- distance from edge check wasn't clamping 0-1 - vertex bias wasn't taking pixelsize into account. - index & pass counter were floats Also some improvements - use BMesh lookup tables when available. - use structs to avoid issues getting out of sync.
Languages
C++
78%
Python
14.9%
C
3%
GLSL
1.8%
CMake
1.2%
Other
0.9%