This commit adds an updated version of the old attribute transfer node. It works like a function node, so it works in the context of a geometry, with a simple data output. The "Nearest" mode finds the nearest element of the specified domain on the target geometry and copies the value directly from the target input. The "Nearest Face Interpolated" finds the nearest point on anywhere on the surface of the target mesh and linearly interpolates the value on the target from the face's corners. The node also has a new "Index" mode, which can pick data from specific indices on the target geometry. The implicit default is to do a simple copy from the target geometry, but any indices could be used. It is also possible to use a single value for the index to to retrieve a single value from an attribute at a certain index. Differential Revision: https://developer.blender.org/D12785
776 lines
31 KiB
Python
776 lines
31 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import nodeitems_utils
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from nodeitems_utils import (
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NodeCategory,
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NodeItem,
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NodeItemCustom,
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)
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# Subclasses for standard node types
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class SortedNodeCategory(NodeCategory):
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def __init__(self, identifier, name, description="", items=None):
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# for builtin nodes the convention is to sort by name
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if isinstance(items, list):
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items = sorted(items, key=lambda item: item.label.lower())
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super().__init__(identifier, name, description=description, items=items)
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class CompositorNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'CompositorNodeTree')
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class ShaderNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'ShaderNodeTree')
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class TextureNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'TextureNodeTree')
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class GeometryNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'GeometryNodeTree')
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# menu entry for node group tools
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def group_tools_draw(self, layout, _context):
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layout.operator("node.group_make")
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layout.operator("node.group_ungroup")
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layout.separator()
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# maps node tree type to group node type
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node_tree_group_type = {
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'CompositorNodeTree': 'CompositorNodeGroup',
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'ShaderNodeTree': 'ShaderNodeGroup',
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'TextureNodeTree': 'TextureNodeGroup',
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'GeometryNodeTree': 'GeometryNodeGroup',
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}
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# Custom Menu for Geometry Node Curves
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def curve_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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if not space.edit_tree:
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return
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if geometry_nodes_legacy_poll(context):
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yield NodeItem("GeometryNodeLegacyCurveEndpoints")
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yield NodeItem("GeometryNodeLegacyCurveReverse")
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yield NodeItem("GeometryNodeLegacyCurveSubdivide")
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yield NodeItem("GeometryNodeLegacyCurveToPoints")
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yield NodeItem("GeometryNodeLegacyMeshToCurve")
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yield NodeItem("GeometryNodeLegacyCurveSelectHandles")
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yield NodeItem("GeometryNodeLegacyCurveSetHandles")
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yield NodeItem("GeometryNodeLegacyCurveSplineType")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeCurveLength")
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yield NodeItem("GeometryNodeCurveToMesh")
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yield NodeItem("GeometryNodeFillCurve")
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yield NodeItem("GeometryNodeFilletCurve")
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yield NodeItem("GeometryNodeResampleCurve")
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yield NodeItem("GeometryNodeReverseCurve")
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yield NodeItem("GeometryNodeSampleCurve")
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yield NodeItem("GeometryNodeSubdivideCurve")
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yield NodeItem("GeometryNodeTrimCurve")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputCurveHandlePositions")
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yield NodeItem("GeometryNodeCurveParameter")
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yield NodeItem("GeometryNodeInputTangent")
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yield NodeItem("GeometryNodeInputCurveTilt")
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yield NodeItem("GeometryNodeCurveHandleTypeSelection")
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yield NodeItem("GeometryNodeInputSplineCyclic")
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yield NodeItem("GeometryNodeSplineLength")
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yield NodeItem("GeometryNodeInputSplineResolution")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetCurveRadius")
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yield NodeItem("GeometryNodeSetCurveTilt")
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yield NodeItem("GeometryNodeSetCurveHandlePositions")
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yield NodeItem("GeometryNodeCurveSetHandles")
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yield NodeItem("GeometryNodeSetSplineCyclic")
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yield NodeItem("GeometryNodeSetSplineResolution")
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yield NodeItem("GeometryNodeCurveSplineType")
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# Custom Menu for Geometry Node Mesh
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def mesh_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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if not space.edit_tree:
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return
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if geometry_nodes_legacy_poll(context):
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yield NodeItem("GeometryNodeLegacyEdgeSplit", poll=geometry_nodes_legacy_poll)
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yield NodeItem("GeometryNodeLegacySubdivisionSurface", poll=geometry_nodes_legacy_poll)
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeMeshBoolean")
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yield NodeItem("GeometryNodeMeshToCurve")
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yield NodeItem("GeometryNodeMeshToPoints")
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yield NodeItem("GeometryNodeSplitEdges")
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yield NodeItem("GeometryNodeSubdivideMesh")
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yield NodeItem("GeometryNodeTriangulate")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputShadeSmooth")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetShadeSmooth")
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# Custom Menu for Geometry Node Input Nodes
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def geometry_input_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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if not space.edit_tree:
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return
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if geometry_nodes_legacy_poll(context):
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yield NodeItem("FunctionNodeLegacyRandomFloat"),
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeCollectionInfo")
