Run `make format` to reformat the Rigify code. It now adheres to the global Blender code style standard, rather than having its own style. Most of the changes are simply adding spaces around operators, newlines below docstrings, and changing some indentation. Note that this does not reformat any stored-as-multiline-strings code blocks. No functional changes. Pull Request: https://projects.blender.org/blender/blender/pulls/123833
748 lines
27 KiB
Python
748 lines
27 KiB
Python
# SPDX-FileCopyrightText: 2019-2022 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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import importlib
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import importlib.util
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import re
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from itertools import count
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from collections import defaultdict
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from typing import TYPE_CHECKING, Any, Optional
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from bpy.types import bpy_struct, Constraint, Object, PoseBone, Bone, Armature
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from bpy.types import bpy_prop_array, bpy_prop_collection # noqa
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from idprop.types import IDPropertyArray
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from mathutils import Vector
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from .misc import ArmatureObject, wrap_list_to_lines, IdPropSequence, find_index, flatten_children
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if TYPE_CHECKING:
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from ..base_rig import BaseRig
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from .. import RigifyColorSet
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RIG_DIR = "rigs" # Name of the directory where rig types are kept
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METARIG_DIR = "metarigs" # Name of the directory where metarigs are kept
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TEMPLATE_DIR = "ui_templates" # Name of the directory where ui templates are kept
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# noinspection SpellCheckingInspection
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outdated_types = {"pitchipoy.limbs.super_limb": "limbs.super_limb",
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"pitchipoy.limbs.super_arm": "limbs.super_limb",
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"pitchipoy.limbs.super_leg": "limbs.super_limb",
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"pitchipoy.limbs.super_front_paw": "limbs.super_limb",
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"pitchipoy.limbs.super_rear_paw": "limbs.super_limb",
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"pitchipoy.limbs.super_finger": "limbs.super_finger",
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"pitchipoy.super_torso_turbo": "spines.super_spine",
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"pitchipoy.simple_tentacle": "limbs.simple_tentacle",
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"pitchipoy.super_face": "faces.super_face",
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"pitchipoy.super_palm": "limbs.super_palm",
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"pitchipoy.super_copy": "basic.super_copy",
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"pitchipoy.tentacle": "",
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"palm": "limbs.super_palm",
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"basic.copy": "basic.super_copy",
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"biped.arm": "",
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"biped.leg": "",
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"finger": "",
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"neck_short": "",
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"misc.delta": "",
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"spine": ""
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}
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def get_rigify_type(pose_bone: PoseBone) -> str:
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rigify_type = pose_bone.rigify_type # noqa
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return rigify_type.replace(" ", "")
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def get_rigify_params(pose_bone: PoseBone) -> Any:
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return pose_bone.rigify_parameters # noqa
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def get_rigify_colors(arm: Armature) -> IdPropSequence['RigifyColorSet']:
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return arm.rigify_colors # noqa
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def get_rigify_target_rig(arm: Armature) -> Optional[ArmatureObject]:
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return arm.rigify_target_rig # noqa
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def get_rigify_rig_basename(arm: Armature) -> str:
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return arm.rigify_rig_basename # noqa
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def get_rigify_mirror_widgets(arm: Armature) -> bool:
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return arm.rigify_mirror_widgets # noqa
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def get_rigify_force_widget_update(arm: Armature) -> bool:
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return arm.rigify_force_widget_update # noqa
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def get_rigify_finalize_script(arm: Armature) -> Optional[bpy.types.Text]:
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return arm.rigify_finalize_script # noqa
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def is_rig_base_bone(obj: Object, name):
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return bool(get_rigify_type(obj.pose.bones[name]))
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def metarig_needs_upgrade(obj):
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return bool(obj.data.get("rigify_layers"))
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def is_valid_metarig(context, *, allow_needs_upgrade=False):
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obj = context.object
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if not context.object:
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return False
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if obj.type != 'ARMATURE' or obj.data.get("rig_id") is not None:
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return False
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return allow_needs_upgrade or not metarig_needs_upgrade(context.object)
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def upgrade_metarig_types(metarig: Object, revert=False):
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"""
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Replaces rigify_type properties from old versions with their current names.
