This nodes evaluates a field on a geometry and outputs various statistics about the entire data set, like min, max, or even the standard deviation. It works for float and vector types currently, though more types could be supported in the future. - All statistics are calculated element-wise for vectors. - "Product" was not added since the result could very easily overflow. - The "Size" output was not added since it isn't specific to an attribute and would fit better in another node. The implementation shares work as much as possible when multiple statistics are needed. This node has been in development since the beginning of this year, with additions from Johnny Matthews and Hans Goudey. Differential Revision: https://developer.blender.org/D10202
650 lines
27 KiB
Python
650 lines
27 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
import nodeitems_utils
|
|
from nodeitems_utils import (
|
|
NodeCategory,
|
|
NodeItem,
|
|
NodeItemCustom,
|
|
)
|
|
|
|
|
|
# Subclasses for standard node types
|
|
|
|
class SortedNodeCategory(NodeCategory):
|
|
def __init__(self, identifier, name, description="", items=None):
|
|
# for builtin nodes the convention is to sort by name
|
|
if isinstance(items, list):
|
|
items = sorted(items, key=lambda item: item.label.lower())
|
|
|
|
super().__init__(identifier, name, description=description, items=items)
|
|
|
|
|
|
class CompositorNodeCategory(SortedNodeCategory):
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.space_data.type == 'NODE_EDITOR' and
|
|
context.space_data.tree_type == 'CompositorNodeTree')
|
|
|
|
|
|
class ShaderNodeCategory(SortedNodeCategory):
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.space_data.type == 'NODE_EDITOR' and
|
|
context.space_data.tree_type == 'ShaderNodeTree')
|
|
|
|
|
|
class TextureNodeCategory(SortedNodeCategory):
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.space_data.type == 'NODE_EDITOR' and
|
|
context.space_data.tree_type == 'TextureNodeTree')
|
|
|
|
|
|
class GeometryNodeCategory(SortedNodeCategory):
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.space_data.type == 'NODE_EDITOR' and
|
|
context.space_data.tree_type == 'GeometryNodeTree')
|
|
|
|
|
|
# menu entry for node group tools
|
|
def group_tools_draw(self, layout, _context):
|
|
layout.operator("node.group_make")
|
|
layout.operator("node.group_ungroup")
|
|
layout.separator()
|
|
|
|
|
|
# maps node tree type to group node type
|
|
node_tree_group_type = {
|
|
'CompositorNodeTree': 'CompositorNodeGroup',
|
|
'ShaderNodeTree': 'ShaderNodeGroup',
|
|
'TextureNodeTree': 'TextureNodeGroup',
|
|
'GeometryNodeTree': 'GeometryNodeGroup',
|
|
}
|
|
|
|
|
|
# generic node group items generator for shader, compositor, geometry and texture node groups
|
|
def node_group_items(context):
|
|
if context is None:
|
|
return
|
|
space = context.space_data
|
|
if not space:
|
|
return
