PointerProperty)
|
|
"""
|
|
widgets_group_name = WGT_GROUP_PREFIX + self.obj.name
|
|
old_collection = bpy.data.collections.get(widgets_group_name)
|
|
|
|
if old_collection and old_collection.library:
|
|
old_collection = None
|
|
|
|
if not old_collection:
|
|
# Update the old 'Widgets' collection
|
|
legacy_collection = bpy.data.collections.get('Widgets')
|
|
|
|
if legacy_collection and widgets_group_name in legacy_collection.objects\
|
|
and not legacy_collection.library:
|
|
legacy_collection.name = widgets_group_name
|
|
old_collection = legacy_collection
|
|
|
|
if old_collection:
|
|
# Rename the collection
|
|
old_collection.name = widgets_group_name
|
|
|
|
return old_collection
|
|
|
|
def ensure_widget_collection(self):
|
|
# Create/find widget collection
|
|
self.widget_collection = self.metarig.data.rigify_widgets_collection
|
|
if not self.widget_collection:
|
|
self.widget_collection = self.__find_legacy_collection()
|
|
if not self.widget_collection:
|
|
widgets_group_name = WGT_GROUP_PREFIX + self.obj.name.replace("RIG-", "")
|
|
self.widget_collection = ensure_collection(
|
|
self.context, widgets_group_name, hidden=True)
|
|
|
|
self.metarig.data.rigify_widgets_collection = self.widget_collection
|
|
|
|
self.use_mirror_widgets = get_rigify_mirror_widgets(self.metarig.data)
|
|
|
|
# Build tables for existing widgets
|
|
self.old_widget_table = {}
|
|
self.new_widget_table = {}
|
|
self.widget_mirror_mesh = {}
|
|
|
|
if get_rigify_force_widget_update(self.metarig.data):
|
|
# Remove widgets if force update is set
|
|
for obj in list(self.widget_collection.objects):
|
|
bpy.data.objects.remove(obj)
|
|
elif self.obj.pose:
|
|
# Find all widgets from the collection referenced by the old rig
|
|
known_widgets = set(obj.name for obj in self.widget_collection.objects)
|
|
|
|
for bone in self.obj.pose.bones:
|
|
if bone.custom_shape and bone.custom_shape.name in known_widgets:
|
|
self.old_widget_table[bone.name] = bone.custom_shape
|
|
|
|
# Rename widgets in case the rig was renamed
|
|
name_prefix = WGT_PREFIX + self.obj.name + "_"
|
|
|
|
for bone_name, widget in self.old_widget_table.items():
|
|
old_data_name = change_name_side(widget.name, get_name_side(widget.data.name))
|
|
|
|
widget.name = name_prefix + bone_name
|
|
|
|
# If the mesh name is the same as the object, rename it too
|
|
if widget.data.name == old_data_name:
|
|
widget.data.name = change_name_side(
|
|
widget.name, get_name_side(widget.data.name))
|
|
|
|
# Find meshes for mirroring
|
|
if self.use_mirror_widgets:
|
|
for bone_name, widget in self.old_widget_table.items():
|
|
mid_name = change_name_side(bone_name, Side.MIDDLE)
|
|
if bone_name != mid_name:
|
|
assert isinstance(widget.data, bpy.types.Mesh)
|
|
self.widget_mirror_mesh[mid_name] = widget.data
|
|
|
|
def ensure_root_bone_collection(self):
|
|
collections = self.metarig.data.collections_all
|
|
|
|
validate_collection_references(self.metarig)
|
|
|
|
coll = collections.get(ROOT_COLLECTION)
|
|
|
|
if not coll:
|
|
coll = self.metarig.data.collections.new(ROOT_COLLECTION)
|
|
|
|
if coll.rigify_ui_row <= 0:
|
|
coll.rigify_ui_row = 2 + choose_next_uid(collections, 'rigify_ui_row', min_value=1)
|
|
|
|
def __duplicate_rig(self):