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metarig: rig to update.
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revert: revert types to previous version (if old type available)
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"""
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if revert:
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vals = list(outdated_types.values())
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rig_defs = {v: k for k, v in outdated_types.items() if vals.count(v) == 1}
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else:
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rig_defs = outdated_types
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for bone in metarig.pose.bones:
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rig_type = bone.rigify_type
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if rig_type in rig_defs:
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bone.rigify_type = rig_defs[rig_type]
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parameters = get_rigify_params(bone)
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if 'leg' in rig_type:
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parameters.limb_type = 'leg'
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if 'arm' in rig_type:
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parameters.limb_type = 'arm'
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if 'paw' in rig_type:
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parameters.limb_type = 'paw'
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if rig_type == "basic.copy":
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parameters.make_widget = False
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def resolve_layer_names(layers):
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"""Combine full layer names if some buttons use fragments with parentheses only."""
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ui_rows = defaultdict(list)
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name_counts = defaultdict(int)
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for i, layer in enumerate(layers):
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if name := layer.get("name", "").strip():
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name_counts[name] += 1
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ui_rows[layer.get("row", 1)].append(name)
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def needs_rename(n):
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return name_counts[n] > 1 or n.startswith("(")
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def clean_stem(raw_name):
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return re.sub(r"\s*\(.*\)$", "", raw_name)
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def search_left(my_row, col_idx):
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while col_idx > 0:
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col_idx -= 1
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if not needs_rename(my_row[col_idx]):
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return clean_stem(my_row[col_idx])
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def search_up(my_row, row_idx, col_idx):
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while row_idx > 1:
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row_idx -= 1
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prev_row = ui_rows[row_idx]
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if len(prev_row) != len(my_row):
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return None
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if not needs_rename(prev_row[col_idx]):
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return clean_stem(prev_row[col_idx])
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names = []
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for i, layer in enumerate(layers):
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name: str = layer.get("name", "").strip()
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if name and needs_rename(name):
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row = layer.get("row", 1)
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cur_row = ui_rows[row]
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cur_col = cur_row.index(name)
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if stem := search_left(cur_row, cur_col):
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name = stem + " " + name
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elif stem := search_up(cur_row, row, cur_col):
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name = stem + " " + name
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names.append(name)
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return names
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def upgrade_metarig_layers(metarig: ArmatureObject):
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from .layers import (REFS_LIST_SUFFIX, DEF_COLLECTION, MCH_COLLECTION, ORG_COLLECTION, ROOT_COLLECTION,
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ensure_collection_uid)
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arm = metarig.data
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# Find layer collections
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coll_table = {}
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for coll in arm.collections_all:
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if m := re.match(r'^Layer (\d+)', coll.name):
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coll_table[int(m[1]) - 1] = coll
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# Assign names to special layers if they exist
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special_layers = {28: ROOT_COLLECTION, 29: DEF_COLLECTION, 30: MCH_COLLECTION, 31: ORG_COLLECTION}
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for idx, name in special_layers.items():
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if coll := coll_table.get(idx):
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coll.name = name
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# Apply existing layer metadata
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if layers := arm.get("rigify_layers"):
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names = resolve_layer_names(layers)
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# Enforce the special names
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for idx, name in special_layers.items():
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if idx < len(names) and names[idx]:
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names[idx] = name
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cur_idx = 0
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for i, layer in enumerate(layers):
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coll = coll_table.get(i)
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old_name = layer.get("name", "").strip()
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new_name = names[i]
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if new_name:
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if not coll:
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coll = arm.collections.new(new_name)
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coll_table[i] = coll
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else:
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coll.name = new_name
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if coll:
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coll_idx = find_index(arm.collections_all, coll)
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arm.collections.move(coll_idx, cur_idx)
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cur_idx += 1
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coll.rigify_ui_row = layer.get("row", 1)
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if old_name and old_name != coll.name:
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coll.rigify_ui_title = old_name
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coll.rigify_sel_set = layer.get("selset", False)
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coll.rigify_color_set_id = layer.get("group_prop", 0)
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del arm["rigify_layers"]