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yield NodeItem("FunctionNodeInputColor")
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yield NodeItem("GeometryNodeIsViewport")
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yield NodeItem("GeometryNodeInputMaterial")
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yield NodeItem("GeometryNodeObjectInfo")
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yield NodeItem("FunctionNodeInputString")
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yield NodeItem("ShaderNodeValue")
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yield NodeItem("FunctionNodeInputVector")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputIndex")
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yield NodeItem("GeometryNodeInputNormal")
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yield NodeItem("GeometryNodeInputPosition")
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yield NodeItem("GeometryNodeInputRadius")
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# Custom Menu for Material Nodes
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def geometry_material_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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if not space.edit_tree:
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return
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if geometry_nodes_legacy_poll(context):
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yield NodeItem("GeometryNodeLegacyMaterialAssign")
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yield NodeItem("GeometryNodeLegacySelectByMaterial")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeReplaceMaterial")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputMaterialIndex")
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yield NodeItem("GeometryNodeMaterialSelection")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetMaterial")
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yield NodeItem("GeometryNodeSetMaterialIndex")
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# Custom Menu for Geometry Node Points
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def point_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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if not space.edit_tree:
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return
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if geometry_nodes_legacy_poll(context):
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yield NodeItem("GeometryNodeLegacyAlignRotationToVector", poll=geometry_nodes_legacy_poll)
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yield NodeItem("GeometryNodeLegacyPointDistribute", poll=geometry_nodes_legacy_poll)
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yield NodeItem("GeometryNodeLegacyPointInstance", poll=geometry_nodes_legacy_poll)
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yield NodeItem("GeometryNodeLegacyPointScale", poll=geometry_nodes_legacy_poll)
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yield NodeItem("GeometryNodeLegacyPointSeparate", poll=geometry_nodes_legacy_poll)
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yield NodeItem("GeometryNodeLegacyPointTranslate", poll=geometry_nodes_legacy_poll)
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yield NodeItem("GeometryNodeLegacyRotatePoints", poll=geometry_nodes_legacy_poll)
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeDistributePointsOnFaces")
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yield NodeItem("GeometryNodePointsToVertices")
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yield NodeItem("GeometryNodePointsToVolume")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetPointRadius")
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# generic node group items generator for shader, compositor, geometry and texture node groups
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def node_group_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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ntree = space.edit_tree
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if not ntree:
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return
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yield NodeItemCustom(draw=group_tools_draw)
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yield NodeItem("NodeGroupInput", poll=group_input_output_item_poll)
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yield NodeItem("NodeGroupOutput", poll=group_input_output_item_poll)
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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def contains_group(nodetree, group):
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if nodetree == group:
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return True
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else:
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for node in nodetree.nodes:
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if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None:
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if contains_group(node.node_tree, group):
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return True
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return False
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for group in context.blend_data.node_groups:
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if group.bl_idname != ntree.bl_idname:
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continue
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# filter out recursive groups
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if contains_group(group, ntree):
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continue
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# filter out hidden nodetrees
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if group.name.startswith('.'):
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continue
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yield NodeItem(node_tree_group_type[group.bl_idname],
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label=group.name,
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settings={"node_tree": "bpy.data.node_groups[%r]" % group.name})
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# only show input/output nodes inside node groups
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def group_input_output_item_poll(context):
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space = context.space_data
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if space.edit_tree in bpy.data.node_groups.values():
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return True
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return False
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# only show input/output nodes when editing line style node trees
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def line_style_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'LINESTYLE')
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# only show nodes working in world node trees
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def world_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'WORLD')
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# only show nodes working in object node trees
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def object_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'OBJECT')
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def cycles_shader_nodes_poll(context):
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return context.engine == 'CYCLES'
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def eevee_shader_nodes_poll(context):
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return context.engine == 'BLENDER_EEVEE'
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def eevee_cycles_shader_nodes_poll(context):
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return (cycles_shader_nodes_poll(context) or
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eevee_shader_nodes_poll(context))
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def object_cycles_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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cycles_shader_nodes_poll(context))
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def object_eevee_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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eevee_shader_nodes_poll(context))
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def object_eevee_cycles_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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eevee_cycles_shader_nodes_poll(context))
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def geometry_nodes_legacy_poll(context):
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return context.preferences.experimental.use_geometry_nodes_legacy
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# All standard node categories currently used in nodes.
