Recently we have decided to avoid fancier versioning for nodes with string inputs for attribute names when updating the attribute workflow for 3.0. In that case we would just duplicate any node that will have an updated version to work with fields. We want to be able to use the "proper" ID names for the new versions of the nodes though, so this patch adds "Legacy" to the IDs of all nodes that will be replaced in 3.0. This commit also removes the nodes from the add menu when the fields experimental preference is enabled, in order to make it clear what has been updated and what hasn't. Nodes in the "Maybe" categories in versioning_300.c can be renamed later if necessary. For now it's probably better to be conservative, and to keep the list complete. Differential Revision: https://developer.blender.org/D12420
643 lines
26 KiB
Python
643 lines
26 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
import nodeitems_utils
|
|
from nodeitems_utils import (
|
|
NodeCategory,
|
|
NodeItem,
|
|
NodeItemCustom,
|
|
)
|
|
|
|
|
|
# Subclasses for standard node types
|
|
|
|
class SortedNodeCategory(NodeCategory):
|
|
def __init__(self, identifier, name, description="", items=None):
|
|
# for builtin nodes the convention is to sort by name
|
|
if isinstance(items, list):
|
|
items = sorted(items, key=lambda item: item.label.lower())
|
|
|
|
super().__init__(identifier, name, description=description, items=items)
|
|
|
|
|
|
class CompositorNodeCategory(SortedNodeCategory):
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.space_data.type == 'NODE_EDITOR' and
|
|
context.space_data.tree_type == 'CompositorNodeTree')
|
|
|
|
|
|
class ShaderNodeCategory(SortedNodeCategory):
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.space_data.type == 'NODE_EDITOR' and
|
|
context.space_data.tree_type == 'ShaderNodeTree')
|
|
|
|
|
|
class TextureNodeCategory(SortedNodeCategory):
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.space_data.type == 'NODE_EDITOR' and
|
|
context.space_data.tree_type == 'TextureNodeTree')
|
|
|
|
|
|
class GeometryNodeCategory(SortedNodeCategory):
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.space_data.type == 'NODE_EDITOR' and
|
|
context.space_data.tree_type == 'GeometryNodeTree')
|
|
|
|
|
|
# menu entry for node group tools
|
|
def group_tools_draw(self, layout, _context):
|
|
layout.operator("node.group_make")
|
|
layout.operator("node.group_ungroup")
|
|
layout.separator()
|
|
|
|
|
|
# maps node tree type to group node type
|
|
node_tree_group_type = {
|
|
'CompositorNodeTree': 'CompositorNodeGroup',
|
|
'ShaderNodeTree': 'ShaderNodeGroup',
|
|
'TextureNodeTree': 'TextureNodeGroup',
|
|
'GeometryNodeTree': 'GeometryNodeGroup',
|
|
}
|
|
|
|
|
|
# generic node group items generator for shader, compositor, geometry and texture node groups
|
|
def node_group_items(context):
|
|
if context is None:
|
|
return
|
|
space = context.space_data
|
|
if not space:
|
|
return
|
|
ntree = space.edit_tree
|
|
if not ntree:
|
|
return
|
|
|
|
yield NodeItemCustom(draw=group_tools_draw)
|
|
|
|
yield NodeItem("NodeGroupInput", poll=group_input_output_item_poll)
|
|
yield NodeItem("NodeGroupOutput", poll=group_input_output_item_poll)
|
|
|
|
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
|
|
|
|
def contains_group(nodetree, group):
|
|
if nodetree == group:
|
|
return True
|
|
else:
|
|
for node in nodetree.nodes:
|
|
if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None:
|
|
if contains_group(node.node_tree, group):
|
|
return True
|
|
return False
|
|
|
|
for group in context.blend_data.node_groups:
|
|
if group.bl_idname != ntree.bl_idname:
|
|
continue
|
|
# filter out recursive groups
|
|
if contains_group(group, ntree):
|
|
continue
|
|
# filter out hidden nodetrees
|