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arm.collections.active_index = 0
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# Remove empty rows, and ensure the root button position is at the bottom
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root_bcoll = coll_table.get(28)
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used_rows = set()
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for bcoll in arm.collections_all:
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if bcoll != root_bcoll and bcoll.rigify_ui_row > 0:
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used_rows.add(bcoll.rigify_ui_row)
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row_map = {}
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for i in range(1, max(used_rows) + 1):
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if i in used_rows:
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row_map[i] = len(row_map) + 1
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for bcoll in arm.collections_all:
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if bcoll == root_bcoll:
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bcoll.rigify_ui_row = len(row_map) + 3
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elif bcoll.rigify_ui_row > 0:
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bcoll.rigify_ui_row = row_map[bcoll.rigify_ui_row]
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# Convert the layer references in rig component parameters
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default_layers = [i == 1 for i in range(32)]
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default_map = {
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'faces.super_face': ['primary', 'secondary'],
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'limbs.arm': ['fk', 'tweak'],
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'limbs.front_paw': ['fk', 'tweak'],
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'limbs.leg': ['fk', 'tweak'],
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'limbs.paw': ['fk', 'tweak'],
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'limbs.rear_paw': ['fk', 'tweak'],
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'limbs.simple_tentacle': ['tweak'],
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'limbs.super_finger': ['tweak'],
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'limbs.super_limb': ['fk', 'tweak'],
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'spines.basic_spine': ['fk', 'tweak'],
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}
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for pose_bone in metarig.pose.bones:
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params = get_rigify_params(pose_bone)
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# Work around the stupid legacy default where one layer is implicitly selected
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for name_stem in default_map.get(get_rigify_type(pose_bone), []):
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prop_name = name_stem + "_layers"
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if prop_name not in params and name_stem + REFS_LIST_SUFFIX not in params:
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params[prop_name] = default_layers
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for prop_name, prop_value in list(params.items()):
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if prop_name.endswith("_layers") and isinstance(prop_value, IDPropertyArray) and len(prop_value) == 32:
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entries = []
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for i, show in enumerate(prop_value.to_list()):
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if show:
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coll = coll_table.get(i)
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uid = ensure_collection_uid(coll) if coll else i
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name = coll.name if coll else f"Layer {i+1}"
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entries.append({"uid": uid, "name": name})
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params[prop_name[:-7] + REFS_LIST_SUFFIX] = entries
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del params[prop_name]
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##############################################
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# Misc
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##############################################
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def rig_is_child(rig: 'BaseRig', parent: Optional['BaseRig'], *, strict=False):
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"""
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Checks if the rig is a child of the parent.
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Unless strict is True, returns true if the rig and parent are the same.
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"""
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if parent is None:
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return True
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if rig and strict:
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rig = rig.rigify_parent
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while rig:
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if rig is parent:
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return True
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rig = rig.rigify_parent
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return False
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def get_parent_rigs(rig: 'BaseRig') -> list['BaseRig']:
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"""Returns a list containing the rig and all of its parents."""
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result = []
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while rig:
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result.append(rig)
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rig = rig.rigify_parent
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return result
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def get_resource(resource_name):
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""" Fetches a rig module by name, and returns it.
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"""
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module = importlib.import_module(resource_name)
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importlib.reload(module)
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return module
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def connected_children_names(obj: ArmatureObject, bone_name: str) -> list[str]:
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""" Returns a list of bone names (in order) of the bones that form a single
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connected chain starting with the given bone as a parent.
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If there is a connected branch, the list stops there.
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"""
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bone = obj.data.bones[bone_name]
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names = []
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while True:
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connects = 0
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con_name = ""
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for child in bone.children:
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if child.use_connect:
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connects += 1
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con_name = child.name
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if connects == 1:
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names += [con_name]
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bone = obj.data.bones[con_name]
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else:
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break
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return names
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def has_connected_children(bone: Bone):
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""" Returns true/false whether a bone has connected children or not.
