This patch allows connecting wires for object and collection socket types to the "Group Input" node, which exposes them to be adjusted in the modifier. Thanks to @angavrilov's recent work in rB8964c02348f6, it is now possible to edit pointer IDProperties in the interface when they are drawn with `uiItemPointerR`. This patch is composed of a few changes: - Add code to create pointer properties in the modifier settings for object and collection sockets, and also to draw them in the UI. - Also search through the modifier's `IDProperty` settings to find IDs used by the modifier. - Change the setting's UI layout to support the change. Differential Revision: https://developer.blender.org/D10056
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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