2025-01-21 23:50:17 +11:00

171 lines
5.6 KiB
Python

# SPDX-FileCopyrightText: 2024 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
import bmesh
class WORLD_OT_convert_volume_to_mesh(bpy.types.Operator):
"""Convert the volume of a world to a mesh. """ \
"""The world's volume used to be rendered by EEVEE Legacy. Conversion is needed for it to render properly"""
bl_label = "Convert Volume"
bl_options = {'REGISTER', 'UNDO'}
bl_idname = "world.convert_volume_to_mesh"
@classmethod
def poll(cls, context):
world = cls._world_get(context)
if not world or not world.use_nodes:
return False
ntree = world.node_tree
node = ntree.get_output_node('EEVEE')
return bool(node.inputs["Volume"].links)
def execute(self, context):
cls = self.__class__
world = cls._world_get(context)
view_layer = context.view_layer
world_tree = world.node_tree
world_output = world_tree.get_output_node('EEVEE')
name = "{:s}_volume".format(world.name)
collection = bpy.data.collections.new(name)
view_layer.layer_collection.collection.children.link(collection)
# Add World Volume Mesh object to scene
mesh = bpy.data.meshes.new(name)
object = bpy.data.objects.new(name, mesh)
object.display.show_shadows = False
bm = bmesh.new()
bmesh.ops.create_icosphere(bm, subdivisions=0, radius=1e5)
bm.to_mesh(mesh)
bm.free()
# Remove all non-essential attributes
for attribute in mesh.attributes:
if attribute.is_internal or attribute.is_required:
continue
mesh.attributes.remove(attribute)
material = bpy.data.materials.new(name)
mesh.materials.append(material)
material.use_nodes = True
volume_tree = material.node_tree
for node in volume_tree.nodes:
if node.type != 'OUTPUT_MATERIAL':
volume_tree.nodes.remove(node)
volume_output = volume_tree.get_output_node('EEVEE')
links_to_add = []
self._sync_rna_properties(volume_output, world_output)
self._sync_node_input(
volume_tree,
volume_output,
volume_output.inputs["Volume"],
world_output,
world_output.inputs["Volume"],
links_to_add,
)
self._sync_links(volume_tree, links_to_add)
# Add transparent volume for other render engines
if volume_output.target == 'EEVEE':
all_output = volume_tree.nodes.new(type="ShaderNodeOutputMaterial")
transparent = volume_tree.nodes.new(type="ShaderNodeBsdfTransparent")
volume_tree.links.new(transparent.outputs[0], all_output.inputs[0])
# Remove all volume links from the world node tree.
for link in world_output.inputs["Volume"].links:
world_tree.links.remove(link)
collection.objects.link(object)
object.select_set(True)
view_layer.objects.active = object
world.use_eevee_finite_volume = False
return {'FINISHED'}
@staticmethod
def _world_get(context):
if world := getattr(context, "world", None):
return world
return context.scene.world
def _sync_node_input(
self,
dst_tree, # bpy.types.NodeTree
dst_node, # bpy.types.Node
dst_socket, # bpy.types.NodeSocket
src_node, # bpy.types.Node
src_socket, # bpy.types.NodeSocket
links_to_add,
): # -> None
self._sync_rna_properties(dst_socket, src_socket)
for src_link in src_socket.links:
src_linked_node = src_link.from_node
dst_linked_node = self._sync_node(dst_tree, src_linked_node, links_to_add)
from_socket_index = src_node.outputs.find(src_link.from_socket.name)
dst_tree.links.new(
dst_linked_node.outputs[from_socket_index],
dst_socket,
)
def _sync_node(
self,
dst_tree, # bpy.types.NodeTree
src_node, # bpy.types.Node
links_to_add,
): # -> bpy.types.Node
"""
Find the counter part of the src_node in dst_tree. When found return the counter part. When not found
create the counter part, sync it and return the created node.
"""
if src_node.name in dst_tree.nodes:
return dst_tree.nodes[src_node.name]
dst_node = dst_tree.nodes.new(src_node.bl_idname)
self._sync_rna_properties(dst_node, src_node)
self._sync_node_inputs(dst_tree, dst_node, src_node, links_to_add)
return dst_node
def _sync_rna_properties(self, dst, src): # -> None
for rna_prop in src.bl_rna.properties:
if rna_prop.is_readonly:
continue
attr_name = rna_prop.identifier
if attr_name in {"bl_idname", "bl_static_type"}:
continue
setattr(dst, attr_name, getattr(src, attr_name))
def _sync_node_inputs(
self,
dst_tree, # bpy.types.NodeTree
dst_node, # bpy.types.Node
src_node, # bpy.types.Node
links_to_add,
): # -> None
for index in range(len(src_node.inputs)):
src_socket = src_node.inputs[index]
dst_socket = dst_node.inputs[index]
self._sync_node_input(dst_tree, dst_node, dst_socket, src_node, src_socket, links_to_add)
def _sync_links(
self,
dst_tree, # bpy.types.NodeTree
links_to_add,
): # -> None
pass
classes = (
WORLD_OT_convert_volume_to_mesh,
)