|
|
ntree = space.edit_tree
|
|
if not ntree:
|
|
return
|
|
|
|
yield NodeItemCustom(draw=group_tools_draw)
|
|
|
|
yield NodeItem("NodeGroupInput", poll=group_input_output_item_poll)
|
|
yield NodeItem("NodeGroupOutput", poll=group_input_output_item_poll)
|
|
|
|
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
|
|
|
|
def contains_group(nodetree, group):
|
|
if nodetree == group:
|
|
return True
|
|
else:
|
|
for node in nodetree.nodes:
|
|
if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None:
|
|
if contains_group(node.node_tree, group):
|
|
return True
|
|
return False
|
|
|
|
for group in context.blend_data.node_groups:
|
|
if group.bl_idname != ntree.bl_idname:
|
|
continue
|
|
# filter out recursive groups
|
|
if contains_group(group, ntree):
|
|
continue
|
|
# filter out hidden nodetrees
|
|
if group.name.startswith('.'):
|
|
continue
|
|
yield NodeItem(node_tree_group_type[group.bl_idname],
|
|
label=group.name,
|
|
settings={"node_tree": "bpy.data.node_groups[%r]" % group.name})
|
|
|
|
|
|
# only show input/output nodes inside node groups
|
|
def group_input_output_item_poll(context):
|
|
space = context.space_data
|
|
if space.edit_tree in bpy.data.node_groups.values():
|
|
return True
|
|
return False
|
|
|
|
|
|
# only show input/output nodes when editing line style node trees
|
|
def line_style_shader_nodes_poll(context):
|
|
snode = context.space_data
|
|
return (snode.tree_type == 'ShaderNodeTree' and
|
|
snode.shader_type == 'LINESTYLE')
|
|
|
|
|
|
# only show nodes working in world node trees
|
|
def world_shader_nodes_poll(context):
|
|
snode = context.space_data
|
|
return (snode.tree_type == 'ShaderNodeTree' and
|
|
snode.shader_type == 'WORLD')
|
|
|
|
|
|
# only show nodes working in object node trees
|
|
def object_shader_nodes_poll(context):
|
|
snode = context.space_data
|
|
return (snode.tree_type == 'ShaderNodeTree' and
|
|
snode.shader_type == 'OBJECT')
|
|
|
|
|
|
def cycles_shader_nodes_poll(context):
|
|
return context.engine == 'CYCLES'
|
|
|
|
|
|
def eevee_shader_nodes_poll(context):
|
|
return context.engine == 'BLENDER_EEVEE'
|
|
|
|
|
|
def eevee_cycles_shader_nodes_poll(context):
|
|
return (cycles_shader_nodes_poll(context) or
|
|
eevee_shader_nodes_poll(context))
|
|
|
|
|
|
def object_cycles_shader_nodes_poll(context):
|
|
return (object_shader_nodes_poll(context) and
|
|
cycles_shader_nodes_poll(context))
|
|
|
|
|
|
def object_eevee_shader_nodes_poll(context):
|
|
return (object_shader_nodes_poll(context) and
|
|
eevee_shader_nodes_poll(context))
|
|
|
|
|
|
def object_eevee_cycles_shader_nodes_poll(context):
|
|
return (object_shader_nodes_poll(context) and
|
|
eevee_cycles_shader_nodes_poll(context))
|
|
|
|
|
|
def geometry_nodes_fields_poll(context):
|
|
return context.preferences.experimental.use_geometry_nodes_fields
|
|
|
|
def geometry_nodes_fields_legacy_poll(context):