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shader_node_categories = [
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# Shader Nodes (Cycles and Eevee)
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ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[
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NodeItem("ShaderNodeTexCoord"),
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NodeItem("ShaderNodeAttribute"),
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NodeItem("ShaderNodeLightPath"),
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NodeItem("ShaderNodeFresnel"),
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NodeItem("ShaderNodeLayerWeight"),
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NodeItem("ShaderNodeRGB"),
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NodeItem("ShaderNodeValue"),
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NodeItem("ShaderNodeTangent"),
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NodeItem("ShaderNodeNewGeometry"),
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NodeItem("ShaderNodeWireframe"),
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NodeItem("ShaderNodeBevel"),
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NodeItem("ShaderNodeAmbientOcclusion"),
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NodeItem("ShaderNodeObjectInfo"),
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NodeItem("ShaderNodeHairInfo"),
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NodeItem("ShaderNodeVolumeInfo"),
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NodeItem("ShaderNodeParticleInfo"),
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NodeItem("ShaderNodeCameraData"),
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NodeItem("ShaderNodeUVMap"),
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NodeItem("ShaderNodeVertexColor"),
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NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
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]),
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ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
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NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeOutputAOV"),
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NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
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NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
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]),
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ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
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NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
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NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumePrincipled"),
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NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
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]),
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ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
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NodeItem("ShaderNodeTexImage"),
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NodeItem("ShaderNodeTexEnvironment"),
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NodeItem("ShaderNodeTexSky"),
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NodeItem("ShaderNodeTexNoise"),
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NodeItem("ShaderNodeTexWave"),
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NodeItem("ShaderNodeTexVoronoi"),
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NodeItem("ShaderNodeTexMusgrave"),
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NodeItem("ShaderNodeTexGradient"),
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NodeItem("ShaderNodeTexMagic"),
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NodeItem("ShaderNodeTexChecker"),
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NodeItem("ShaderNodeTexBrick"),
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NodeItem("ShaderNodeTexPointDensity"),
