blender/release/scripts/startup/nodeitems_builtins.py
Erik Abrahamsson 29e3545194 Geometry Nodes: String manipulation nodes
This patch adds four new nodes to a new "Text" category:
 - String Length: Outputs length of a string
 - String Substring: Outputs part of a string
 - Value to String: Converts a value to a string
 - String Join: Concatenates multiple strings with a delimiter

The initial use case of these nodes is the upcoming string to curve
node. However, they could also be used to calculate dynamic attribute
names, or with string attributes in the future.

Differential Revision: https://developer.blender.org/D12532
2021-09-21 14:11:32 -05:00

658 lines
27 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import nodeitems_utils
from nodeitems_utils import (
NodeCategory,
NodeItem,
NodeItemCustom,
)
# Subclasses for standard node types
class SortedNodeCategory(NodeCategory):
def __init__(self, identifier, name, description="", items=None):
# for builtin nodes the convention is to sort by name
if isinstance(items, list):
items = sorted(items, key=lambda item: item.label.lower())
super().__init__(identifier, name, description=description, items=items)
class CompositorNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'CompositorNodeTree')
class ShaderNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'ShaderNodeTree')
class TextureNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'TextureNodeTree')
class GeometryNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'GeometryNodeTree')
# menu entry for node group tools
def group_tools_draw(self, layout, _context):
layout.operator("node.group_make")
layout.operator("node.group_ungroup")
layout.separator()
# maps node tree type to group node type
node_tree_group_type = {
'CompositorNodeTree': 'CompositorNodeGroup',
'ShaderNodeTree': 'ShaderNodeGroup',
'TextureNodeTree': 'TextureNodeGroup',
'GeometryNodeTree': 'GeometryNodeGroup',
}
# generic node group items generator for shader, compositor, geometry and texture node groups
def node_group_items(context):
if context is None:
return
space = context.space_data
if not space:
return
ntree = space.edit_tree
if not ntree:
return
yield NodeItemCustom(draw=group_tools_draw)
yield NodeItem("NodeGroupInput", poll=group_input_output_item_poll)
yield NodeItem("NodeGroupOutput", poll=group_input_output_item_poll)
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
def contains_group(nodetree, group):
if nodetree == group:
return True
else:
for node in nodetree.nodes:
if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None:
if contains_group(node.node_tree, group):
return True
return False
for group in context.blend_data.node_groups:
if group.bl_idname != ntree.bl_idname:
continue
# filter out recursive groups
if contains_group(group, ntree):
continue
# filter out hidden nodetrees
if group.name.startswith('.'):
continue
yield NodeItem(node_tree_group_type[group.bl_idname],
label=group.name,
settings={"node_tree": "bpy.data.node_groups[%r]" % group.name})
# only show input/output nodes inside node groups
def group_input_output_item_poll(context):
space = context.space_data
if space.edit_tree in bpy.data.node_groups.values():
return True
return False
# only show input/output nodes when editing line style node trees
def line_style_shader_nodes_poll(context):
snode = context.space_data
return (snode.tree_type == 'ShaderNodeTree' and
snode.shader_type == 'LINESTYLE')
# only show nodes working in world node trees
def world_shader_nodes_poll(context):
snode = context.space_data
return (snode.tree_type == 'ShaderNodeTree' and
snode.shader_type == 'WORLD')
# only show nodes working in object node trees
def object_shader_nodes_poll(context):
snode = context.space_data
return (snode.tree_type == 'ShaderNodeTree' and
snode.shader_type == 'OBJECT')
def cycles_shader_nodes_poll(context):
return context.engine == 'CYCLES'
def eevee_shader_nodes_poll(context):
return context.engine == 'BLENDER_EEVEE'
def eevee_cycles_shader_nodes_poll(context):
return (cycles_shader_nodes_poll(context) or
eevee_shader_nodes_poll(context))
def object_cycles_shader_nodes_poll(context):
return (object_shader_nodes_poll(context) and
cycles_shader_nodes_poll(context))
def object_eevee_shader_nodes_poll(context):
return (object_shader_nodes_poll(context) and
eevee_shader_nodes_poll(context))
def object_eevee_cycles_shader_nodes_poll(context):
return (object_shader_nodes_poll(context) and
eevee_cycles_shader_nodes_poll(context))
def geometry_nodes_fields_poll(context):
return context.preferences.experimental.use_geometry_nodes_fields
def geometry_nodes_fields_legacy_poll(context):
