Similar to !138193 We are going over the `bAnimListElem` nested / multiple times: - once in `animchannels_rearrange_exec` - then again in `rearrange_layered_action_channel_groups` So we are basically just rearranging **multiple times** (unnecessarily for unrelated actions) So to resolve, pass the current action to `rearrange_layered_action_channel_groups`, then skip `bAnimListElem` if its action does not match the action passed in. Pull Request: https://projects.blender.org/blender/blender/pulls/138196
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Languages
C++
78%
Python
14.9%
C
3%
GLSL
1.8%
CMake
1.2%
Other
0.9%