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NodeItem("ShaderNodeTexIES"),
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NodeItem("ShaderNodeTexWhiteNoise"),
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]),
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ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
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NodeItem("ShaderNodeMixRGB"),
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NodeItem("ShaderNodeRGBCurve"),
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NodeItem("ShaderNodeInvert"),
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NodeItem("ShaderNodeLightFalloff"),
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NodeItem("ShaderNodeHueSaturation"),
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NodeItem("ShaderNodeGamma"),
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NodeItem("ShaderNodeBrightContrast"),
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]),
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ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
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NodeItem("ShaderNodeMapping"),
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NodeItem("ShaderNodeBump"),
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NodeItem("ShaderNodeDisplacement"),
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NodeItem("ShaderNodeVectorDisplacement"),
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NodeItem("ShaderNodeNormalMap"),
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NodeItem("ShaderNodeNormal"),
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NodeItem("ShaderNodeVectorCurve"),
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NodeItem("ShaderNodeVectorRotate"),
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NodeItem("ShaderNodeVectorTransform"),
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]),
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ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeFloatCurve"),
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NodeItem("ShaderNodeClamp"),
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NodeItem("ShaderNodeMath"),
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NodeItem("ShaderNodeValToRGB"),
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NodeItem("ShaderNodeRGBToBW"),
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NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll),
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NodeItem("ShaderNodeVectorMath"),
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NodeItem("ShaderNodeSeparateRGB"),
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NodeItem("ShaderNodeCombineRGB"),
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NodeItem("ShaderNodeSeparateXYZ"),
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NodeItem("ShaderNodeCombineXYZ"),
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NodeItem("ShaderNodeSeparateHSV"),
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NodeItem("ShaderNodeCombineHSV"),
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NodeItem("ShaderNodeWavelength"),
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NodeItem("ShaderNodeBlackbody"),
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]),
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ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[
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NodeItem("ShaderNodeScript"),
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]),
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ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
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ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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]),
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]
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compositor_node_categories = [
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# Compositor Nodes
