blender/release/scripts/startup/nodeitems_builtins.py
Johnny Matthews c1b4abf527 Geometry Nodes: Add Nodes to Get/Set Built-in Attributes
This commit implements T91780, adding nodes to get and set builtin
attributes. Individual set nodes are used so that the values can be
exposed for direct editing, which is useful for attributes like shade
smooth and spline resolution. Individual input nodes are used to allow
reusing nodes for multiple components, and to allow grouping multiple
outputs conceptually in the same node in the future.

Input Nodes
 - Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

'Set' Nodes
 - Curve Radius
 - Point Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

Using hardcoded categories is necessary to add separators to the node
menu.

Differential Revision: https://developer.blender.org/D12687
2021-10-11 11:03:57 -05:00

734 lines
30 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import nodeitems_utils
from nodeitems_utils import (
NodeCategory,
NodeItem,
NodeItemCustom,
)
# Subclasses for standard node types
class SortedNodeCategory(NodeCategory):
def __init__(self, identifier, name, description="", items=None):
# for builtin nodes the convention is to sort by name
if isinstance(items, list):
items = sorted(items, key=lambda item: item.label.lower())
super().__init__(identifier, name, description=description, items=items)
class CompositorNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'CompositorNodeTree')
class ShaderNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'ShaderNodeTree')
class TextureNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'TextureNodeTree')
class GeometryNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'GeometryNodeTree')
# menu entry for node group tools
def group_tools_draw(self, layout, _context):
layout.operator("node.group_make")
layout.operator("node.group_ungroup")
layout.separator()
# maps node tree type to group node type
node_tree_group_type = {
'CompositorNodeTree': 'CompositorNodeGroup',
'ShaderNodeTree': 'ShaderNodeGroup',
'TextureNodeTree': 'TextureNodeGroup',
'GeometryNodeTree': 'GeometryNodeGroup',
}
# Custom Menu for Geometry Node Curves
def curve_node_items(context):
if context is None:
return
space = context.space_data
if not space:
return
if not space.edit_tree:
return
if geometry_nodes_legacy_poll(context):
yield NodeItem("GeometryNodeLegacyCurveEndpoints")
yield NodeItem("GeometryNodeLegacyCurveReverse")
yield NodeItem("GeometryNodeLegacyCurveSubdivide")
yield NodeItem("GeometryNodeLegacyCurveToPoints")
yield NodeItem("GeometryNodeLegacyMeshToCurve")
yield NodeItem("GeometryNodeLegacyCurveSelectHandles")
yield NodeItem("GeometryNodeLegacyCurveSetHandles")
yield NodeItem("GeometryNodeLegacyCurveSplineType")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeCurveFill")
yield NodeItem("GeometryNodeCurveFillet")
yield NodeItem("GeometryNodeCurveLength")
yield NodeItem("GeometryNodeCurveReverse")
yield NodeItem("GeometryNodeCurveSample")
yield NodeItem("GeometryNodeCurveSubdivide")
yield NodeItem("GeometryNodeCurveToMesh")
yield NodeItem("GeometryNodeCurveTrim")
yield NodeItem("GeometryNodeCurveResample")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeInputCurveHandlePositions")
yield NodeItem("GeometryNodeCurveParameter")
yield NodeItem("GeometryNodeInputTangent")
yield NodeItem("GeometryNodeInputCurveTilt")
yield NodeItem("GeometryNodeCurveHandleTypeSelection")
yield NodeItem("GeometryNodeInputSplineCyclic")
yield NodeItem("GeometryNodeSplineLength")
yield NodeItem("GeometryNodeInputSplineResolution")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeSetCurveRadius")