|
|
obj = self.obj
|
|
metarig = self.metarig
|
|
context = self.context
|
|
|
|
# Remove all bones from the generated rig armature.
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
for bone in obj.data.edit_bones:
|
|
obj.data.edit_bones.remove(bone)
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
# Remove all bone collections from the target armature.
|
|
for coll in list(obj.data.collections_all):
|
|
obj.data.collections.remove(coll)
|
|
|
|
# Select and duplicate metarig
|
|
select_object(context, metarig, deselect_all=True)
|
|
|
|
bpy.ops.object.duplicate()
|
|
|
|
# Rename org bones in the temporary object
|
|
temp_obj = verify_armature_obj(context.view_layer.objects.active)
|
|
|
|
assert temp_obj and temp_obj != metarig
|
|
|
|
self.__freeze_driver_vars(temp_obj)
|
|
self.__rename_org_bones(temp_obj)
|
|
|
|
# Select the target rig and join
|
|
select_object(context, obj)
|
|
|
|
saved_matrix = obj.matrix_world.copy()
|
|
obj.matrix_world = metarig.matrix_world
|
|
|
|
bpy.ops.object.join()
|
|
|
|
obj.matrix_world = saved_matrix
|
|
|
|
# Select the generated rig
|
|
select_object(context, obj, deselect_all=True)
|
|
|
|
# Clean up animation data
|
|
if obj.animation_data:
|
|
obj.animation_data.action = None
|
|
|
|
for track in obj.animation_data.nla_tracks:
|
|
obj.animation_data.nla_tracks.remove(track)
|
|
|
|
@staticmethod
|
|
def __freeze_driver_vars(obj: bpy.types.Object):
|
|
if obj.animation_data:
|
|
# Freeze drivers referring to custom properties
|
|
for d in obj.animation_data.drivers:
|
|
for var in d.driver.variables:
|
|
for tar in var.targets:
|
|
# If a custom property
|
|
if var.type == 'SINGLE_PROP' \
|
|
and re.match(r'^pose.bones\["[^"\]]*"]\["[^"\]]*"]$',
|
|
tar.data_path):
|
|
tar.data_path = "RIGIFY-" + tar.data_path
|
|
|
|
def __rename_org_bones(self, obj: ArmatureObject):
|
|
# Make a list of the original bones, so we can keep track of them.
|
|
original_bones = [bone.name for bone in obj.data.bones]
|
|
|
|
# Add the ORG_PREFIX to the original bones.
|
|
for i in range(0, len(original_bones)):
|
|
bone = obj.pose.bones[original_bones[i]]
|
|
|
|
# Preserve the root bone as is if present
|
|
if bone.name == ROOT_NAME:
|
|
if bone.parent:
|
|
raise MetarigError('Root bone must have no parent')
|
|
if get_rigify_type(bone) not in ('', 'basic.raw_copy'):
|
|
raise MetarigError('Root bone must have no rig, or use basic.raw_copy')
|
|
continue
|
|
|
|
# This rig type is special in that it preserves the name of the bone.
|
|
if get_rigify_type(bone) != 'basic.raw_copy':
|
|
bone.name = make_original_name(original_bones[i])
|
|
original_bones[i] = bone.name
|
|
|
|
self.original_bones = original_bones
|
|
|
|
def __create_root_bone(self):
|
|
obj = self.obj
|
|
metarig = self.metarig
|
|
|
|
if ROOT_NAME in obj.data.bones:
|
|
# Use the existing root bone
|
|
root_bone = ROOT_NAME
|
|
else:
|
|
# Create the root bone.
|
|
root_bone = new_bone(obj, ROOT_NAME)
|
|
spread = get_xy_spread(metarig.data.bones) or metarig.data.bones[0].length
|
|
spread = float('%.3g' % spread)
|
|
scale = spread / 0.589
|
|
obj.data.edit_bones[root_bone].head = (0, 0, 0)
|
|
obj.data.edit_bones[root_bone].tail = (0, scale, 0)
|
|
obj.data.edit_bones[root_bone].roll = 0
|
|
|
|
self.root_bone = root_bone
|
|
self.bone_owners[root_bone] = None
|
|
self.noparent_bones.add(root_bone)
|
|
|
|
def __parent_bones_to_root(self):
|
|
eb = self.obj.data.edit_bones
|
|
|
|
# Parent loose bones to root
|
|
for bone in eb:
|
|
if bone.name in self.noparent_bones:
|
|
continue
|
|
elif bone.parent is None:
|
|
bone.use_connect = False
|
|
bone.parent = eb[self.root_bone]
|
|
|
|
def __lock_transforms(self):
|
|
# Lock transforms on all non-control bones
|
|
r = re.compile("[A-Z][A-Z][A-Z]-")
|
|
for pb in self.obj.pose.bones:
|
|
if r.match(pb.name):
|
|
pb.lock_location = (True, True, True)
|
|
pb.lock_rotation = (True, True, True)
|
|
pb.lock_rotation_w = True
|
|
pb.lock_scale = (True, True, True)
|
|
|
|
def ensure_bone_collection(self, name):
|
|
coll = self.obj.data.collections_all.get(name)
|
|
|
|
if not coll:
|
|
coll = self.obj.data.collections.new(name)
|
|
|
|
return coll
|
|
|
|
def __assign_layers(self):
|
|
pose_bones = self.obj.pose.bones
|
|
|
|
root_coll = self.ensure_bone_collection(ROOT_COLLECTION)
|
|
org_coll = self.ensure_bone_collection(ORG_COLLECTION)
|
|
mch_coll = self.ensure_bone_collection(MCH_COLLECTION)
|
|
def_coll = self.ensure_bone_collection(DEF_COLLECTION)
|
|
|
|
set_bone_layers(pose_bones[self.root_bone].bone, [root_coll])
|
|
|
|
# Every bone that has a name starting with "DEF-" make deforming. All the
|
|
# others make non-deforming.
|
|
for pbone in pose_bones:
|
|
bone = pbone.bone
|
|
name = bone.name
|
|
layers = None
|
|
|
|
bone.use_deform = name.startswith(DEF_PREFIX)
|
|
|
|
# Move all the original bones to their layer.
|
|
if name.startswith(ORG_PREFIX):
|
|
layers = [org_coll]
|
|
# Move all the bones with names starting with "MCH-" to their layer.
|
|
elif name.startswith(MCH_PREFIX):
|
|
layers = [mch_coll]
|
|
# Move all the bones with names starting with "DEF-" to their layer.
|
|
elif name.startswith(DEF_PREFIX):
|
|
layers = [def_coll]
|
|
|
|
if layers is not None:
|
|
set_bone_layers(bone, layers)
|
|
|
|
# Remove custom shapes from non-control bones
|
|
pbone.custom_shape = None
|
|
|
|
bone.bbone_x = bone.bbone_z = bone.length * 0.05
|
|
|
|
def __restore_driver_vars(self):
|
|
obj = self.obj
|
|
|
|
# Alter marked driver targets
|
|
if obj.animation_data:
|
|
for d in obj.animation_data.drivers:
|
|
for v in d.driver.variables:
|
|
for tar in v.targets:
|
|
if tar.data_path.startswith("RIGIFY-"):
|
|
temp, bone, prop = tuple(
|
|
[x.strip('"]') for x in tar.data_path.split('["')])
|
|
if bone in obj.data.bones and prop in obj.pose.bones[bone].keys():
|
|
tar.data_path = tar.data_path[7:]
|
|
else:
|
|
org_name = make_original_name(bone)
|
|
org_name = self.org_rename_table.get(org_name, org_name)
|
|
tar.data_path = 'pose.bones["%s"]["%s"]' % (org_name, prop)
|
|
|
|
def __assign_widgets(self):