|
if group.name.startswith('.'):
|
|
continue
|
|
yield NodeItem(node_tree_group_type[group.bl_idname],
|
|
label=group.name,
|
|
settings={"node_tree": "bpy.data.node_groups[%r]" % group.name})
|
|
|
|
|
|
# only show input/output nodes inside node groups
|
|
def group_input_output_item_poll(context):
|
|
space = context.space_data
|
|
if space.edit_tree in bpy.data.node_groups.values():
|
|
return True
|
|
return False
|
|
|
|
|
|
# only show input/output nodes when editing line style node trees
|
|
def line_style_shader_nodes_poll(context):
|
|
snode = context.space_data
|
|
return (snode.tree_type == 'ShaderNodeTree' and
|
|
snode.shader_type == 'LINESTYLE')
|
|
|
|
|
|
# only show nodes working in world node trees
|
|
def world_shader_nodes_poll(context):
|
|
snode = context.space_data
|
|
return (snode.tree_type == 'ShaderNodeTree' and
|
|
snode.shader_type == 'WORLD')
|
|
|
|
|
|
# only show nodes working in object node trees
|
|
def object_shader_nodes_poll(context):
|
|
snode = context.space_data
|
|
return (snode.tree_type == 'ShaderNodeTree' and
|
|
snode.shader_type == 'OBJECT')
|
|
|
|
|
|
def cycles_shader_nodes_poll(context):
|
|
return context.engine == 'CYCLES'
|
|
|
|
|
|
def eevee_shader_nodes_poll(context):
|
|
return context.engine == 'BLENDER_EEVEE'
|
|
|
|
|
|
def eevee_cycles_shader_nodes_poll(context):
|
|
return (cycles_shader_nodes_poll(context) or
|
|
eevee_shader_nodes_poll(context))
|
|
|
|
|
|
def object_cycles_shader_nodes_poll(context):
|
|
return (object_shader_nodes_poll(context) and
|
|
cycles_shader_nodes_poll(context))
|
|
|
|
|
|
def object_eevee_shader_nodes_poll(context):
|
|
return (object_shader_nodes_poll(context) and
|
|
eevee_shader_nodes_poll(context))
|
|
|
|
|
|
def object_eevee_cycles_shader_nodes_poll(context):
|
|
return (object_shader_nodes_poll(context) and
|
|
eevee_cycles_shader_nodes_poll(context))
|
|
|
|
|
|
def geometry_nodes_fields_poll(context):
|
|
return context.preferences.experimental.use_geometry_nodes_fields
|
|
|
|
def geometry_nodes_fields_legacy_poll(context):
|
|
return not context.preferences.experimental.use_geometry_nodes_fields
|
|
|
|
|
|
# All standard node categories currently used in nodes.
|
|
|
|
shader_node_categories = [
|
|
# Shader Nodes (Cycles and Eevee)
|
|
ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[
|
|
NodeItem("ShaderNodeTexCoord"),
|
|
NodeItem("ShaderNodeAttribute"),
|
|
NodeItem("ShaderNodeLightPath"),
|
|
NodeItem("ShaderNodeFresnel"),
|
|
NodeItem("ShaderNodeLayerWeight"),
|
|
NodeItem("ShaderNodeRGB"),
|
|
NodeItem("ShaderNodeValue"),
|
|
NodeItem("ShaderNodeTangent"),
|
|
NodeItem("ShaderNodeNewGeometry"),
|
|
NodeItem("ShaderNodeWireframe"),
|
|
NodeItem("ShaderNodeBevel"),
|
|
NodeItem("ShaderNodeAmbientOcclusion"),
|
|
NodeItem("ShaderNodeObjectInfo"),
|
|
NodeItem("ShaderNodeHairInfo"),
|
|
NodeItem("ShaderNodeVolumeInfo"),
|
|
NodeItem("ShaderNodeParticleInfo"),
|
|
NodeItem("ShaderNodeCameraData"),
|
|
NodeItem("ShaderNodeUVMap"),
|
|
NodeItem("ShaderNodeVertexColor"),
|
|
NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
|
|
NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeOutputAOV"),
|
|
NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
|
|
NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
|
|
NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
|
|
NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
|
|
NodeItem("ShaderNodeVolumePrincipled"),
|
|
NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
|
|
NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
|
|
NodeItem("ShaderNodeTexImage"),
|
|
NodeItem("ShaderNodeTexEnvironment"),
|
|
NodeItem("ShaderNodeTexSky"),
|
|
NodeItem("ShaderNodeTexNoise"),
|
|
NodeItem("ShaderNodeTexWave"),
