Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

57 lines
1.5 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
__all__ = (
"bmesh_linked_uv_islands",
)
import bmesh
def match_uv(face, vert, uv, uv_layer):
for loop in face.loops:
if loop.vert == vert:
return uv == loop[uv_layer].uv
return False
def bmesh_linked_uv_islands(bm, uv_layer):
"""
Returns lists of faces connected by UV islands.
For meshes use :class:`bpy.types.Mesh.mesh_linked_uv_islands` instead.
:arg bm: the bmesh used to group with.
:type bmesh: :class:`BMesh`
:arg uv_layer: the UV layer to source UVs from.
:type bmesh: :class:`BMLayerItem`
:return: list of lists containing polygon indices
:rtype: list
"""
result = []
used = set()
for seed_face in bm.faces:
if seed_face in used:
continue # Face has already been processed.
used.add(seed_face)
island = [seed_face]
stack = [seed_face] # Faces still to consider on this island.
while stack:
current_face = stack.pop()
for loop in current_face.loops:
v = loop.vert
uv = loop[uv_layer].uv
for f in v.link_faces:
if f is current_face or f in used:
continue
if not match_uv(f, v, uv, uv_layer):
continue
# `f` is part of island, add to island and stack
used.add(f)
island.append(f)
stack.append(f)
result.append(island)
return result