|
|
obj_table = {obj.name: obj for obj in self.scene.objects}
|
|
|
|
# Assign shapes to bones
|
|
# Object's with name WGT-<bone_name> get used as that bone's shape.
|
|
for bone in self.obj.pose.bones:
|
|
# First check the table built by create_widget
|
|
if bone.name in self.new_widget_table:
|
|
bone.custom_shape = self.new_widget_table[bone.name]
|
|
continue
|
|
|
|
# Object names are limited to 63 characters... arg
|
|
wgt_name = (WGT_PREFIX + self.obj.name + '_' + bone.name)[:63]
|
|
|
|
if wgt_name in obj_table:
|
|
bone.custom_shape = obj_table[wgt_name]
|
|
|
|
def __compute_visible_layers(self):
|
|
has_ui_buttons = set().union(*[
|
|
{p.name for p in flatten_parents(coll)}
|
|
for coll in self.obj.data.collections_all
|
|
if coll.rigify_ui_row > 0
|
|
])
|
|
|
|
# Hide all layers without UI buttons
|
|
for coll in self.obj.data.collections_all:
|
|
user_visible = self.saved_visible_layers.get(coll.name, coll.is_visible)
|
|
coll.is_visible = user_visible and coll.name in has_ui_buttons
|
|
|
|
def generate(self):
|
|
context = self.context
|
|
metarig = self.metarig
|
|
view_layer = self.view_layer
|
|
t = Timer()
|
|
|
|
self.usable_collections = list_layer_collections(
|
|
view_layer.layer_collection, selectable=True)
|
|
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
###########################################
|
|
# Create/find the rig object and set it up
|
|
obj_found, obj = self.ensure_rig_object()
|
|
|
|
self.obj = obj
|
|
self.__unhide_rig_object(obj)
|
|
|
|
# Collect data from the existing rig
|
|
self.artifacts = ArtifactManager(self)
|
|
|
|
self.__save_rig_data(obj, obj_found)
|
|
|
|
# Select the chosen working collection in case it changed
|
|
self.view_layer.active_layer_collection = self.layer_collection
|
|
|
|
self.ensure_root_bone_collection()
|
|
|
|
# Get rid of anim data in case the rig already existed
|
|
print("Clear rig animation data.")
|
|
|
|
obj.animation_data_clear()
|
|
obj.data.animation_data_clear()
|
|
|
|
select_object(context, obj, deselect_all=True)
|
|
|
|
###########################################
|
|
# Create Widget Collection
|
|
self.ensure_widget_collection()
|
|
|
|
t.tick("Create widgets collection: ")
|
|
|
|
###########################################
|
|
# Get parented objects to restore later
|
|
|
|
child_parent_bones = {} # {object: bone}
|
|
|
|
for child in obj.children:
|
|
child_parent_bones[child] = child.parent_bone
|
|
|
|
###########################################
|
|
# Copy bones from metarig to obj (adds ORG_PREFIX)
|
|
self.__duplicate_rig()
|
|
|
|
obj.data.use_mirror_x = False
|
|
|
|
t.tick("Duplicate rig: ")
|
|
|
|
###########################################
|
|
# Put the rig_name in the armature custom properties
|
|
obj.data["rig_id"] = self.rig_id
|
|
|
|
self.script = rig_ui_template.ScriptGenerator(self)
|
|
self.action_layers = ActionLayerBuilder(self)
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
self.instantiate_rig_tree()
|
|
|
|
t.tick("Instantiate rigs: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
self.invoke_initialize()
|
|
|
|
t.tick("Initialize rigs: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
|
|
self.invoke_prepare_bones()
|
|
|
|
t.tick("Prepare bones: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
|
|
self.__create_root_bone()
|
|
|
|
self.invoke_generate_bones()
|
|
|
|
t.tick("Generate bones: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
|
|
self.invoke_parent_bones()
|
|
|
|
self.__parent_bones_to_root()
|
|
|
|
t.tick("Parent bones: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
self.invoke_configure_bones()
|
|
|
|
t.tick("Configure bones: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
self.invoke_preapply_bones()
|
|
|
|
t.tick("Preapply bones: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
|
|
self.invoke_apply_bones()
|
|
|
|
t.tick("Apply bones: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
self.invoke_rig_bones()
|
|
|
|
t.tick("Rig bones: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
self.invoke_generate_widgets()
|
|
|
|
# Generate the default root widget last in case it's rigged with raw_copy
|
|
create_root_widget(obj, self.root_bone)
|
|
|
|
t.tick("Generate widgets: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
self.__lock_transforms()
|
|
self.__assign_layers()
|
|
self.__compute_visible_layers()
|
|
self.__restore_driver_vars()
|
|
|
|
t.tick("Assign layers: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
self.invoke_finalize()
|
|
|
|
t.tick("Finalize: ")
|
|
|
|
###########################################
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
self.__assign_widgets()
|
|
|
|
# Create Selection Sets
|
|
create_selection_sets(obj, metarig)
|
|
|
|
# Create Bone Groups
|
|
apply_bone_colors(obj, metarig, self.layer_group_priorities)
|
|
|
|
t.tick("The rest: ")
|
|
|
|
###########################################
|
|
# Restore state
|
|
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
obj.data.pose_position = 'POSE'
|
|
|
|
# Restore parent to bones
|
|
for child, sub_parent in child_parent_bones.items():
|
|
if sub_parent in obj.pose.bones:
|
|
mat = child.matrix_world.copy()
|
|
child.parent_bone = sub_parent
|
|
child.matrix_world = mat
|
|
|
|
# Clear any transient errors in drivers
|
|
refresh_all_drivers()
|
|
|
|
###########################################
|
|
# Execute the finalize script
|
|
|
|
finalize_script = get_rigify_finalize_script(metarig.data)
|
|
|
|
if finalize_script:
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
exec(finalize_script.as_string(), {})
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
obj.data.collections.active_index = 0
|
|
|
|
self.artifacts.generate_cleanup()
|
|
|
|
###########################################
|
|
# Restore active collection
|
|
view_layer.active_layer_collection = self.layer_collection
|
|
|
|
|
|
def generate_rig(context, metarig):
|
|
""" Generates a rig from a metarig.