|
|
NodeItem("ShaderNodeTexVoronoi"),
|
|
NodeItem("ShaderNodeTexMusgrave"),
|
|
NodeItem("ShaderNodeTexGradient"),
|
|
NodeItem("ShaderNodeTexMagic"),
|
|
NodeItem("ShaderNodeTexChecker"),
|
|
NodeItem("ShaderNodeTexBrick"),
|
|
NodeItem("ShaderNodeTexPointDensity"),
|
|
NodeItem("ShaderNodeTexIES"),
|
|
NodeItem("ShaderNodeTexWhiteNoise"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
|
|
NodeItem("ShaderNodeMixRGB"),
|
|
NodeItem("ShaderNodeRGBCurve"),
|
|
NodeItem("ShaderNodeInvert"),
|
|
NodeItem("ShaderNodeLightFalloff"),
|
|
NodeItem("ShaderNodeHueSaturation"),
|
|
NodeItem("ShaderNodeGamma"),
|
|
NodeItem("ShaderNodeBrightContrast"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
|
|
NodeItem("ShaderNodeMapping"),
|
|
NodeItem("ShaderNodeBump"),
|
|
NodeItem("ShaderNodeDisplacement"),
|
|
NodeItem("ShaderNodeVectorDisplacement"),
|
|
NodeItem("ShaderNodeNormalMap"),
|
|
NodeItem("ShaderNodeNormal"),
|
|
NodeItem("ShaderNodeVectorCurve"),
|
|
NodeItem("ShaderNodeVectorRotate"),
|
|
NodeItem("ShaderNodeVectorTransform"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
|
|
NodeItem("ShaderNodeMapRange"),
|
|
NodeItem("ShaderNodeClamp"),
|
|
NodeItem("ShaderNodeMath"),
|
|
NodeItem("ShaderNodeValToRGB"),
|
|
NodeItem("ShaderNodeRGBToBW"),
|
|
NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll),
|
|
NodeItem("ShaderNodeVectorMath"),
|
|
NodeItem("ShaderNodeSeparateRGB"),
|
|
NodeItem("ShaderNodeCombineRGB"),
|
|
NodeItem("ShaderNodeSeparateXYZ"),
|
|
NodeItem("ShaderNodeCombineXYZ"),
|
|
NodeItem("ShaderNodeSeparateHSV"),
|
|
NodeItem("ShaderNodeCombineHSV"),
|
|
NodeItem("ShaderNodeWavelength"),
|
|
NodeItem("ShaderNodeBlackbody"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[
|
|
NodeItem("ShaderNodeScript"),
|
|
]),
|
|
ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
|
|
ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
compositor_node_categories = [
|
|
# Compositor Nodes
|
|
CompositorNodeCategory("CMP_INPUT", "Input", items=[
|
|
NodeItem("CompositorNodeRLayers"),
|
|
NodeItem("CompositorNodeImage"),
|
|
NodeItem("CompositorNodeMovieClip"),
|
|
NodeItem("CompositorNodeMask"),
|
|
NodeItem("CompositorNodeRGB"),
|
|
NodeItem("CompositorNodeValue"),
|
|
NodeItem("CompositorNodeTexture"),
|
|
NodeItem("CompositorNodeBokehImage"),
|
|
NodeItem("CompositorNodeTime"),
|
|
NodeItem("CompositorNodeTrackPos"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
|
|
NodeItem("CompositorNodeComposite"),
|
|
NodeItem("CompositorNodeViewer"),
|
|
NodeItem("CompositorNodeSplitViewer"),
|
|
NodeItem("CompositorNodeOutputFile"),
|
|
NodeItem("CompositorNodeLevels"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_COLOR", "Color", items=[
|
|
NodeItem("CompositorNodeMixRGB"),
|
|
NodeItem("CompositorNodeAlphaOver"),
|
|
NodeItem("CompositorNodeInvert"),
|
|
NodeItem("CompositorNodeCurveRGB"),
|
|
NodeItem("CompositorNodeHueSat"),
|
|
NodeItem("CompositorNodeColorBalance"),
|
|
NodeItem("CompositorNodeHueCorrect"),
|
|
NodeItem("CompositorNodeBrightContrast"),
|
|
NodeItem("CompositorNodeGamma"),
|
|
NodeItem("CompositorNodeExposure"),
|
|
NodeItem("CompositorNodeColorCorrection"),
|
|
NodeItem("CompositorNodePosterize"),
|
|
NodeItem("CompositorNodeTonemap"),
|
|
NodeItem("CompositorNodeZcombine"),
|
|
]),
|
|
CompositorNodeCategory("CMP_CONVERTOR", "Converter", items=[
|
|
NodeItem("CompositorNodeMath"),
|
|
NodeItem("CompositorNodeValToRGB"),
|
|
NodeItem("CompositorNodeSetAlpha"),
|
|
NodeItem("CompositorNodePremulKey"),
|
|
NodeItem("CompositorNodeIDMask"),
|
|
NodeItem("CompositorNodeRGBToBW"),
|
|
NodeItem("CompositorNodeSepRGBA"),
|
|
NodeItem("CompositorNodeCombRGBA"),
|
|
NodeItem("CompositorNodeSepHSVA"),
|
|
NodeItem("CompositorNodeCombHSVA"),
|
|