|
|
return not context.preferences.experimental.use_geometry_nodes_fields
|
|
|
|
|
|
# All standard node categories currently used in nodes.
|
|
|
|
shader_node_categories = [
|
|
# Shader Nodes (Cycles and Eevee)
|
|
ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[
|
|
NodeItem("ShaderNodeTexCoord"),
|
|
NodeItem("ShaderNodeAttribute"),
|
|
NodeItem("ShaderNodeLightPath"),
|
|
NodeItem("ShaderNodeFresnel"),
|
|
NodeItem("ShaderNodeLayerWeight"),
|
|
NodeItem("ShaderNodeRGB"),
|
|
NodeItem("ShaderNodeValue"),
|
|
NodeItem("ShaderNodeTangent"),
|
|
NodeItem("ShaderNodeNewGeometry"),
|
|
NodeItem("ShaderNodeWireframe"),
|
|
NodeItem("ShaderNodeBevel"),
|
|
NodeItem("ShaderNodeAmbientOcclusion"),
|
|
NodeItem("ShaderNodeObjectInfo"),
|
|
NodeItem("ShaderNodeHairInfo"),
|
|
NodeItem("ShaderNodeVolumeInfo"),
|
|
NodeItem("ShaderNodeParticleInfo"),
|
|
NodeItem("ShaderNodeCameraData"),
|
|
NodeItem("ShaderNodeUVMap"),
|
|
NodeItem("ShaderNodeVertexColor"),
|
|
NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
|
|
NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeOutputAOV"),
|
|
NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
|
|
NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
|
|
NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
|
|
NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeVolumePrincipled"),
|
|
NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
|
|
NodeItem("ShaderNodeTexImage"),
|
|
NodeItem("ShaderNodeTexEnvironment"),
|
|
NodeItem("ShaderNodeTexSky"),
|
|
NodeItem("ShaderNodeTexNoise"),
|
|
NodeItem("ShaderNodeTexWave"),
|
|
NodeItem("ShaderNodeTexVoronoi"),
|
|
NodeItem("ShaderNodeTexMusgrave"),
|
|
NodeItem("ShaderNodeTexGradient"),
|
|
NodeItem("ShaderNodeTexMagic"),
|
|
NodeItem("ShaderNodeTexChecker"),
|
|
NodeItem("ShaderNodeTexBrick"),
|
|
NodeItem("ShaderNodeTexPointDensity"),
|
|
NodeItem("ShaderNodeTexIES"),
|
|
NodeItem("ShaderNodeTexWhiteNoise"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
|
|
NodeItem("ShaderNodeMixRGB"),
|
|
NodeItem("ShaderNodeRGBCurve"),
|
|
NodeItem("ShaderNodeInvert"),
|
|
NodeItem("ShaderNodeLightFalloff"),
|
|
NodeItem("ShaderNodeHueSaturation"),
|
|
NodeItem("ShaderNodeGamma"),
|
|
NodeItem("ShaderNodeBrightContrast"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
|
|
NodeItem("ShaderNodeMapping"),
|
|
NodeItem("ShaderNodeBump"),
|
|
NodeItem("ShaderNodeDisplacement"),
|
|
NodeItem("ShaderNodeVectorDisplacement"),
|
|
NodeItem("ShaderNodeNormalMap"),
|
|
NodeItem("ShaderNodeNormal"),
|
|
NodeItem("ShaderNodeVectorCurve"),
|
|
NodeItem("ShaderNodeVectorRotate"),
|
|
NodeItem("ShaderNodeVectorTransform"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
|
|
NodeItem("ShaderNodeMapRange"),
|
|
NodeItem("ShaderNodeClamp"),
|
|
NodeItem("ShaderNodeMath"),
|
|
NodeItem("ShaderNodeValToRGB"),
|
|
NodeItem("ShaderNodeRGBToBW"),
|
|
NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll),
|
|
NodeItem("ShaderNodeVectorMath"),
|
|
NodeItem("ShaderNodeSeparateRGB"),
|
|
NodeItem("ShaderNodeCombineRGB"),
|
|
NodeItem("ShaderNodeSeparateXYZ"),
|
|
NodeItem("ShaderNodeCombineXYZ"),
|
|
NodeItem("ShaderNodeSeparateHSV"),
|
|
NodeItem("ShaderNodeCombineHSV"),
|
|
NodeItem("ShaderNodeWavelength"),
|
|
NodeItem("ShaderNodeBlackbody"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[
|
|
NodeItem("ShaderNodeScript"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
