Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

195 lines
6.2 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
__all__ = (
"load_image",
)
# limited replacement for BPyImage.comprehensiveImageLoad
def load_image(
imagepath,
dirname="",
place_holder=False,
recursive=False,
ncase_cmp=True,
convert_callback=None,
verbose=False,
relpath=None,
check_existing=False,
force_reload=False,
):
"""
Return an image from the file path with options to search multiple paths
and return a placeholder if its not found.
:arg filepath: The image filename
If a path precedes it, this will be searched as well.
:type filepath: string
:arg dirname: is the directory where the image may be located - any file at
the end will be ignored.
:type dirname: string
:arg place_holder: if True a new place holder image will be created.
this is useful so later you can relink the image to its original data.
:type place_holder: bool
:arg recursive: If True, directories will be recursively searched.
Be careful with this if you have files in your root directory because
it may take a long time.
:type recursive: bool
:arg ncase_cmp: on non windows systems, find the correct case for the file.
:type ncase_cmp: bool
:arg convert_callback: a function that takes an existing path and returns
a new one. Use this when loading image formats blender may not support,
the CONVERT_CALLBACK can take the path for a GIF (for example),
convert it to a PNG and return the PNG's path.
For formats blender can read, simply return the path that is given.
:type convert_callback: function
:arg relpath: If not None, make the file relative to this path.
:type relpath: None or string
:arg check_existing: If true,
returns already loaded image datablock if possible
(based on file path).
:type check_existing: bool
:arg force_reload: If true,
force reloading of image (only useful when `check_existing`
is also enabled).
:type force_reload: bool
:return: an image or None
:rtype: :class:`bpy.types.Image`
"""
import os
import bpy
# -------------------------------------------------------------------------
# Utility Functions
def _image_load_placeholder(path):
name = path
if type(path) is str:
name = name.encode("utf-8", "replace")
name = name.decode("utf-8", "replace")
name = os.path.basename(name)
image = bpy.data.images.new(name, 128, 128)
# allow the path to be resolved later
image.filepath = path
image.source = 'FILE'
return image
def _image_load(path):
import bpy
if convert_callback:
path = convert_callback(path)
# Ensure we're not relying on the 'CWD' to resolve the path.
if not os.path.isabs(path):
path = os.path.abspath(path)
try:
image = bpy.data.images.load(path, check_existing=check_existing)
except RuntimeError:
image = None
if verbose:
if image:
print(" image loaded '%s'" % path)
else:
print(" image load failed '%s'" % path)
# image path has been checked so the path could not be read for some
# reason, so be sure to return a placeholder
if place_holder and image is None:
image = _image_load_placeholder(path)
if image:
if force_reload:
image.reload()
if relpath is not None:
# make relative
from bpy.path import relpath as relpath_fn
# can't always find the relative path
# (between drive letters on windows)
try:
filepath_rel = relpath_fn(path, start=relpath)
except ValueError:
filepath_rel = None
if filepath_rel is not None:
image.filepath_raw = filepath_rel
return image
def _recursive_search(paths, filename_check):
for path in paths:
for dirpath, _dirnames, filenames in os.walk(path):
# skip '.svn'
if dirpath[0] in {".", b'.'}:
continue
for filename in filenames:
if filename_check(filename):
yield os.path.join(dirpath, filename)
# -------------------------------------------------------------------------
imagepath = bpy.path.native_pathsep(imagepath)
if verbose:
print("load_image('%s', '%s', ...)" % (imagepath, dirname))
if os.path.exists(imagepath):
return _image_load(imagepath)
variants = [imagepath]
if dirname:
variants += [
os.path.join(dirname, imagepath),
os.path.join(dirname, bpy.path.basename(imagepath)),
]
for filepath_test in variants:
if ncase_cmp:
ncase_variants = (
filepath_test,
bpy.path.resolve_ncase(filepath_test),
)
else:
ncase_variants = (filepath_test, )
for nfilepath in ncase_variants:
if os.path.exists(nfilepath):
return _image_load(nfilepath)
if recursive:
search_paths = []
for dirpath_test in (os.path.dirname(imagepath), dirname):
if os.path.exists(dirpath_test):
search_paths.append(dirpath_test)
search_paths[:] = bpy.path.reduce_dirs(search_paths)
imagepath_base = bpy.path.basename(imagepath)
if ncase_cmp:
imagepath_base = imagepath_base.lower()
def image_filter(fn):
return (imagepath_base == fn.lower())
else:
def image_filter(fn):
return (imagepath_base == fn)
nfilepath = next(_recursive_search(search_paths, image_filter), None)
if nfilepath is not None:
return _image_load(nfilepath)
# None of the paths exist so return placeholder
if place_holder:
return _image_load_placeholder(imagepath)
# TODO comprehensiveImageLoad also searched in bpy.config.textureDir
return None