NodeItem("CompositorNodeSepYUVA"),
|
|
NodeItem("CompositorNodeCombYUVA"),
|
|
NodeItem("CompositorNodeSepYCCA"),
|
|
NodeItem("CompositorNodeCombYCCA"),
|
|
NodeItem("CompositorNodeSwitchView"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[
|
|
NodeItem("CompositorNodeBlur"),
|
|
NodeItem("CompositorNodeBilateralblur"),
|
|
NodeItem("CompositorNodeDilateErode"),
|
|
NodeItem("CompositorNodeDespeckle"),
|
|
NodeItem("CompositorNodeFilter"),
|
|
NodeItem("CompositorNodeBokehBlur"),
|
|
NodeItem("CompositorNodeVecBlur"),
|
|
NodeItem("CompositorNodeDefocus"),
|
|
NodeItem("CompositorNodeGlare"),
|
|
NodeItem("CompositorNodeInpaint"),
|
|
NodeItem("CompositorNodeDBlur"),
|
|
NodeItem("CompositorNodePixelate"),
|
|
NodeItem("CompositorNodeSunBeams"),
|
|
NodeItem("CompositorNodeDenoise"),
|
|
NodeItem("CompositorNodeAntiAliasing"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[
|
|
NodeItem("CompositorNodeNormal"),
|
|
NodeItem("CompositorNodeMapValue"),
|
|
NodeItem("CompositorNodeMapRange"),
|
|
NodeItem("CompositorNodeNormalize"),
|
|
NodeItem("CompositorNodeCurveVec"),
|
|
]),
|
|
CompositorNodeCategory("CMP_MATTE", "Matte", items=[
|
|
NodeItem("CompositorNodeKeying"),
|
|
NodeItem("CompositorNodeKeyingScreen"),
|
|
NodeItem("CompositorNodeChannelMatte"),
|
|
NodeItem("CompositorNodeColorSpill"),
|
|
NodeItem("CompositorNodeBoxMask"),
|
|
NodeItem("CompositorNodeEllipseMask"),
|
|
NodeItem("CompositorNodeLumaMatte"),
|
|
NodeItem("CompositorNodeDiffMatte"),
|
|
NodeItem("CompositorNodeDistanceMatte"),
|
|
NodeItem("CompositorNodeChromaMatte"),
|
|
NodeItem("CompositorNodeColorMatte"),
|
|
NodeItem("CompositorNodeDoubleEdgeMask"),
|
|
NodeItem("CompositorNodeCryptomatte"),
|
|
NodeItem("CompositorNodeCryptomatteV2"),
|
|
]),
|
|
CompositorNodeCategory("CMP_DISTORT", "Distort", items=[
|
|
NodeItem("CompositorNodeScale"),
|
|
NodeItem("CompositorNodeLensdist"),
|
|
NodeItem("CompositorNodeMovieDistortion"),
|
|
NodeItem("CompositorNodeTranslate"),
|
|
NodeItem("CompositorNodeRotate"),
|
|
NodeItem("CompositorNodeFlip"),
|
|
NodeItem("CompositorNodeCrop"),
|
|
NodeItem("CompositorNodeDisplace"),
|
|
NodeItem("CompositorNodeMapUV"),
|
|
NodeItem("CompositorNodeTransform"),
|
|
NodeItem("CompositorNodeStabilize"),
|
|
NodeItem("CompositorNodePlaneTrackDeform"),
|
|
NodeItem("CompositorNodeCornerPin"),
|
|
]),
|
|
CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
|
|
CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
NodeItem("CompositorNodeSwitch"),
|
|
]),
|
|
]
|
|
|
|
texture_node_categories = [
|
|
# Texture Nodes
|
|
TextureNodeCategory("TEX_INPUT", "Input", items=[
|
|
NodeItem("TextureNodeCurveTime"),
|
|
NodeItem("TextureNodeCoordinates"),
|
|
NodeItem("TextureNodeTexture"),
|
|
NodeItem("TextureNodeImage"),
|
|
]),
|
|
TextureNodeCategory("TEX_OUTPUT", "Output", items=[
|
|
NodeItem("TextureNodeOutput"),
|
|
NodeItem("TextureNodeViewer"),
|
|
]),
|
|
TextureNodeCategory("TEX_OP_COLOR", "Color", items=[
|
|
NodeItem("TextureNodeMixRGB"),
|
|
NodeItem("TextureNodeCurveRGB"),
|
|
NodeItem("TextureNodeInvert"),
|
|
NodeItem("TextureNodeHueSaturation"),
|
|
NodeItem("TextureNodeCompose"),
|
|
NodeItem("TextureNodeDecompose"),
|
|
]),
|
|
TextureNodeCategory("TEX_PATTERN", "Pattern", items=[
|
|
NodeItem("TextureNodeChecker"),
|
|
NodeItem("TextureNodeBricks"),
|
|
]),
|
|
TextureNodeCategory("TEX_TEXTURE", "Textures", items=[
|
|
NodeItem("TextureNodeTexNoise"),
|
|
NodeItem("TextureNodeTexDistNoise"),
|
|
NodeItem("TextureNodeTexClouds"),
|
|
NodeItem("TextureNodeTexBlend"),
|
|
NodeItem("TextureNodeTexVoronoi"),
|
|
NodeItem("TextureNodeTexMagic"),
|
|
NodeItem("TextureNodeTexMarble"),
|
|
NodeItem("TextureNodeTexWood"),
|
|
NodeItem("TextureNodeTexMusgrave"),
|
|