|
|
ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
compositor_node_categories = [
|
|
# Compositor Nodes
|
|
CompositorNodeCategory("CMP_INPUT", "Input", items=[
|
|
NodeItem("CompositorNodeRLayers"),
|
|
NodeItem("CompositorNodeImage"),
|
|
NodeItem("CompositorNodeMovieClip"),
|
|
NodeItem("CompositorNodeMask"),
|
|
NodeItem("CompositorNodeRGB"),
|
|
NodeItem("CompositorNodeValue"),
|
|
NodeItem("CompositorNodeTexture"),
|
|
NodeItem("CompositorNodeBokehImage"),
|
|
NodeItem("CompositorNodeTime"),
|
|
NodeItem("CompositorNodeTrackPos"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
|
|
NodeItem("CompositorNodeComposite"),
|
|
NodeItem("CompositorNodeViewer"),
|
|
NodeItem("CompositorNodeSplitViewer"),
|
|
NodeItem("CompositorNodeOutputFile"),
|
|
NodeItem("CompositorNodeLevels"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_COLOR", "Color", items=[
|
|
NodeItem("CompositorNodeMixRGB"),
|
|
NodeItem("CompositorNodeAlphaOver"),
|
|
NodeItem("CompositorNodeInvert"),
|
|
NodeItem("CompositorNodeCurveRGB"),
|
|
NodeItem("CompositorNodeHueSat"),
|
|
NodeItem("CompositorNodeColorBalance"),
|
|
NodeItem("CompositorNodeHueCorrect"),
|
|
NodeItem("CompositorNodeBrightContrast"),
|
|
NodeItem("CompositorNodeGamma"),
|
|
NodeItem("CompositorNodeExposure"),
|
|
NodeItem("CompositorNodeColorCorrection"),
|
|
NodeItem("CompositorNodePosterize"),
|
|
NodeItem("CompositorNodeTonemap"),
|
|
NodeItem("CompositorNodeZcombine"),
|
|
]),
|
|
CompositorNodeCategory("CMP_CONVERTOR", "Converter", items=[
|
|
NodeItem("CompositorNodeMath"),
|
|
NodeItem("CompositorNodeValToRGB"),
|
|
NodeItem("CompositorNodeSetAlpha"),
|
|
NodeItem("CompositorNodePremulKey"),
|
|
NodeItem("CompositorNodeIDMask"),
|
|
NodeItem("CompositorNodeRGBToBW"),
|
|
NodeItem("CompositorNodeSepRGBA"),
|
|
NodeItem("CompositorNodeCombRGBA"),
|
|
NodeItem("CompositorNodeSepHSVA"),
|
|
NodeItem("CompositorNodeCombHSVA"),
|
|
NodeItem("CompositorNodeSepYUVA"),
|
|
NodeItem("CompositorNodeCombYUVA"),
|
|
NodeItem("CompositorNodeSepYCCA"),
|
|
NodeItem("CompositorNodeCombYCCA"),
|
|
NodeItem("CompositorNodeSwitchView"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[
|
|
NodeItem("CompositorNodeBlur"),
|
|
NodeItem("CompositorNodeBilateralblur"),
|
|
NodeItem("CompositorNodeDilateErode"),
|
|
NodeItem("CompositorNodeDespeckle"),
|
|
NodeItem("CompositorNodeFilter"),
|
|
NodeItem("CompositorNodeBokehBlur"),
|
|
NodeItem("CompositorNodeVecBlur"),
|
|
NodeItem("CompositorNodeDefocus"),
|
|
NodeItem("CompositorNodeGlare"),
|
|
NodeItem("CompositorNodeInpaint"),
|
|
NodeItem("CompositorNodeDBlur"),
|
|
NodeItem("CompositorNodePixelate"),
|
|
NodeItem("CompositorNodeSunBeams"),
|
|
NodeItem("CompositorNodeDenoise"),
|
|
NodeItem("CompositorNodeAntiAliasing"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[
|
|
NodeItem("CompositorNodeNormal"),
|
|
NodeItem("CompositorNodeMapValue"),
|
|
NodeItem("CompositorNodeMapRange"),
|
|
NodeItem("CompositorNodeNormalize"),
|
|
NodeItem("CompositorNodeCurveVec"),
|
|
]),
|
|
CompositorNodeCategory("CMP_MATTE", "Matte", items=[
|
|
NodeItem("CompositorNodeKeying"),
|
|
NodeItem("CompositorNodeKeyingScreen"),
|
|
NodeItem("CompositorNodeChannelMatte"),
|
|
NodeItem("CompositorNodeColorSpill"),
|
|
NodeItem("CompositorNodeBoxMask"),
|
|
NodeItem("CompositorNodeEllipseMask"),
|
|
NodeItem("CompositorNodeLumaMatte"),
|
|
NodeItem("CompositorNodeDiffMatte"),