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CompositorNodeCategory("CMP_INPUT", "Input", items=[
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NodeItem("CompositorNodeRLayers"),
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NodeItem("CompositorNodeImage"),
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NodeItem("CompositorNodeMovieClip"),
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NodeItem("CompositorNodeMask"),
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NodeItem("CompositorNodeRGB"),
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NodeItem("CompositorNodeValue"),
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NodeItem("CompositorNodeTexture"),
|
|
NodeItem("CompositorNodeBokehImage"),
|
|
NodeItem("CompositorNodeTime"),
|
|
NodeItem("CompositorNodeTrackPos"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
|
|
NodeItem("CompositorNodeComposite"),
|
|
NodeItem("CompositorNodeViewer"),
|
|
NodeItem("CompositorNodeSplitViewer"),
|
|
NodeItem("CompositorNodeOutputFile"),
|
|
NodeItem("CompositorNodeLevels"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_COLOR", "Color", items=[
|
|
NodeItem("CompositorNodeMixRGB"),
|
|
NodeItem("CompositorNodeAlphaOver"),
|
|
NodeItem("CompositorNodeInvert"),
|
|
NodeItem("CompositorNodeCurveRGB"),
|
|
NodeItem("CompositorNodeHueSat"),
|
|
NodeItem("CompositorNodeColorBalance"),
|
|
NodeItem("CompositorNodeHueCorrect"),
|
|
NodeItem("CompositorNodeBrightContrast"),
|
|
NodeItem("CompositorNodeGamma"),
|
|
NodeItem("CompositorNodeExposure"),
|
|
NodeItem("CompositorNodeColorCorrection"),
|
|
NodeItem("CompositorNodePosterize"),
|
|
NodeItem("CompositorNodeTonemap"),
|
|
NodeItem("CompositorNodeZcombine"),
|
|
]),
|
|
CompositorNodeCategory("CMP_CONVERTOR", "Converter", items=[
|
|
NodeItem("CompositorNodeMath"),
|
|
NodeItem("CompositorNodeValToRGB"),
|
|
NodeItem("CompositorNodeSetAlpha"),
|
|
NodeItem("CompositorNodePremulKey"),
|
|
NodeItem("CompositorNodeIDMask"),
|
|
NodeItem("CompositorNodeRGBToBW"),
|
|
NodeItem("CompositorNodeSepRGBA"),
|
|
NodeItem("CompositorNodeCombRGBA"),
|
|
NodeItem("CompositorNodeSepHSVA"),
|
|
NodeItem("CompositorNodeCombHSVA"),
|
|
NodeItem("CompositorNodeSepYUVA"),
|
|
NodeItem("CompositorNodeCombYUVA"),
|
|
NodeItem("CompositorNodeSepYCCA"),
|
|
NodeItem("CompositorNodeCombYCCA"),
|
|
NodeItem("CompositorNodeSwitchView"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[
|
|
NodeItem("CompositorNodeBlur"),
|
|
NodeItem("CompositorNodeBilateralblur"),
|
|
NodeItem("CompositorNodeDilateErode"),
|
|
NodeItem("CompositorNodeDespeckle"),
|
|
NodeItem("CompositorNodeFilter"),
|
|
NodeItem("CompositorNodeBokehBlur"),
|
|
NodeItem("CompositorNodeVecBlur"),
|
|
NodeItem("CompositorNodeDefocus"),
|
|
NodeItem("CompositorNodeGlare"),
|
|
NodeItem("CompositorNodeInpaint"),
|
|
NodeItem("CompositorNodeDBlur"),
|
|
NodeItem("CompositorNodePixelate"),
|
|
NodeItem("CompositorNodeSunBeams"),
|
|
NodeItem("CompositorNodeDenoise"),
|
|
NodeItem("CompositorNodeAntiAliasing"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[
|
|
NodeItem("CompositorNodeNormal"),
|
|
NodeItem("CompositorNodeMapValue"),
|
|
NodeItem("CompositorNodeMapRange"),
|
|
NodeItem("CompositorNodeNormalize"),
|
|
NodeItem("CompositorNodeCurveVec"),
|
|
]),
|
|
CompositorNodeCategory("CMP_MATTE", "Matte", items=[
|
|
NodeItem("CompositorNodeKeying"),
|
|
NodeItem("CompositorNodeKeyingScreen"),
|
|
NodeItem("CompositorNodeChannelMatte"),
|
|
NodeItem("CompositorNodeColorSpill"),
|
|
NodeItem("CompositorNodeBoxMask"),
|
|
NodeItem("CompositorNodeEllipseMask"),
|
|
NodeItem("CompositorNodeLumaMatte"),
|
|
NodeItem("CompositorNodeDiffMatte"),
|
|
NodeItem("CompositorNodeDistanceMatte"),
|
|
NodeItem("CompositorNodeChromaMatte"),
|
|
NodeItem("CompositorNodeColorMatte"),
|
|
NodeItem("CompositorNodeDoubleEdgeMask"),
|
|
NodeItem("CompositorNodeCryptomatte"),
|
|
NodeItem("CompositorNodeCryptomatteV2"),
|
|
]),
|
|
CompositorNodeCategory("CMP_DISTORT", "Distort", items=[
|
|
NodeItem("CompositorNodeScale"),
|
|
NodeItem("CompositorNodeLensdist"),
|
|
NodeItem("CompositorNodeMovieDistortion"),
|
|
NodeItem("CompositorNodeTranslate"),
|
|
NodeItem("CompositorNodeRotate"),