return not context.preferences.experimental.use_geometry_nodes_fields
# All standard node categories currently used in nodes.
shader_node_categories = [
# Shader Nodes (Cycles and Eevee)
ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[
NodeItem("ShaderNodeTexCoord"),
NodeItem("ShaderNodeAttribute"),
NodeItem("ShaderNodeLightPath"),
NodeItem("ShaderNodeFresnel"),
NodeItem("ShaderNodeLayerWeight"),
NodeItem("ShaderNodeRGB"),
NodeItem("ShaderNodeValue"),
NodeItem("ShaderNodeTangent"),
NodeItem("ShaderNodeNewGeometry"),
NodeItem("ShaderNodeWireframe"),
NodeItem("ShaderNodeBevel"),
NodeItem("ShaderNodeAmbientOcclusion"),
NodeItem("ShaderNodeObjectInfo"),
NodeItem("ShaderNodeHairInfo"),
NodeItem("ShaderNodeVolumeInfo"),
NodeItem("ShaderNodeParticleInfo"),
NodeItem("ShaderNodeCameraData"),
NodeItem("ShaderNodeUVMap"),
NodeItem("ShaderNodeVertexColor"),
NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
]),
ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeOutputAOV"),
NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
]),
ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumePrincipled"),
NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
]),
ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexImage"),
NodeItem("ShaderNodeTexEnvironment"),
NodeItem("ShaderNodeTexSky"),
NodeItem("ShaderNodeTexNoise"),
NodeItem("ShaderNodeTexWave"),
NodeItem("ShaderNodeTexVoronoi"),
NodeItem("ShaderNodeTexMusgrave"),
NodeItem("ShaderNodeTexGradient"),
NodeItem("ShaderNodeTexMagic"),
NodeItem("ShaderNodeTexChecker"),
NodeItem("ShaderNodeTexBrick"),
NodeItem("ShaderNodeTexPointDensity"),
NodeItem("ShaderNodeTexIES"),
NodeItem("ShaderNodeTexWhiteNoise"),
]),
ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
NodeItem("ShaderNodeMixRGB"),
NodeItem("ShaderNodeRGBCurve"),
NodeItem("ShaderNodeInvert"),
NodeItem("ShaderNodeLightFalloff"),
NodeItem("ShaderNodeHueSaturation"),
NodeItem("ShaderNodeGamma"),
NodeItem("ShaderNodeBrightContrast"),
]),
ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
NodeItem("ShaderNodeMapping"),
NodeItem("ShaderNodeBump"),
NodeItem("ShaderNodeDisplacement"),
NodeItem("ShaderNodeVectorDisplacement"),
NodeItem("ShaderNodeNormalMap"),
NodeItem("ShaderNodeNormal"),
NodeItem("ShaderNodeVectorCurve"),
NodeItem("ShaderNodeVectorRotate"),
NodeItem("ShaderNodeVectorTransform"),
]),
ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
NodeItem("ShaderNodeMapRange"),
NodeItem("ShaderNodeClamp"),
NodeItem("ShaderNodeMath"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("ShaderNodeRGBToBW"),
NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll),
NodeItem("ShaderNodeVectorMath"),
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
NodeItem("ShaderNodeSeparateXYZ"),
NodeItem("ShaderNodeCombineXYZ"),
NodeItem("ShaderNodeSeparateHSV"),
NodeItem("ShaderNodeCombineHSV"),
NodeItem("ShaderNodeWavelength"),
NodeItem("ShaderNodeBlackbody"),
]),
ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[
NodeItem("ShaderNodeScript"),
]),
ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
]),
]
compositor_node_categories = [
# Compositor Nodes
CompositorNodeCategory("CMP_INPUT", "Input", items=[
NodeItem("CompositorNodeRLayers"),
NodeItem("CompositorNodeImage"),
NodeItem("CompositorNodeMovieClip"),
NodeItem("CompositorNodeMask"),
NodeItem("CompositorNodeRGB"),
NodeItem("CompositorNodeValue"),
NodeItem("CompositorNodeTexture"),
NodeItem("CompositorNodeBokehImage"),
NodeItem("CompositorNodeTime"),
NodeItem("CompositorNodeTrackPos"),
]),
CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
NodeItem("CompositorNodeComposite"),
NodeItem("CompositorNodeViewer"),
NodeItem("CompositorNodeSplitViewer"),
NodeItem("CompositorNodeOutputFile"),
NodeItem("CompositorNodeLevels"),
]),
CompositorNodeCategory("CMP_OP_COLOR", "Color", items=[
NodeItem("CompositorNodeMixRGB"),
NodeItem("CompositorNodeAlphaOver"),