|
|
NodeItem("CompositorNodeDistanceMatte"),
|
|
NodeItem("CompositorNodeChromaMatte"),
|
|
NodeItem("CompositorNodeColorMatte"),
|
|
NodeItem("CompositorNodeDoubleEdgeMask"),
|
|
NodeItem("CompositorNodeCryptomatte"),
|
|
NodeItem("CompositorNodeCryptomatteV2"),
|
|
]),
|
|
CompositorNodeCategory("CMP_DISTORT", "Distort", items=[
|
|
NodeItem("CompositorNodeScale"),
|
|
NodeItem("CompositorNodeLensdist"),
|
|
NodeItem("CompositorNodeMovieDistortion"),
|
|
NodeItem("CompositorNodeTranslate"),
|
|
NodeItem("CompositorNodeRotate"),
|
|
NodeItem("CompositorNodeFlip"),
|
|
NodeItem("CompositorNodeCrop"),
|
|
NodeItem("CompositorNodeDisplace"),
|
|
NodeItem("CompositorNodeMapUV"),
|
|
NodeItem("CompositorNodeTransform"),
|
|
NodeItem("CompositorNodeStabilize"),
|
|
NodeItem("CompositorNodePlaneTrackDeform"),
|
|
NodeItem("CompositorNodeCornerPin"),
|
|
]),
|
|
CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
|
|
CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
NodeItem("CompositorNodeSwitch"),
|
|
]),
|
|
]
|
|
|
|
texture_node_categories = [
|
|
# Texture Nodes
|
|
TextureNodeCategory("TEX_INPUT", "Input", items=[
|
|
NodeItem("TextureNodeCurveTime"),
|
|
NodeItem("TextureNodeCoordinates"),
|
|
NodeItem("TextureNodeTexture"),
|
|
NodeItem("TextureNodeImage"),
|
|
]),
|
|
TextureNodeCategory("TEX_OUTPUT", "Output", items=[
|
|
NodeItem("TextureNodeOutput"),
|
|
NodeItem("TextureNodeViewer"),
|
|
]),
|
|
TextureNodeCategory("TEX_OP_COLOR", "Color", items=[
|
|
NodeItem("TextureNodeMixRGB"),
|
|
NodeItem("TextureNodeCurveRGB"),
|
|
NodeItem("TextureNodeInvert"),
|
|
NodeItem("TextureNodeHueSaturation"),
|
|
NodeItem("TextureNodeCompose"),
|
|
NodeItem("TextureNodeDecompose"),
|
|
]),
|
|
TextureNodeCategory("TEX_PATTERN", "Pattern", items=[
|
|
NodeItem("TextureNodeChecker"),
|
|
NodeItem("TextureNodeBricks"),
|
|
]),
|
|
TextureNodeCategory("TEX_TEXTURE", "Textures", items=[
|
|
NodeItem("TextureNodeTexNoise"),
|
|
NodeItem("TextureNodeTexDistNoise"),
|
|
NodeItem("TextureNodeTexClouds"),
|
|
NodeItem("TextureNodeTexBlend"),
|
|
NodeItem("TextureNodeTexVoronoi"),
|
|
NodeItem("TextureNodeTexMagic"),
|
|
NodeItem("TextureNodeTexMarble"),
|
|
NodeItem("TextureNodeTexWood"),
|
|
NodeItem("TextureNodeTexMusgrave"),
|
|
NodeItem("TextureNodeTexStucci"),
|
|
]),
|
|
TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[
|
|
NodeItem("TextureNodeMath"),
|
|
NodeItem("TextureNodeValToRGB"),
|
|
NodeItem("TextureNodeRGBToBW"),
|
|
NodeItem("TextureNodeValToNor"),
|
|
NodeItem("TextureNodeDistance"),
|
|
]),
|
|
TextureNodeCategory("TEX_DISTORT", "Distort", items=[
|
|
NodeItem("TextureNodeScale"),
|
|
NodeItem("TextureNodeTranslate"),
|
|
NodeItem("TextureNodeRotate"),
|
|
NodeItem("TextureNodeAt"),
|
|
]),
|
|
TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
|
|
TextureNodeCategory("TEX_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
geometry_node_categories = [
|
|
# Geometry Nodes
|
|
GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[
|
|