|
|
NodeItem("CompositorNodeFlip"),
|
|
NodeItem("CompositorNodeCrop"),
|
|
NodeItem("CompositorNodeDisplace"),
|
|
NodeItem("CompositorNodeMapUV"),
|
|
NodeItem("CompositorNodeTransform"),
|
|
NodeItem("CompositorNodeStabilize"),
|
|
NodeItem("CompositorNodePlaneTrackDeform"),
|
|
NodeItem("CompositorNodeCornerPin"),
|
|
]),
|
|
CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
|
|
CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
NodeItem("CompositorNodeSwitch"),
|
|
]),
|
|
]
|
|
|
|
texture_node_categories = [
|
|
# Texture Nodes
|
|
TextureNodeCategory("TEX_INPUT", "Input", items=[
|
|
NodeItem("TextureNodeCurveTime"),
|
|
NodeItem("TextureNodeCoordinates"),
|
|
NodeItem("TextureNodeTexture"),
|
|
NodeItem("TextureNodeImage"),
|
|
]),
|
|
TextureNodeCategory("TEX_OUTPUT", "Output", items=[
|
|
NodeItem("TextureNodeOutput"),
|
|
NodeItem("TextureNodeViewer"),
|
|
]),
|
|
TextureNodeCategory("TEX_OP_COLOR", "Color", items=[
|
|
NodeItem("TextureNodeMixRGB"),
|
|
NodeItem("TextureNodeCurveRGB"),
|
|
NodeItem("TextureNodeInvert"),
|
|
NodeItem("TextureNodeHueSaturation"),
|
|
NodeItem("TextureNodeCompose"),
|
|
NodeItem("TextureNodeDecompose"),
|
|
]),
|
|
TextureNodeCategory("TEX_PATTERN", "Pattern", items=[
|
|
NodeItem("TextureNodeChecker"),
|
|
NodeItem("TextureNodeBricks"),
|
|
]),
|
|
TextureNodeCategory("TEX_TEXTURE", "Textures", items=[
|
|
NodeItem("TextureNodeTexNoise"),
|
|
NodeItem("TextureNodeTexDistNoise"),
|
|
NodeItem("TextureNodeTexClouds"),
|
|
NodeItem("TextureNodeTexBlend"),
|
|
NodeItem("TextureNodeTexVoronoi"),
|
|
NodeItem("TextureNodeTexMagic"),
|
|
NodeItem("TextureNodeTexMarble"),
|
|
NodeItem("TextureNodeTexWood"),
|
|
NodeItem("TextureNodeTexMusgrave"),
|
|
NodeItem("TextureNodeTexStucci"),
|
|
]),
|
|
TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[
|
|
NodeItem("TextureNodeMath"),
|
|
NodeItem("TextureNodeValToRGB"),
|
|
NodeItem("TextureNodeRGBToBW"),
|
|
NodeItem("TextureNodeValToNor"),
|
|
NodeItem("TextureNodeDistance"),
|
|
]),
|
|
TextureNodeCategory("TEX_DISTORT", "Distort", items=[
|
|
NodeItem("TextureNodeScale"),
|
|
NodeItem("TextureNodeTranslate"),
|
|
NodeItem("TextureNodeRotate"),
|
|
NodeItem("TextureNodeAt"),
|
|
]),
|
|
TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
|
|
TextureNodeCategory("TEX_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
geometry_node_categories = [
|
|
# Geometry Nodes
|
|
GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[
|
|
NodeItem("GeometryNodeLegacyAttributeRandomize", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeMath", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeClamp", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeCompare", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeConvert", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeCurveMap", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeFill", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeMix", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeProximity", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeColorRamp", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeVectorMath", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeVectorRotate", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeSampleTexture", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeCombineXYZ", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeSeparateXYZ", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeMapRange", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyAttributeTransfer", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeAttributeRemove", poll=geometry_nodes_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeCaptureAttribute"),
|
|
NodeItem("GeometryNodeAttributeStatistic"),
|
|
NodeItem("GeometryNodeAttributeTransfer"),
|
|
]),
|
|
GeometryNodeCategory("GEO_COLOR", "Color", items=[
|
|
NodeItem("ShaderNodeMixRGB"),
|
|
NodeItem("ShaderNodeRGBCurve"),
|
|
NodeItem("ShaderNodeValToRGB"),
|
|
NodeItem("ShaderNodeSeparateRGB"),
|
|
NodeItem("ShaderNodeCombineRGB"),
|
|
]),
|
|
GeometryNodeCategory("GEO_CURVE", "Curve", items=curve_node_items),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