yield NodeItem("GeometryNodeSetCurveTilt")
yield NodeItem("GeometryNodeSetCurveHandlePositions")
yield NodeItem("GeometryNodeCurveSetHandles")
yield NodeItem("GeometryNodeSetSplineCyclic")
yield NodeItem("GeometryNodeSetSplineResolution")
yield NodeItem("GeometryNodeCurveSplineType")
# Custom Menu for Geometry Node Curves
def mesh_node_items(context):
if context is None:
return
space = context.space_data
if not space:
return
if not space.edit_tree:
return
if geometry_nodes_legacy_poll(context):
yield NodeItem("GeometryNodeLegacyEdgeSplit", poll=geometry_nodes_legacy_poll)
yield NodeItem("GeometryNodeLegacySubdivisionSurface", poll=geometry_nodes_legacy_poll)
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeBoolean")
yield NodeItem("GeometryNodeMeshSubdivide")
yield NodeItem("GeometryNodePointsToVertices")
yield NodeItem("GeometryNodeTriangulate")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeInputShadeSmooth")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeSetShadeSmooth")
# Custom Menu for Geometry Node Curves
def point_node_items(context):
if context is None:
return
space = context.space_data
if not space:
return
if not space.edit_tree:
return
if geometry_nodes_legacy_poll(context):
yield NodeItem("GeometryNodeLegacyAlignRotationToVector", poll=geometry_nodes_legacy_poll)
yield NodeItem("GeometryNodeLegacyPointDistribute", poll=geometry_nodes_legacy_poll)
yield NodeItem("GeometryNodeLegacyPointInstance", poll=geometry_nodes_legacy_poll)
yield NodeItem("GeometryNodeLegacyPointScale", poll=geometry_nodes_legacy_poll)
yield NodeItem("GeometryNodeLegacyPointSeparate", poll=geometry_nodes_legacy_poll)
yield NodeItem("GeometryNodeLegacyPointTranslate", poll=geometry_nodes_legacy_poll)
yield NodeItem("GeometryNodeLegacyRotatePoints", poll=geometry_nodes_legacy_poll)
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeDistributePointsOnFaces")
yield NodeItem("GeometryNodeInstanceOnPoints")
yield NodeItem("GeometryNodeMeshToPoints")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeSetPointRadius")
# generic node group items generator for shader, compositor, geometry and texture node groups
def node_group_items(context):
if context is None:
return
space = context.space_data
if not space:
return
ntree = space.edit_tree
if not ntree:
return
yield NodeItemCustom(draw=group_tools_draw)
yield NodeItem("NodeGroupInput", poll=group_input_output_item_poll)
yield NodeItem("NodeGroupOutput", poll=group_input_output_item_poll)
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
def contains_group(nodetree, group):
if nodetree == group:
return True
else:
for node in nodetree.nodes:
if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None:
if contains_group(node.node_tree, group):
return True
return False
for group in context.blend_data.node_groups:
if group.bl_idname != ntree.bl_idname:
continue
# filter out recursive groups
if contains_group(group, ntree):
continue
# filter out hidden nodetrees
if group.name.startswith('.'):
continue
yield NodeItem(node_tree_group_type[group.bl_idname],
label=group.name,
settings={"node_tree": "bpy.data.node_groups[%r]" % group.name})
# only show input/output nodes inside node groups
def group_input_output_item_poll(context):
space = context.space_data
if space.edit_tree in bpy.data.node_groups.values():
return True
return False
# only show input/output nodes when editing line style node trees
def line_style_shader_nodes_poll(context):
snode = context.space_data
return (snode.tree_type == 'ShaderNodeTree' and
snode.shader_type == 'LINESTYLE')
# only show nodes working in world node trees
def world_shader_nodes_poll(context):