NodeItem("CompositorNodeInvert"),
NodeItem("CompositorNodeCurveRGB"),
NodeItem("CompositorNodeHueSat"),
NodeItem("CompositorNodeColorBalance"),
NodeItem("CompositorNodeHueCorrect"),
NodeItem("CompositorNodeBrightContrast"),
NodeItem("CompositorNodeGamma"),
NodeItem("CompositorNodeExposure"),
NodeItem("CompositorNodeColorCorrection"),
NodeItem("CompositorNodePosterize"),
NodeItem("CompositorNodeTonemap"),
NodeItem("CompositorNodeZcombine"),
]),
CompositorNodeCategory("CMP_CONVERTOR", "Converter", items=[
NodeItem("CompositorNodeMath"),
NodeItem("CompositorNodeValToRGB"),
NodeItem("CompositorNodeSetAlpha"),
NodeItem("CompositorNodePremulKey"),
NodeItem("CompositorNodeIDMask"),
NodeItem("CompositorNodeRGBToBW"),
NodeItem("CompositorNodeSepRGBA"),
NodeItem("CompositorNodeCombRGBA"),
NodeItem("CompositorNodeSepHSVA"),
NodeItem("CompositorNodeCombHSVA"),
NodeItem("CompositorNodeSepYUVA"),
NodeItem("CompositorNodeCombYUVA"),
NodeItem("CompositorNodeSepYCCA"),
NodeItem("CompositorNodeCombYCCA"),
NodeItem("CompositorNodeSwitchView"),
]),
CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[
NodeItem("CompositorNodeBlur"),
NodeItem("CompositorNodeBilateralblur"),
NodeItem("CompositorNodeDilateErode"),
NodeItem("CompositorNodeDespeckle"),
NodeItem("CompositorNodeFilter"),
NodeItem("CompositorNodeBokehBlur"),
NodeItem("CompositorNodeVecBlur"),
NodeItem("CompositorNodeDefocus"),
NodeItem("CompositorNodeGlare"),
NodeItem("CompositorNodeInpaint"),
NodeItem("CompositorNodeDBlur"),
NodeItem("CompositorNodePixelate"),
NodeItem("CompositorNodeSunBeams"),
NodeItem("CompositorNodeDenoise"),
NodeItem("CompositorNodeAntiAliasing"),
]),
CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[
NodeItem("CompositorNodeNormal"),
NodeItem("CompositorNodeMapValue"),
NodeItem("CompositorNodeMapRange"),
NodeItem("CompositorNodeNormalize"),
NodeItem("CompositorNodeCurveVec"),
]),
CompositorNodeCategory("CMP_MATTE", "Matte", items=[
NodeItem("CompositorNodeKeying"),
NodeItem("CompositorNodeKeyingScreen"),
NodeItem("CompositorNodeChannelMatte"),
NodeItem("CompositorNodeColorSpill"),
NodeItem("CompositorNodeBoxMask"),
NodeItem("CompositorNodeEllipseMask"),
NodeItem("CompositorNodeLumaMatte"),
NodeItem("CompositorNodeDiffMatte"),
NodeItem("CompositorNodeDistanceMatte"),
NodeItem("CompositorNodeChromaMatte"),
NodeItem("CompositorNodeColorMatte"),
NodeItem("CompositorNodeDoubleEdgeMask"),
NodeItem("CompositorNodeCryptomatte"),
NodeItem("CompositorNodeCryptomatteV2"),
]),
CompositorNodeCategory("CMP_DISTORT", "Distort", items=[
NodeItem("CompositorNodeScale"),
NodeItem("CompositorNodeLensdist"),
NodeItem("CompositorNodeMovieDistortion"),
NodeItem("CompositorNodeTranslate"),
NodeItem("CompositorNodeRotate"),
NodeItem("CompositorNodeFlip"),
NodeItem("CompositorNodeCrop"),
NodeItem("CompositorNodeDisplace"),
NodeItem("CompositorNodeMapUV"),
NodeItem("CompositorNodeTransform"),
NodeItem("CompositorNodeStabilize"),
NodeItem("CompositorNodePlaneTrackDeform"),
NodeItem("CompositorNodeCornerPin"),
]),
CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
NodeItem("CompositorNodeSwitch"),
]),
]
texture_node_categories = [
# Texture Nodes
TextureNodeCategory("TEX_INPUT", "Input", items=[
NodeItem("TextureNodeCurveTime"),
NodeItem("TextureNodeCoordinates"),
NodeItem("TextureNodeTexture"),
NodeItem("TextureNodeImage"),
]),
TextureNodeCategory("TEX_OUTPUT", "Output", items=[
NodeItem("TextureNodeOutput"),
NodeItem("TextureNodeViewer"),
]),
TextureNodeCategory("TEX_OP_COLOR", "Color", items=[
NodeItem("TextureNodeMixRGB"),
NodeItem("TextureNodeCurveRGB"),
NodeItem("TextureNodeInvert"),
NodeItem("TextureNodeHueSaturation"),
NodeItem("TextureNodeCompose"),
NodeItem("TextureNodeDecompose"),
]),
TextureNodeCategory("TEX_PATTERN", "Pattern", items=[
NodeItem("TextureNodeChecker"),
NodeItem("TextureNodeBricks"),
]),
TextureNodeCategory("TEX_TEXTURE", "Textures", items=[