|
|
|
|
"""
|
|
# Initial configuration
|
|
rest_backup = metarig.data.pose_position
|
|
metarig.data.pose_position = 'REST'
|
|
|
|
try:
|
|
generator = Generator(context, metarig)
|
|
|
|
base_generate.BaseGenerator.instance = generator
|
|
|
|
generator.generate()
|
|
|
|
metarig.data.pose_position = rest_backup
|
|
|
|
except Exception as e:
|
|
# Cleanup if something goes wrong
|
|
print("Rigify: failed to generate rig.")
|
|
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
metarig.data.pose_position = rest_backup
|
|
|
|
# Continue the exception
|
|
raise e
|
|
|
|
finally:
|
|
base_generate.BaseGenerator.instance = None
|
|
|
|
|
|
def create_selection_set_for_rig_layer(rig: ArmatureObject, set_name: str, coll: bpy.types.BoneCollection) -> None:
|
|
"""Create a single selection set on a rig.
|
|
|
|
The set will contain all bones on the rig layer with the given index.
|
|
"""
|
|
sel_set = rig.selection_sets.add() # noqa
|
|
sel_set.name = set_name
|
|
|
|
for b in rig.pose.bones:
|
|
if coll.name not in b.bone.collections or b.name in sel_set.bone_ids:
|
|
continue
|
|
|
|
bone_id = sel_set.bone_ids.add()
|
|
bone_id.name = b.name
|
|
|
|
|
|
def create_selection_sets(obj: ArmatureObject, _metarig: ArmatureObject):
|
|
"""Create selection sets on the armature.
|
|
|
|
Whether a selection set for a rig layer is created is controlled in the
|
|
Rigify Layer Names panel.
|
|
"""
|
|
|
|
obj.selection_sets.clear()
|
|
|
|
for coll in obj.data.collections_all:
|
|
if not coll.rigify_sel_set:
|
|
continue
|
|
|
|
create_selection_set_for_rig_layer(obj, coll.name, coll)
|
|
|
|
|
|
def apply_bone_colors(obj, metarig, priorities: Optional[dict[str, dict[str, float]]] = None):
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
pb = obj.pose.bones
|
|
|
|
color_sets = get_rigify_colors(metarig.data)
|
|
color_map = {i + 1: cset for i, cset in enumerate(color_sets)}
|
|
|
|
collection_table: dict[str, tuple[int, 'RigifyColorSet']] = {
|
|
coll.name: (i, color_map[coll.rigify_color_set_id])
|
|
for i, coll in enumerate(flatten_children(obj.data.collections))
|
|
if coll.rigify_color_set_id in color_map
|
|
}
|
|
|
|
priorities = priorities or {}
|
|
dummy = {}
|
|
|
|
for b in pb:
|
|
bone_priorities = priorities.get(b.name, dummy)
|
|
cset_collections = [coll.name for coll in b.bone.collections if coll.name in collection_table]
|
|
if cset_collections:
|
|
best_name = max(
|
|
cset_collections,
|
|
key=lambda n: (bone_priorities.get(n, 0), -collection_table[n][0])
|
|
)
|
|
_, cset = collection_table[best_name]
|
|
cset.apply(b.bone.color)
|
|
cset.apply(b.color)
|
|
|
|
|
|
def get_xy_spread(bones):
|
|
x_max = 0
|
|
y_max = 0
|
|
for b in bones:
|
|
x_max = max((x_max, abs(b.head[0]), abs(b.tail[0])))
|
|
y_max = max((y_max, abs(b.head[1]), abs(b.tail[1])))
|
|
|
|
return max((x_max, y_max))
|