NodeItem("GeometryNodeLegacyAttributeRandomize", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeMath", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeClamp", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeCompare", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeConvert", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeCurveMap", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeFill", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeMix", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeProximity", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeColorRamp", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeVectorMath", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeVectorRotate", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeSampleTexture", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeCombineXYZ", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeSeparateXYZ", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeMapRange", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeTransfer", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeAttributeRemove", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeAttributeCapture", poll=geometry_nodes_fields_poll),
|
|
NodeItem("GeometryNodeAttributeStatistic", poll=geometry_nodes_fields_poll),
|
|
]),
|
|
GeometryNodeCategory("GEO_COLOR", "Color", items=[
|
|
NodeItem("ShaderNodeMixRGB"),
|
|
NodeItem("ShaderNodeRGBCurve"),
|
|
NodeItem("ShaderNodeValToRGB"),
|
|
NodeItem("ShaderNodeSeparateRGB"),
|
|
NodeItem("ShaderNodeCombineRGB"),
|
|
]),
|
|
GeometryNodeCategory("GEO_CURVE", "Curve", items=[
|
|
NodeItem("GeometryNodeLegacyCurveSubdivide", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyCurveReverse", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyCurveSplineType", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyCurveSetHandles", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyCurveSelectHandles", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyMeshToCurve", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeCurveToMesh"),
|
|
NodeItem("GeometryNodeCurveResample"),
|
|
NodeItem("GeometryNodeCurveToPoints"),
|
|
NodeItem("GeometryNodeCurveEndpoints"),
|
|
NodeItem("GeometryNodeCurveFill"),
|
|
NodeItem("GeometryNodeCurveTrim"),
|
|
NodeItem("GeometryNodeCurveLength"),
|
|
]),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
|
|
NodeItem("GeometryNodeCurvePrimitiveLine"),
|
|
NodeItem("GeometryNodeCurvePrimitiveCircle"),
|
|
NodeItem("GeometryNodeCurveStar"),
|
|
NodeItem("GeometryNodeCurveSpiral"),
|
|
NodeItem("GeometryNodeCurveQuadraticBezier"),
|
|
NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
|
|
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
|
|
NodeItem("GeometryNodeLegacyDeleteGeometry", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyRaycast", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeBoundBox"),
|
|
NodeItem("GeometryNodeConvexHull"),
|
|
NodeItem("GeometryNodeTransform"),
|
|
NodeItem("GeometryNodeJoinGeometry"),
|
|
NodeItem("GeometryNodeSeparateComponents"),
|
|
NodeItem("GeometryNodeSetPosition", poll=geometry_nodes_fields_poll),
|
|
NodeItem("GeometryNodeRealizeInstances", poll=geometry_nodes_fields_poll),
|
|
]),
|
|
GeometryNodeCategory("GEO_INPUT", "Input", items=[
|
|
NodeItem("GeometryNodeObjectInfo"),
|
|
NodeItem("GeometryNodeCollectionInfo"),
|
|
NodeItem("FunctionNodeRandomFloat"),
|
|
NodeItem("ShaderNodeValue"),
|
|
NodeItem("FunctionNodeInputString"),
|
|
NodeItem("FunctionNodeInputVector"),
|
|
NodeItem("GeometryNodeInputMaterial"),
|
|
NodeItem("GeometryNodeIsViewport"),
|
|
NodeItem("GeometryNodeInputPosition", poll=geometry_nodes_fields_poll),
|
|
NodeItem("GeometryNodeInputIndex", poll=geometry_nodes_fields_poll),