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"""
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t = False
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for b in bone.children:
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t = t or b.use_connect
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return t
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def _list_bone_names_depth_first_sorted_rec(result_list: list[str], bone: Bone):
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result_list.append(bone.name)
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for child in sorted(list(bone.children), key=lambda b: b.name):
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_list_bone_names_depth_first_sorted_rec(result_list, child)
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def list_bone_names_depth_first_sorted(obj: ArmatureObject):
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"""Returns a list of bone names in depth first name sorted order."""
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result_list = []
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for bone in sorted(list(obj.data.bones), key=lambda b: b.name):
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if bone.parent is None:
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_list_bone_names_depth_first_sorted_rec(result_list, bone)
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return result_list
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def _get_property_value(obj, name: str):
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"""Retrieve the attribute value, converting from Blender to python types."""
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value = getattr(obj, name, None)
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if isinstance(value, bpy_prop_array):
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value = tuple(value)
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return value
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def _format_property_value(prefix: str, value: Any, *, limit=90, indent=4) -> list[str]:
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"""Format a property value assignment to lines, wrapping if too long."""
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if isinstance(value, tuple):
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return wrap_list_to_lines(prefix, '()', map(repr, value), limit=limit, indent=indent)
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if isinstance(value, list):
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return wrap_list_to_lines(prefix, '[]', map(repr, value), limit=limit, indent=indent)
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return [prefix + repr(value)]
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def _generate_properties(lines, prefix, obj: bpy_struct, base_class: type, *,
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defaults: Optional[dict[str, Any]] = None,
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objects: Optional[dict[Any, str]] = None):
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obj_rna: bpy.types.Struct = type(obj).bl_rna # noqa
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base_rna: bpy.types.Struct = base_class.bl_rna # noqa
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defaults = defaults or {}
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block_props = set(prop.identifier for prop in base_rna.properties) - set(defaults.keys())
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for prop in obj_rna.properties:
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if prop.identifier not in block_props and not prop.is_readonly:
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cur_value = _get_property_value(obj, prop.identifier)
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if prop.identifier in defaults:
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if cur_value == defaults[prop.identifier]:
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continue
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if isinstance(cur_value, bpy_struct):
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if objects and cur_value in objects:
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lines.append('%s.%s = %s' % (prefix, prop.identifier, objects[cur_value]))
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else:
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lines += _format_property_value('%s.%s = ' % (prefix, prop.identifier), cur_value)
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def write_metarig_widgets(obj: Object):
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from .widgets import write_widget
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widget_set = set()
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for pbone in obj.pose.bones:
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if pbone.custom_shape:
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widget_set.add(pbone.custom_shape)
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id_set = set()
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widget_map = {}
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code = []
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for widget_obj in widget_set:
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ident = re.sub("[^0-9a-zA-Z_]+", "_", widget_obj.name)
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if ident in id_set:
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for i in count(1):
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if ident + '_' + str(i) not in id_set:
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break
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id_set.add(ident)
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widget_map[widget_obj] = ident
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code.append(write_widget(widget_obj, name=ident, use_size=False))
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return widget_map, code
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def write_metarig(obj: ArmatureObject, layers=False, func_name="create",
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groups=False, widgets=False):
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"""
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Write a metarig as a python script, this rig is to have all info needed for
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generating the real rig with rigify.