|
|
NodeItem("GeometryNodeCurvePrimitiveLine"),
|
|
NodeItem("GeometryNodeCurvePrimitiveCircle"),
|
|
NodeItem("GeometryNodeCurveStar"),
|
|
NodeItem("GeometryNodeCurveSpiral"),
|
|
NodeItem("GeometryNodeCurveQuadraticBezier"),
|
|
NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
|
|
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
|
|
NodeItem("GeometryNodeLegacyDeleteGeometry", poll=geometry_nodes_legacy_poll),
|
|
NodeItem("GeometryNodeLegacyRaycast", poll=geometry_nodes_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeProximity"),
|
|
NodeItem("GeometryNodeBoundBox"),
|
|
NodeItem("GeometryNodeConvexHull"),
|
|
NodeItem("GeometryNodeDeleteGeometry"),
|
|
NodeItem("GeometryNodeTransform"),
|
|
NodeItem("GeometryNodeJoinGeometry"),
|
|
NodeItem("GeometryNodeSeparateComponents"),
|
|
NodeItem("GeometryNodeSeparateGeometry"),
|
|
NodeItem("GeometryNodeSetPosition"),
|
|
]),
|
|
GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items),
|
|
GeometryNodeCategory("GEO_INSTANCE", "Instances", items=[
|
|
NodeItem("GeometryNodeInstanceOnPoints"),
|
|
NodeItem("GeometryNodeRealizeInstances"),
|
|
NodeItem("GeometryNodeRotateInstances"),
|
|
NodeItem("GeometryNodeScaleInstances"),
|
|
NodeItem("GeometryNodeTranslateInstances"),
|
|
]),
|
|
GeometryNodeCategory("GEO_MATERIAL", "Material", items=geometry_material_node_items),
|
|
GeometryNodeCategory("GEO_MESH", "Mesh", items=mesh_node_items),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
|
|
NodeItem("GeometryNodeMeshCircle"),
|
|
NodeItem("GeometryNodeMeshCone"),
|
|
NodeItem("GeometryNodeMeshCube"),
|
|
NodeItem("GeometryNodeMeshCylinder"),
|
|
NodeItem("GeometryNodeMeshGrid"),
|
|
NodeItem("GeometryNodeMeshIcoSphere"),
|
|
NodeItem("GeometryNodeMeshLine"),
|
|
NodeItem("GeometryNodeMeshUVSphere"),
|
|
]),
|
|
GeometryNodeCategory("GEO_OUTPUT", "Output", items=[
|
|
NodeItem("GeometryNodeViewer"),
|
|
]),
|
|
GeometryNodeCategory("GEO_POINT", "Point", items=point_node_items),
|
|
GeometryNodeCategory("GEO_TEXT", "Text", items=[
|
|
NodeItem("FunctionNodeStringLength"),
|
|
NodeItem("FunctionNodeStringSubstring"),
|
|
NodeItem("FunctionNodeValueToString"),
|
|
NodeItem("GeometryNodeStringJoin"),
|
|
NodeItem("FunctionNodeInputSpecialCharacters"),
|
|
NodeItem("GeometryNodeStringToCurves"),
|
|
]),
|
|
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
|
|
NodeItem("ShaderNodeTexGradient"),
|
|
NodeItem("ShaderNodeTexNoise"),
|
|
NodeItem("ShaderNodeTexVoronoi"),
|
|
NodeItem("ShaderNodeTexWhiteNoise"),
|
|
]),
|
|
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
|
|
NodeItem("ShaderNodeMapRange"),
|
|
NodeItem("ShaderNodeFloatCurve"),
|
|
NodeItem("ShaderNodeClamp"),
|
|
NodeItem("ShaderNodeMath"),
|
|
NodeItem("FunctionNodeBooleanMath"),
|
|
NodeItem("FunctionNodeRotateEuler"),
|
|
NodeItem("FunctionNodeCompareFloats"),
|
|
NodeItem("FunctionNodeFloatToInt"),
|
|
NodeItem("GeometryNodeSwitch"),
|
|
NodeItem("FunctionNodeRandomValue"),
|
|
NodeItem("FunctionNodeAlignEulerToVector"),
|
|
]),
|
|
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
|
|
NodeItem("ShaderNodeVectorCurve"),
|
|
NodeItem("ShaderNodeSeparateXYZ"),
|
|
NodeItem("ShaderNodeCombineXYZ"),
|
|
NodeItem("ShaderNodeVectorMath"),
|
|
NodeItem("ShaderNodeVectorRotate"),
|
|
]),
|
|
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
|
|
NodeItem("GeometryNodeLegacyPointsToVolume", poll=geometry_nodes_legacy_poll),
|
|
|
|
NodeItem("GeometryNodeVolumeToMesh"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
|
|
GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
|
|
def register():
|
|
nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
|
|
nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
|
|
nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
|
|
nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
|
|
|
|
|
|
def unregister():
|
|
nodeitems_utils.unregister_node_categories('SHADER')
|
|
nodeitems_utils.unregister_node_categories('COMPOSITING')
|
|
nodeitems_utils.unregister_node_categories('TEXTURE')
|
|
nodeitems_utils.unregister_node_categories('GEOMETRY')
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|