NodeItem("TextureNodeTexNoise"),
NodeItem("TextureNodeTexDistNoise"),
NodeItem("TextureNodeTexClouds"),
NodeItem("TextureNodeTexBlend"),
NodeItem("TextureNodeTexVoronoi"),
NodeItem("TextureNodeTexMagic"),
NodeItem("TextureNodeTexMarble"),
NodeItem("TextureNodeTexWood"),
NodeItem("TextureNodeTexMusgrave"),
NodeItem("TextureNodeTexStucci"),
]),
TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[
NodeItem("TextureNodeMath"),
NodeItem("TextureNodeValToRGB"),
NodeItem("TextureNodeRGBToBW"),
NodeItem("TextureNodeValToNor"),
NodeItem("TextureNodeDistance"),
]),
TextureNodeCategory("TEX_DISTORT", "Distort", items=[
NodeItem("TextureNodeScale"),
NodeItem("TextureNodeTranslate"),
NodeItem("TextureNodeRotate"),
NodeItem("TextureNodeAt"),
]),
TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
TextureNodeCategory("TEX_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
]),
]
geometry_node_categories = [
# Geometry Nodes
GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[
NodeItem("GeometryNodeLegacyAttributeRandomize", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeMath", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeClamp", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeCompare", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeConvert", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeCurveMap", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeFill", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeMix", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeProximity", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeColorRamp", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeVectorMath", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeVectorRotate", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeSampleTexture", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeCombineXYZ", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeSeparateXYZ", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeMapRange", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeTransfer", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeAttributeRemove", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeAttributeCapture", poll=geometry_nodes_fields_poll),
NodeItem("GeometryNodeAttributeStatistic", poll=geometry_nodes_fields_poll),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
NodeItem("ShaderNodeMixRGB"),
NodeItem("ShaderNodeRGBCurve"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
]),
GeometryNodeCategory("GEO_CURVE", "Curve", items=[
NodeItem("GeometryNodeLegacyCurveSubdivide", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyCurveReverse", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyCurveSplineType", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyCurveSetHandles", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyCurveSelectHandles", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyMeshToCurve", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeCurveToMesh"),
NodeItem("GeometryNodeCurveResample"),
NodeItem("GeometryNodeCurveToPoints"),
NodeItem("GeometryNodeCurveEndpoints"),
NodeItem("GeometryNodeCurveFill"),
NodeItem("GeometryNodeCurveTrim"),
NodeItem("GeometryNodeCurveLength"),
NodeItem("GeometryNodeInputTangent", poll=geometry_nodes_fields_poll),
NodeItem("GeometryNodeCurveSample", poll=geometry_nodes_fields_poll),
]),
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
NodeItem("GeometryNodeCurvePrimitiveLine"),
NodeItem("GeometryNodeCurvePrimitiveCircle"),
NodeItem("GeometryNodeCurveStar"),
NodeItem("GeometryNodeCurveSpiral"),
NodeItem("GeometryNodeCurveQuadraticBezier"),
NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
NodeItem("GeometryNodeLegacyDeleteGeometry", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyRaycast", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeBoundBox"),
NodeItem("GeometryNodeConvexHull"),