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"""
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from .layers import REFS_LIST_SUFFIX, is_collection_ref_list_prop
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code = [
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"import bpy\n",
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"from rna_prop_ui import rna_idprop_ui_create\n",
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"from mathutils import Color\n\n",
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]
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# Widget object creation functions if requested
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if widgets:
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widget_map, widget_code = write_metarig_widgets(obj)
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if widget_map:
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code.append("from rigify.utils.widgets import widget_generator\n\n")
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code += widget_code
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else:
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widget_map = {}
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# Start of the metarig function
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code.append("def %s(obj): # noqa" % func_name)
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code.append(" # generated by rigify.utils.write_metarig")
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bpy.ops.object.mode_set(mode='EDIT')
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code.append(" bpy.ops.object.mode_set(mode='EDIT')")
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code.append(" arm = obj.data")
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arm = obj.data
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# Rigify bone group colors info
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rigify_colors = get_rigify_colors(arm)
|
|
|
|
if groups and len(rigify_colors) > 0:
|
|
code.append("\n for i in range(" + str(len(rigify_colors)) + "):")
|
|
code.append(" arm.rigify_colors.add()\n")
|
|
|
|
for i in range(len(rigify_colors)):
|
|
name = rigify_colors[i].name
|
|
active = rigify_colors[i].active
|
|
normal = rigify_colors[i].normal
|
|
select = rigify_colors[i].select
|
|
standard_colors_lock = rigify_colors[i].standard_colors_lock
|
|
code.append(' arm.rigify_colors[' + str(i) + '].name = "' + name + '"')
|
|
code.append(' arm.rigify_colors[' + str(i)
|
|
+ '].active = Color((%.4f, %.4f, %.4f))' % tuple(active[:]))
|
|
code.append(' arm.rigify_colors[' + str(i)
|
|
+ '].normal = Color((%.4f, %.4f, %.4f))' % tuple(normal[:]))
|
|
code.append(' arm.rigify_colors[' + str(i)
|
|
+ '].select = Color((%.4f, %.4f, %.4f))' % tuple(select[:]))
|
|
code.append(' arm.rigify_colors[' + str(i)
|
|
+ '].standard_colors_lock = ' + str(standard_colors_lock))
|
|
|
|
# Rigify collection layout info
|
|
if layers:
|
|
collection_attrs = {
|
|
'ui_row': 0, 'ui_title': '', 'sel_set': False, 'color_set_id': 0
|
|
}
|
|
|
|
code.append('\n bone_collections = {}')
|
|
|
|
code.append('\n for bcoll in list(arm.collections_all):'
|
|
'\n arm.collections.remove(bcoll)\n')
|
|
|
|
args = ', '.join(f'{k}={repr(v)}' for k, v in collection_attrs.items())
|
|
|
|
code.append(f" def add_bone_collection(name, *, parent=None, {args}):")
|
|
code.append(f" new_bcoll = arm.collections.new(name, parent=bone_collections.get(parent))")
|
|
for k, _v in collection_attrs.items():
|
|
code.append(f" new_bcoll.rigify_{k} = {k}")
|
|
code.append(" bone_collections[name] = new_bcoll")
|
|
|
|
code.append("""
|
|
def assign_bone_collections(pose_bone, *coll_names):
|
|
assert not len(pose_bone.bone.collections)