NodeItem("TextureNodeTexStucci"),
|
|
]),
|
|
TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[
|
|
NodeItem("TextureNodeMath"),
|
|
NodeItem("TextureNodeValToRGB"),
|
|
NodeItem("TextureNodeRGBToBW"),
|
|
NodeItem("TextureNodeValToNor"),
|
|
NodeItem("TextureNodeDistance"),
|
|
]),
|
|
TextureNodeCategory("TEX_DISTORT", "Distort", items=[
|
|
NodeItem("TextureNodeScale"),
|
|
NodeItem("TextureNodeTranslate"),
|
|
NodeItem("TextureNodeRotate"),
|
|
NodeItem("TextureNodeAt"),
|
|
]),
|
|
TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
|
|
TextureNodeCategory("TEX_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
geometry_node_categories = [
|
|
# Geometry Nodes
|
|
GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[
|
|
NodeItem("GeometryNodeLegacyAttributeRandomize", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeMath", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeClamp", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeCompare", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeConvert", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeCurveMap", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeFill", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeMix", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeProximity", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeColorRamp", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeVectorMath", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeVectorRotate", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeSampleTexture", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeCombineXYZ", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeSeparateXYZ", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeMapRange", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeTransfer", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeAttributeRemove"),
|
|
NodeItem("GeometryNodeAttributeCapture", poll=geometry_nodes_fields_poll),
|
|
]),
|
|
GeometryNodeCategory("GEO_COLOR", "Color", items=[
|
|
NodeItem("ShaderNodeMixRGB"),
|
|
NodeItem("ShaderNodeRGBCurve"),
|
|
NodeItem("ShaderNodeValToRGB"),
|
|
NodeItem("ShaderNodeSeparateRGB"),
|
|
NodeItem("ShaderNodeCombineRGB"),
|
|
]),
|
|
GeometryNodeCategory("GEO_CURVE", "Curve", items=[
|
|
NodeItem("GeometryNodeLegacyCurveSubdivide", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyCurveReverse", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyCurveSplineType", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyCurveSetHandles", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyCurveSelectHandles", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyMeshToCurve", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeCurveToMesh"),
|
|
NodeItem("GeometryNodeCurveResample"),
|
|
NodeItem("GeometryNodeCurveToPoints"),
|
|
NodeItem("GeometryNodeCurveEndpoints"),
|
|
NodeItem("GeometryNodeCurveFill"),
|
|
NodeItem("GeometryNodeCurveTrim"),
|
|
NodeItem("GeometryNodeCurveLength"),
|
|
]),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
|
|
NodeItem("GeometryNodeCurvePrimitiveLine"),
|
|
NodeItem("GeometryNodeCurvePrimitiveCircle"),
|
|
NodeItem("GeometryNodeCurveStar"),
|
|
NodeItem("GeometryNodeCurveSpiral"),
|
|
NodeItem("GeometryNodeCurveQuadraticBezier"),
|
|
NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
|
|
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
|
|
NodeItem("GeometryNodeLegacyDeleteGeometry", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyRaycast", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeBoundBox"),
|
|
NodeItem("GeometryNodeConvexHull"),
|
|
NodeItem("GeometryNodeTransform"),
|
|
NodeItem("GeometryNodeJoinGeometry"),
|
|
NodeItem("GeometryNodeSeparateComponents"),
|
|
