blender/scripts/modules/bl_app_template_utils.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

176 lines
5.0 KiB
Python

# SPDX-FileCopyrightText: 2017-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
"""
Similar to ``addon_utils``, except we can only have one active at a time.
In most cases users of this module will simply call 'activate'.
"""
__all__ = (
"activate",
"import_from_path",
"import_from_id",
"reset",
)
import bpy as _bpy
# Normally matches 'preferences.app_template_id',
# but loading new preferences will get us out of sync.
_app_template = {
"id": "",
}
# instead of sys.modules
# note that we only ever have one template enabled at a time
# so it may not seem necessary to use this.
#
# However, templates may want to share between each-other,
# so any loaded modules are stored here?
#
# Note that the ID here is the app_template_id , not the modules __name__.
_modules = {}
def _enable(template_id, *, handle_error=None, ignore_not_found=False):
from bpy_restrict_state import RestrictBlend
if handle_error is None:
def handle_error(_ex):
import traceback
traceback.print_exc()
# Split registering up into 2 steps so we can undo
# if it fails par way through.
# disable the context, using the context at all is
# really bad while loading an template, don't do it!
with RestrictBlend():
# 1) try import
try:
mod = import_from_id(template_id, ignore_not_found=ignore_not_found)
except BaseException as ex:
handle_error(ex)
return None
_modules[template_id] = mod
if mod is None:
return None
mod.__template_enabled__ = False
# 2) try run the modules register function
try:
mod.register()
except BaseException as ex:
print("Exception in module register(): %r" %
getattr(mod, "__file__", template_id))
handle_error(ex)
del _modules[template_id]
return None
# * OK loaded successfully! *
mod.__template_enabled__ = True
if _bpy.app.debug_python:
print("\tapp_template_utils.enable", mod.__name__)
return mod
def _disable(template_id, *, handle_error=None):
"""
Disables a template by name.
:arg template_id: The name of the template and module.
:type template_id: string
:arg handle_error: Called in the case of an error,
taking an exception argument.
:type handle_error: function
"""
if handle_error is None:
def handle_error(_ex):
import traceback
traceback.print_exc()
mod = _modules.get(template_id, False)
if mod is None:
# Loaded but has no module, remove since there is no use in keeping it.
del _modules[template_id]
elif getattr(mod, "__template_enabled__", False) is not False:
mod.__template_enabled__ = False
try:
mod.unregister()
except BaseException as ex:
print("Exception in module unregister(): %r" %
getattr(mod, "__file__", template_id))
handle_error(ex)
else:
print("\tapp_template_utils.disable: %s not %s." %
(template_id, "disabled" if mod is False else "loaded"))
if _bpy.app.debug_python:
print("\tapp_template_utils.disable", template_id)
def import_from_path(path, *, ignore_not_found=False):
import os
from importlib import import_module
base_module, template_id = path.rsplit(os.sep, 2)[-2:]
module_name = base_module + "." + template_id
try:
return import_module(module_name)
except ModuleNotFoundError as ex:
if ignore_not_found and ex.name == module_name:
return None
raise ex
def import_from_id(template_id, *, ignore_not_found=False):
import os
path = next(iter(_bpy.utils.app_template_paths(path=template_id)), None)
if path is None:
if ignore_not_found:
return None
else:
raise Exception("%r template not found!" % template_id)
else:
if ignore_not_found:
if not os.path.exists(os.path.join(path, "__init__.py")):
return None
return import_from_path(path, ignore_not_found=ignore_not_found)
def activate(*, template_id=None, reload_scripts=False):
template_id_prev = _app_template["id"]
# not needed but may as well avoids redundant
# disable/enable for all add-ons on "File -> New".
if not reload_scripts and template_id_prev == template_id:
return
if template_id_prev:
_disable(template_id_prev)
# ignore_not_found so modules that don't contain scripts don't raise errors
_mod = _enable(template_id, ignore_not_found=True) if template_id else None
_app_template["id"] = template_id
def reset(*, reload_scripts=False):
"""
Sets default state.
"""
template_id = _bpy.context.preferences.app_template
if _bpy.app.debug_python:
print("bl_app_template_utils.reset('%s')" % template_id)
activate(template_id=template_id, reload_scripts=reload_scripts)