|
|
for name in coll_names:
|
|
bone_collections[name].assign(pose_bone)
|
|
|
|
def assign_bone_collection_refs(params, attr_name, *coll_names):
|
|
ref_list = getattr(params, attr_name + '_coll_refs', None)
|
|
if ref_list is not None:
|
|
for name in coll_names:
|
|
ref_list.add().set_collection(bone_collections[name])
|
|
""")
|
|
|
|
for bcoll in flatten_children(arm.collections):
|
|
args = [repr(bcoll.name)]
|
|
if bcoll.parent:
|
|
args.append(f"parent={bcoll.parent.name!r}")
|
|
for k, v in collection_attrs.items():
|
|
value = getattr(bcoll, "rigify_" + k)
|
|
if value != v:
|
|
args.append(f"{k}={repr(value)}")
|
|
code.append(f" add_bone_collection({', '.join(args)})")
|
|
|
|
# write parents first
|
|
bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones]
|
|
bones.sort(key=lambda item: item[0])
|
|
bones = [item[1] for item in bones]
|
|
|
|
code.append("\n bones = {}\n")
|
|
|
|
# noinspection SpellCheckingInspection
|
|
extra_props = {
|
|
'bbone_segments': 1,
|
|
'bbone_mapping_mode': 'STRAIGHT',
|
|
'bbone_easein': 1, 'bbone_easeout': 1,
|
|
'bbone_rollin': 0, 'bbone_rollout': 0,
|
|
'bbone_curveinx': 0, 'bbone_curveinz': 0,
|
|
'bbone_curveoutx': 0, 'bbone_curveoutz': 0,
|
|
'bbone_scalein': Vector((1, 1, 1)),
|
|
'bbone_scaleout': Vector((1, 1, 1)),
|
|
}
|
|
|
|
for bone_name in bones:
|
|
bone = arm.edit_bones[bone_name]
|
|
code.append(" bone = arm.edit_bones.new(%r)" % bone.name)
|
|
code.append(" bone.head = %.4f, %.4f, %.4f" % bone.head.to_tuple(4))
|
|
code.append(" bone.tail = %.4f, %.4f, %.4f" % bone.tail.to_tuple(4))
|
|
code.append(" bone.roll = %.4f" % bone.roll)
|
|
code.append(" bone.use_connect = %s" % str(bone.use_connect))
|
|
if bone.inherit_scale != 'FULL':
|
|
code.append(" bone.inherit_scale = %r" % str(bone.inherit_scale))
|
|
if bone.parent:
|
|
code.append(" bone.parent = arm.edit_bones[bones[%r]]" % bone.parent.name)
|
|
for prop, default in extra_props.items():
|
|
value = getattr(bone, prop)
|
|
if value != default:
|
|
code.append(f" bone.{prop} = {value!r}")
|
|
code.append(" bones[%r] = bone.name" % bone.name)
|
|
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
code.append("")
|
|
code.append(" bpy.ops.object.mode_set(mode='OBJECT')")
|
|
|
|
if widgets and widget_map:
|
|
code.append(" widget_map = {}")
|
|
|
|
# Rig type and other pose properties
|
|
for bone_name in bones:
|
|
pbone = obj.pose.bones[bone_name]
|
|
|
|
rigify_type = get_rigify_type(pbone)
|
|
rigify_parameters = get_rigify_params(pbone)
|
|
|
|
code.append(" pbone = obj.pose.bones[bones[%r]]" % bone_name)
|
|
code.append(" pbone.rigify_type = %r" % rigify_type)
|
|
code.append(" pbone.lock_location = %s" % str(tuple(pbone.lock_location)))
|
|
code.append(" pbone.lock_rotation = %s" % str(tuple(pbone.lock_rotation)))
|
|
code.append(" pbone.lock_rotation_w = %s" % str(pbone.lock_rotation_w))
|
|
code.append(" pbone.lock_scale = %s" % str(tuple(pbone.lock_scale)))
|
|
code.append(" pbone.rotation_mode = %r" % pbone.rotation_mode)
|
|
if layers and len(pbone.bone.collections):
|
|
args = ', '.join(f"'{bcoll.name}'" for bcoll in pbone.bone.collections)
|
|
code.append(f" assign_bone_collections(pbone, {args})")
|
|
|
|
# Rig type parameters
|
|
for param_name in rigify_parameters.keys():
|
|
param = _get_property_value(rigify_parameters, param_name)
|
|
|
|
if isinstance(param, bpy_prop_collection):
|
|
if layers and param_name.endswith(REFS_LIST_SUFFIX) and is_collection_ref_list_prop(param):
|
|
bcoll_set = [item.find_collection() for item in param]
|
|
bcoll_set = [bcoll for bcoll in bcoll_set if bcoll is not None]
|
|
if len(bcoll_set) > 0:
|
|
args = ', '.join(f"'{bcoll.name}'" for bcoll in bcoll_set)
|
|
code.append(f" assign_bone_collection_refs("
|
|
f"pbone.rigify_parameters, '{param_name[:-10]}', {args})")
|
|