NodeItem("GeometryNodeSetPosition", poll=geometry_nodes_fields_poll),
|
|
]),
|
|
GeometryNodeCategory("GEO_INPUT", "Input", items=[
|
|
NodeItem("GeometryNodeObjectInfo"),
|
|
NodeItem("GeometryNodeCollectionInfo"),
|
|
NodeItem("FunctionNodeRandomFloat"),
|
|
NodeItem("ShaderNodeValue"),
|
|
NodeItem("FunctionNodeInputString"),
|
|
NodeItem("FunctionNodeInputVector"),
|
|
NodeItem("GeometryNodeInputMaterial"),
|
|
NodeItem("GeometryNodeIsViewport"),
|
|
NodeItem("GeometryNodeInputPosition", poll=geometry_nodes_fields_poll),
|
|
NodeItem("GeometryNodeInputIndex", poll=geometry_nodes_fields_poll),
|
|
NodeItem("GeometryNodeInputNormal", poll=geometry_nodes_fields_poll),
|
|
]),
|
|
GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
|
|
NodeItem("GeometryNodeLegacyMaterialAssign", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacySelectByMaterial", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeMaterialReplace"),
|
|
]),
|
|
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
|
|
NodeItem("GeometryNodeBoolean"),
|
|
NodeItem("GeometryNodeTriangulate"),
|
|
NodeItem("GeometryNodeEdgeSplit"),
|
|
NodeItem("GeometryNodeSubdivisionSurface"),
|
|
NodeItem("GeometryNodeMeshSubdivide"),
|
|
]),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
|
|
NodeItem("GeometryNodeMeshCircle"),
|
|
NodeItem("GeometryNodeMeshCone"),
|
|
NodeItem("GeometryNodeMeshCube"),
|
|
NodeItem("GeometryNodeMeshCylinder"),
|
|
NodeItem("GeometryNodeMeshGrid"),
|
|
NodeItem("GeometryNodeMeshIcoSphere"),
|
|
NodeItem("GeometryNodeMeshLine"),
|
|
NodeItem("GeometryNodeMeshUVSphere"),
|
|
]),
|
|
GeometryNodeCategory("GEO_POINT", "Point", items=[
|
|
NodeItem("GeometryNodeLegacyPointDistribute", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyPointInstance", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyPointSeparate", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyPointScale", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyPointTranslate", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyRotatePoints", poll=geometry_nodes_fields_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAlignRotationToVector", poll=geometry_nodes_fields_legacy_poll),
|
|
]),
|
|
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
|
|
NodeItem("ShaderNodeMapRange"),
|
|
NodeItem("ShaderNodeClamp"),
|
|
NodeItem("ShaderNodeMath"),
|
|
NodeItem("FunctionNodeBooleanMath"),
|
|
NodeItem("FunctionNodeFloatCompare"),
|
|
NodeItem("FunctionNodeFloatToInt"),
|
|
NodeItem("GeometryNodeSwitch"),
|
|
]),
|
|
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
|
|
NodeItem("ShaderNodeVectorCurve"),
|
|
NodeItem("ShaderNodeSeparateXYZ"),
|
|
NodeItem("ShaderNodeCombineXYZ"),
|
|
NodeItem("ShaderNodeVectorMath"),
|
|
NodeItem("ShaderNodeVectorRotate"),
|
|
]),
|
|
GeometryNodeCategory("GEO_OUTPUT", "Output", items=[
|
|
NodeItem("GeometryNodeViewer"),
|
|
]),
|
|
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
|
|
NodeItem("GeometryNodeLegacyPointsToVolume", poll=geometry_nodes_fields_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeVolumeToMesh"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
|
|
GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
|
|
def register():
|
|
nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
|
|
nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
|
|
nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
|
|
nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
|
|
|
|
|
|
def unregister():
|
|
nodeitems_utils.unregister_node_categories('SHADER')
|
|
nodeitems_utils.unregister_node_categories('COMPOSITING')
|
|
nodeitems_utils.unregister_node_categories('TEXTURE')
|
|
nodeitems_utils.unregister_node_categories('GEOMETRY')
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|