|
|
NodeItem("GeometryNodeInputNormal", poll=geometry_nodes_fields_poll),
|
|
]),
|
|
GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
|
|
NodeItem("GeometryNodeLegacyMaterialAssign", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacySelectByMaterial", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeMaterialAssign", poll=geometry_nodes_fields_poll),
|
|
NodeItem("GeometryNodeMaterialSelection", poll=geometry_nodes_fields_poll),
|
|
NodeItem("GeometryNodeMaterialReplace"),
|
|
]),
|
|
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
|
|
NodeItem("GeometryNodeBoolean"),
|
|
NodeItem("GeometryNodeTriangulate"),
|
|
NodeItem("GeometryNodeEdgeSplit"),
|
|
NodeItem("GeometryNodeSubdivisionSurface"),
|
|
NodeItem("GeometryNodeMeshSubdivide"),
|
|
]),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
|
|
NodeItem("GeometryNodeMeshCircle"),
|
|
NodeItem("GeometryNodeMeshCone"),
|
|
NodeItem("GeometryNodeMeshCube"),
|
|
NodeItem("GeometryNodeMeshCylinder"),
|
|
NodeItem("GeometryNodeMeshGrid"),
|
|
NodeItem("GeometryNodeMeshIcoSphere"),
|
|
NodeItem("GeometryNodeMeshLine"),
|
|
NodeItem("GeometryNodeMeshUVSphere"),
|
|
]),
|
|
GeometryNodeCategory("GEO_POINT", "Point", items=[
|
|
NodeItem("GeometryNodeLegacyPointDistribute", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyPointInstance", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyPointSeparate", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyPointScale", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyPointTranslate", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyRotatePoints", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAlignRotationToVector", poll=geometry_nodes_fields_legacy_poll),
|
|
]),
|
|
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
|
|
NodeItem("ShaderNodeMapRange"),
|
|
NodeItem("ShaderNodeClamp"),
|
|
NodeItem("ShaderNodeMath"),
|
|
NodeItem("FunctionNodeBooleanMath"),
|
|
NodeItem("FunctionNodeFloatCompare"),
|
|
NodeItem("FunctionNodeFloatToInt"),
|
|
NodeItem("GeometryNodeSwitch"),
|
|
]),
|
|
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
|
|
NodeItem("ShaderNodeTexNoise", poll=geometry_nodes_fields_poll),
|
|
]),
|
|
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
|
|
NodeItem("ShaderNodeVectorCurve"),
|
|
NodeItem("ShaderNodeSeparateXYZ"),
|
|
NodeItem("ShaderNodeCombineXYZ"),
|
|
NodeItem("ShaderNodeVectorMath"),
|
|
NodeItem("ShaderNodeVectorRotate"),
|
|
]),
|
|
GeometryNodeCategory("GEO_OUTPUT", "Output", items=[
|
|
NodeItem("GeometryNodeViewer"),
|
|
]),
|
|
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
|
|
NodeItem("GeometryNodeLegacyPointsToVolume", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeVolumeToMesh"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
|
|
GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
|
|
def register():
|
|
nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
|
|
nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
|
|
nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
|
|
nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
|
|
|
|
|
|
def unregister():
|
|
nodeitems_utils.unregister_node_categories('SHADER')
|
|
nodeitems_utils.unregister_node_categories('COMPOSITING')
|
|
nodeitems_utils.unregister_node_categories('TEXTURE')
|
|
nodeitems_utils.unregister_node_categories('GEOMETRY')
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|