continue
|
|
|
|
if param is not None:
|
|
code.append(" try:")
|
|
code += _format_property_value(
|
|
f" pbone.rigify_parameters.{param_name} = ", param)
|
|
code.append(" except AttributeError:")
|
|
code.append(" pass")
|
|
|
|
# Custom properties
|
|
custom_properties = {
|
|
property_name: value for property_name, value in pbone.items()
|
|
if property_name not in pbone.bl_rna.properties.keys()
|
|
and type(pbone[property_name]) in (float, int)
|
|
}
|
|
|
|
if custom_properties:
|
|
code.append(' # custom properties')
|
|
|
|
for custom_property, current_value in custom_properties.items():
|
|
props_data = pbone.id_properties_ui(custom_property).as_dict()
|
|
code.append(f" rna_idprop_ui_create(")
|
|
code.append(f" pbone,")
|
|
code.append(f" {custom_property!r},")
|
|
code.append(f" default={props_data['default']!r},")
|
|
if 'min' in props_data:
|
|
code.append(f" min={props_data['min']},")
|
|
if 'max' in props_data:
|
|
code.append(f" max={props_data['max']},")
|
|
if 'soft_min' in props_data:
|
|
code.append(f" soft_min={props_data['soft_min']},")
|
|
if 'soft_max' in props_data:
|
|
code.append(f" soft_max={props_data['soft_max']},")
|
|
if 'subtype' in props_data:
|
|
code.append(f" subtype={props_data['subtype']!r},")
|
|
if 'description' in props_data:
|
|
code.append(f" description={props_data['description']!r},")
|
|
if 'precision' in props_data:
|
|
code.append(f" precision={props_data['precision']},")
|
|
if 'step' in props_data:
|
|
code.append(f" step={props_data['step']},")
|
|
code.append(f" )")
|
|
if props_data['default'] != current_value:
|
|
code.append(f" pbone[{custom_property!r}] = {current_value}")
|
|
|
|
# Constraints
|
|
for con in pbone.constraints:
|
|
code.append(" con = pbone.constraints.new(%r)" % con.type)
|
|
code.append(" con.name = %r" % con.name)
|
|
# Add target first because of target_space handling
|
|
if con.type == 'ARMATURE':
|
|
for tgt in con.targets:
|
|
code.append(" tgt = con.targets.new()")
|
|
code.append(" tgt.target = obj")
|
|
code.append(" tgt.subtarget = %r" % tgt.subtarget)
|
|
code.append(" tgt.weight = %.3f" % tgt.weight)
|
|
elif getattr(con, 'target', None) == obj:
|
|
code.append(" con.target = obj")
|
|
# Generic properties
|
|
_generate_properties(
|
|
code, " con", con, Constraint,
|
|
defaults={
|
|
'owner_space': 'WORLD', 'target_space': 'WORLD',
|
|
'mute': False, 'influence': 1.0,
|
|
'target': obj,
|
|
},
|
|
objects={obj: 'obj'},
|
|
)
|
|
# Custom widgets
|
|
if widgets and pbone.custom_shape:
|
|
widget_id = widget_map[pbone.custom_shape]
|
|
code.append(" if %r not in widget_map:" % widget_id)
|
|
code.append((" widget_map[%r] = create_%s_widget(obj, pbone.name, "
|
|
"widget_name=%r, widget_force_new=True)")
|
|
% (widget_id, widget_id, pbone.custom_shape.name))
|
|
code.append(" pbone.custom_shape = widget_map[%r]" % widget_id)
|
|
|
|
code.append("\n bpy.ops.object.mode_set(mode='EDIT')")
|
|
code.append(" for bone in arm.edit_bones:")
|
|
code.append(" bone.select = False")
|
|
code.append(" bone.select_head = False")
|
|
code.append(" bone.select_tail = False")
|
|
|
|
code.append(" for b in bones:")
|
|
code.append(" bone = arm.edit_bones[bones[b]]")
|
|
code.append(" bone.select = True")
|
|
code.append(" bone.select_head = True")
|
|
code.append(" bone.select_tail = True")
|
|
code.append(" bone.bbone_x = bone.bbone_z = bone.length * 0.05")
|
|
code.append(" arm.edit_bones.active = bone")
|
|
|
|
if not layers:
|
|
code.append(" if bcoll := arm.collections.active:")
|
|
code.append(" bcoll.assign(bone)")
|
|
else:
|
|
code.append("\n arm.collections.active_index = 0")
|
|
|
|
code.append("\n return bones")
|
|
|
|
code.append('\n\nif __name__ == "__main__":')
|
|
code.append(" " + func_name + "(bpy.context.active_object)\n")
|
|
|
|
return "\n".join(code)
|