NodeItem("GeometryNodeTransform"),
NodeItem("GeometryNodeJoinGeometry"),
NodeItem("GeometryNodeSeparateComponents"),
NodeItem("GeometryNodeSetPosition", poll=geometry_nodes_fields_poll),
NodeItem("GeometryNodeRealizeInstances", poll=geometry_nodes_fields_poll),
]),
GeometryNodeCategory("GEO_INPUT", "Input", items=[
NodeItem("GeometryNodeObjectInfo"),
NodeItem("GeometryNodeCollectionInfo"),
NodeItem("FunctionNodeRandomFloat"),
NodeItem("ShaderNodeValue"),
NodeItem("FunctionNodeInputString"),
NodeItem("FunctionNodeInputVector"),
NodeItem("GeometryNodeInputMaterial"),
NodeItem("GeometryNodeIsViewport"),
NodeItem("GeometryNodeInputPosition", poll=geometry_nodes_fields_poll),
NodeItem("GeometryNodeInputIndex", poll=geometry_nodes_fields_poll),
NodeItem("GeometryNodeInputNormal", poll=geometry_nodes_fields_poll),
]),
GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
NodeItem("GeometryNodeLegacyMaterialAssign", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacySelectByMaterial", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeMaterialAssign", poll=geometry_nodes_fields_poll),
NodeItem("GeometryNodeMaterialSelection", poll=geometry_nodes_fields_poll),
NodeItem("GeometryNodeMaterialReplace"),
]),
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
NodeItem("GeometryNodeBoolean"),
NodeItem("GeometryNodeTriangulate"),
NodeItem("GeometryNodeEdgeSplit"),
NodeItem("GeometryNodeSubdivisionSurface"),
NodeItem("GeometryNodeMeshSubdivide"),
]),
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
NodeItem("GeometryNodeMeshCircle"),
NodeItem("GeometryNodeMeshCone"),
NodeItem("GeometryNodeMeshCube"),
NodeItem("GeometryNodeMeshCylinder"),
NodeItem("GeometryNodeMeshGrid"),
NodeItem("GeometryNodeMeshIcoSphere"),
NodeItem("GeometryNodeMeshLine"),
NodeItem("GeometryNodeMeshUVSphere"),
]),
GeometryNodeCategory("GEO_POINT", "Point", items=[
NodeItem("GeometryNodeLegacyPointDistribute", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyPointInstance", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyPointSeparate", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyPointScale", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyPointTranslate", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyRotatePoints", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeLegacyAlignRotationToVector", poll=geometry_nodes_fields_legacy_poll),
]),
GeometryNodeCategory("GEO_TEXT", "Text", items=[
NodeItem("FunctionNodeStringLength"),
NodeItem("FunctionNodeStringSubstring"),
NodeItem("FunctionNodeValueToString"),
NodeItem("GeometryNodeStringJoin"),
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
NodeItem("ShaderNodeMapRange"),
NodeItem("ShaderNodeClamp"),
NodeItem("ShaderNodeMath"),
NodeItem("FunctionNodeBooleanMath"),
NodeItem("FunctionNodeFloatCompare"),
NodeItem("FunctionNodeFloatToInt"),
NodeItem("GeometryNodeSwitch"),
]),
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexNoise", poll=geometry_nodes_fields_poll),
]),
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
NodeItem("ShaderNodeVectorCurve"),
NodeItem("ShaderNodeSeparateXYZ"),
NodeItem("ShaderNodeCombineXYZ"),
NodeItem("ShaderNodeVectorMath"),
NodeItem("ShaderNodeVectorRotate"),
]),
GeometryNodeCategory("GEO_OUTPUT", "Output", items=[
NodeItem("GeometryNodeViewer"),
]),
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
NodeItem("GeometryNodeLegacyPointsToVolume", poll=geometry_nodes_fields_legacy_poll),
NodeItem("GeometryNodeVolumeToMesh"),
]),
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
]),
]
def register():
nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
def unregister():
nodeitems_utils.unregister_node_categories('SHADER')
nodeitems_utils.unregister_node_categories('COMPOSITING')
nodeitems_utils.unregister_node_categories('TEXTURE')
nodeitems_utils.unregister_node_categories('GEOMETRY')
if __name__ == "__main__":
register()