Alexander Gavrilov d5c963bbc3 Fix T69105: reset the action blend mode to Replace in Bake Action.
This can't be done in Tweak mode since the setting is stored in the
tweaked strip, and the logic for finding it is not exposed to python.
2020-01-14 16:13:06 +03:00

391 lines
13 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
__all__ = (
"bake_action",
"bake_action_objects",
"bake_action_iter",
"bake_action_objects_iter",
)
import bpy
def bake_action(
obj,
*,
action, frames,
**kwargs
):
"""
:arg obj: Object to bake.
:type obj: :class:`bpy.types.Object`
:arg action: An action to bake the data into, or None for a new action
to be created.
:type action: :class:`bpy.types.Action` or None
:arg frames: Frames to bake.
:type frames: iterable of int
:return: an action or None
:rtype: :class:`bpy.types.Action`
"""
if not (kwargs.get("do_pose") or kwargs.get("do_object")):
return None
action, = bake_action_objects(
[(obj, action)],
frames=frames,
**kwargs,
)
return action
def bake_action_objects(
object_action_pairs,
*,
frames,
**kwargs
):
"""
A version of :func:`bake_action_objects_iter` that takes frames and returns the output.
:arg frames: Frames to bake.
:type frames: iterable of int
:return: A sequence of Action or None types (aligned with `object_action_pairs`)
:rtype: sequence of :class:`bpy.types.Action`
"""
iter = bake_action_objects_iter(object_action_pairs, **kwargs)
iter.send(None)
for frame in frames:
iter.send(frame)
return iter.send(None)
def bake_action_objects_iter(
object_action_pairs,
**kwargs
):
"""
An coroutine that bakes actions for multiple objects.
:arg object_action_pairs: Sequence of object action tuples,
action is the destination for the baked data. When None a new action will be created.
:type object_action_pairs: Sequence of (:class:`bpy.types.Object`, :class:`bpy.types.Action`)
"""
scene = bpy.context.scene
frame_back = scene.frame_current
iter_all = tuple(
bake_action_iter(obj, action=action, **kwargs)
for (obj, action) in object_action_pairs
)
for iter in iter_all:
iter.send(None)
while True:
frame = yield None
if frame is None:
break
scene.frame_set(frame)
bpy.context.view_layer.update()
for iter in iter_all:
iter.send(frame)
scene.frame_set(frame_back)
yield tuple(iter.send(None) for iter in iter_all)
# XXX visual keying is actually always considered as True in this code...
def bake_action_iter(
obj,
*,
action,
only_selected=False,
do_pose=True,
do_object=True,
do_visual_keying=True,
do_constraint_clear=False,
do_parents_clear=False,
do_clean=False
):
"""
An coroutine that bakes action for a single object.
:arg obj: Object to bake.
:type obj: :class:`bpy.types.Object`
:arg action: An action to bake the data into, or None for a new action
to be created.
:type action: :class:`bpy.types.Action` or None
:arg only_selected: Only bake selected bones.
:type only_selected: bool
:arg do_pose: Bake pose channels.
:type do_pose: bool
:arg do_object: Bake objects.
:type do_object: bool
:arg do_visual_keying: Use the final transformations for baking ('visual keying')
:type do_visual_keying: bool
:arg do_constraint_clear: Remove constraints after baking.
:type do_constraint_clear: bool
:arg do_parents_clear: Unparent after baking objects.
:type do_parents_clear: bool
:arg do_clean: Remove redundant keyframes after baking.
:type do_clean: bool
:return: an action or None
:rtype: :class:`bpy.types.Action`
"""
# -------------------------------------------------------------------------
# Helper Functions and vars
# Note: BBONE_PROPS is a list so we can preserve the ordering
BBONE_PROPS = [
'bbone_curveinx', 'bbone_curveoutx',
'bbone_curveiny', 'bbone_curveouty',
'bbone_rollin', 'bbone_rollout',
'bbone_scaleinx', 'bbone_scaleoutx',
'bbone_scaleiny', 'bbone_scaleouty',
'bbone_easein', 'bbone_easeout'
]
def pose_frame_info(obj):
matrix = {}
bbones = {}
for name, pbone in obj.pose.bones.items():
if do_visual_keying:
# Get the final transform of the bone in its own local space...
matrix[name] = obj.convert_space(pose_bone=pbone, matrix=pbone.matrix,
from_space='POSE', to_space='LOCAL')
else:
matrix[name] = pbone.matrix_basis.copy()
# Bendy Bones
if pbone.bone.bbone_segments > 1:
bbones[name] = {bb_prop: getattr(pbone, bb_prop) for bb_prop in BBONE_PROPS}
return matrix, bbones
if do_parents_clear:
if do_visual_keying:
def obj_frame_info(obj):
return obj.matrix_world.copy()
else:
def obj_frame_info(obj):
parent = obj.parent
matrix = obj.matrix_basis
if parent:
return parent.matrix_world @ matrix
else:
return matrix.copy()
else:
if do_visual_keying:
def obj_frame_info(obj):
parent = obj.parent
matrix = obj.matrix_world
if parent:
return parent.matrix_world.inverted_safe() @ matrix
else:
return matrix.copy()
else:
def obj_frame_info(obj):
return obj.matrix_basis.copy()
# -------------------------------------------------------------------------
# Setup the Context
if obj.pose is None:
do_pose = False
if not (do_pose or do_object):
raise Exception("Pose and object baking is disabled, no action needed")
pose_info = []
obj_info = []
options = {'INSERTKEY_NEEDED'}
# -------------------------------------------------------------------------
# Collect transformations
while True:
# Caller is responsible for setting the frame and updating the scene.
frame = yield None
# Signal we're done!
if frame is None:
break
if do_pose:
pose_info.append((frame, *pose_frame_info(obj)))
if do_object:
obj_info.append((frame, obj_frame_info(obj)))
# -------------------------------------------------------------------------
# Clean (store initial data)
if do_clean and action is not None:
clean_orig_data = {fcu: {p.co[1] for p in fcu.keyframe_points} for fcu in action.fcurves}
else:
clean_orig_data = {}
# -------------------------------------------------------------------------
# Create action
# in case animation data hasn't been created
atd = obj.animation_data_create()
if action is None:
action = bpy.data.actions.new("Action")
# Only leave tweak mode if we actually need to modify the action (T57159)
if action != atd.action:
# Leave tweak mode before trying to modify the action (T48397)
if atd.use_tweak_mode:
atd.use_tweak_mode = False
atd.action = action
# Baking the action only makes sense in Replace mode, so force it (T69105)
if not atd.use_tweak_mode:
atd.action_blend_type = 'REPLACE'
# -------------------------------------------------------------------------
# Apply transformations to action
# pose
if do_pose:
for name, pbone in obj.pose.bones.items():
if only_selected and not pbone.bone.select:
continue
if do_constraint_clear:
while pbone.constraints:
pbone.constraints.remove(pbone.constraints[0])
# Create compatible eulers, quats.
euler_prev = None
quat_prev = None
for (f, matrix, bbones) in pose_info:
pbone.matrix_basis = matrix[name].copy()
pbone.keyframe_insert("location", index=-1, frame=f, group=name, options=options)
rotation_mode = pbone.rotation_mode
if rotation_mode == 'QUATERNION':
if quat_prev is not None:
quat = pbone.rotation_quaternion.copy()
quat.make_compatible(quat_prev)
pbone.rotation_quaternion = quat
quat_prev = quat
del quat
else:
quat_prev = pbone.rotation_quaternion.copy()
pbone.keyframe_insert("rotation_quaternion", index=-1, frame=f, group=name, options=options)
elif rotation_mode == 'AXIS_ANGLE':
pbone.keyframe_insert("rotation_axis_angle", index=-1, frame=f, group=name, options=options)
else: # euler, XYZ, ZXY etc
if euler_prev is not None:
euler = pbone.rotation_euler.copy()
euler.make_compatible(euler_prev)
pbone.rotation_euler = euler
euler_prev = euler
del euler
else:
euler_prev = pbone.rotation_euler.copy()
pbone.keyframe_insert("rotation_euler", index=-1, frame=f, group=name, options=options)
pbone.keyframe_insert("scale", index=-1, frame=f, group=name, options=options)
# Bendy Bones
if pbone.bone.bbone_segments > 1:
bbone_shape = bbones[name]
for bb_prop in BBONE_PROPS:
# update this property with value from bbone_shape, then key it
setattr(pbone, bb_prop, bbone_shape[bb_prop])
pbone.keyframe_insert(bb_prop, index=-1, frame=f, group=name, options=options)
# object. TODO. multiple objects
if do_object:
if do_constraint_clear:
while obj.constraints:
obj.constraints.remove(obj.constraints[0])
# Create compatible eulers, quats.
euler_prev = None
quat_prev = None
for (f, matrix) in obj_info:
name = "Action Bake" # XXX: placeholder
obj.matrix_basis = matrix
obj.keyframe_insert("location", index=-1, frame=f, group=name, options=options)
rotation_mode = obj.rotation_mode
if rotation_mode == 'QUATERNION':
if quat_prev is not None:
quat = obj.rotation_quaternion.copy()
quat.make_compatible(quat_prev)
obj.rotation_quaternion = quat
quat_prev = quat
del quat
print ("quat_prev", quat_prev)
else:
quat_prev = obj.rotation_quaternion.copy()
obj.keyframe_insert("rotation_quaternion", index=-1, frame=f, group=name, options=options)
elif rotation_mode == 'AXIS_ANGLE':
obj.keyframe_insert("rotation_axis_angle", index=-1, frame=f, group=name, options=options)
else: # euler, XYZ, ZXY etc
if euler_prev is not None:
euler = obj.rotation_euler.copy()
euler.make_compatible(euler_prev)
obj.rotation_euler = euler
euler_prev = euler
del euler
else:
euler_prev = obj.rotation_euler.copy()
obj.keyframe_insert("rotation_euler", index=-1, frame=f, group=name, options=options)
obj.keyframe_insert("scale", index=-1, frame=f, group=name, options=options)
if do_parents_clear:
obj.parent = None
# -------------------------------------------------------------------------
# Clean
if do_clean:
for fcu in action.fcurves:
fcu_orig_data = clean_orig_data.get(fcu, set())
keyframe_points = fcu.keyframe_points
i = 1
while i < len(keyframe_points) - 1:
val = keyframe_points[i].co[1]
if val in fcu_orig_data:
i += 1
continue
val_prev = keyframe_points[i - 1].co[1]
val_next = keyframe_points[i + 1].co[1]
if abs(val - val_prev) + abs(val - val_next) < 0.0001:
keyframe_points.remove(keyframe_points[i])
else:
i += 1
yield action