snode = context.space_data
return (snode.tree_type == 'ShaderNodeTree' and
snode.shader_type == 'WORLD')
# only show nodes working in object node trees
def object_shader_nodes_poll(context):
snode = context.space_data
return (snode.tree_type == 'ShaderNodeTree' and
snode.shader_type == 'OBJECT')
def cycles_shader_nodes_poll(context):
return context.engine == 'CYCLES'
def eevee_shader_nodes_poll(context):
return context.engine == 'BLENDER_EEVEE'
def eevee_cycles_shader_nodes_poll(context):
return (cycles_shader_nodes_poll(context) or
eevee_shader_nodes_poll(context))
def object_cycles_shader_nodes_poll(context):
return (object_shader_nodes_poll(context) and
cycles_shader_nodes_poll(context))
def object_eevee_shader_nodes_poll(context):
return (object_shader_nodes_poll(context) and
eevee_shader_nodes_poll(context))
def object_eevee_cycles_shader_nodes_poll(context):
return (object_shader_nodes_poll(context) and
eevee_cycles_shader_nodes_poll(context))
def geometry_nodes_legacy_poll(context):
return context.preferences.experimental.use_geometry_nodes_legacy
# All standard node categories currently used in nodes.
shader_node_categories = [
# Shader Nodes (Cycles and Eevee)
ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[
NodeItem("ShaderNodeTexCoord"),
NodeItem("ShaderNodeAttribute"),
NodeItem("ShaderNodeLightPath"),
NodeItem("ShaderNodeFresnel"),
NodeItem("ShaderNodeLayerWeight"),
NodeItem("ShaderNodeRGB"),
NodeItem("ShaderNodeValue"),
NodeItem("ShaderNodeTangent"),
NodeItem("ShaderNodeNewGeometry"),
NodeItem("ShaderNodeWireframe"),
NodeItem("ShaderNodeBevel"),
NodeItem("ShaderNodeAmbientOcclusion"),
NodeItem("ShaderNodeObjectInfo"),
NodeItem("ShaderNodeHairInfo"),
NodeItem("ShaderNodeVolumeInfo"),
NodeItem("ShaderNodeParticleInfo"),
NodeItem("ShaderNodeCameraData"),
NodeItem("ShaderNodeUVMap"),
NodeItem("ShaderNodeVertexColor"),
NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
]),
ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeOutputAOV"),
NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
]),
ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumePrincipled"),
NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
]),
ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexImage"),
NodeItem("ShaderNodeTexEnvironment"),
NodeItem("ShaderNodeTexSky"),
NodeItem("ShaderNodeTexNoise"),
NodeItem("ShaderNodeTexWave"),
NodeItem("ShaderNodeTexVoronoi"),
NodeItem("ShaderNodeTexMusgrave"),
NodeItem("ShaderNodeTexGradient"),
NodeItem("ShaderNodeTexMagic"),
NodeItem("ShaderNodeTexChecker"),
NodeItem("ShaderNodeTexBrick"),
NodeItem("ShaderNodeTexPointDensity"),
NodeItem("ShaderNodeTexIES"),
NodeItem("ShaderNodeTexWhiteNoise"),
]),
ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
NodeItem("ShaderNodeMixRGB"),
NodeItem("ShaderNodeRGBCurve"),
NodeItem("ShaderNodeInvert"),
NodeItem("ShaderNodeLightFalloff"),
NodeItem("ShaderNodeHueSaturation"),
NodeItem("ShaderNodeGamma"),
NodeItem("ShaderNodeBrightContrast"),
]),
ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
NodeItem("ShaderNodeMapping"),
NodeItem("ShaderNodeBump"),
NodeItem("ShaderNodeDisplacement"),
NodeItem("ShaderNodeVectorDisplacement"),
NodeItem("ShaderNodeNormalMap"),
NodeItem("ShaderNodeNormal"),
NodeItem("ShaderNodeVectorCurve"),
NodeItem("ShaderNodeVectorRotate"),
NodeItem("ShaderNodeVectorTransform"),
]),
ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
NodeItem("ShaderNodeMapRange"),
NodeItem("ShaderNodeFloatCurve"),
NodeItem("ShaderNodeClamp"),
NodeItem("ShaderNodeMath"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("ShaderNodeRGBToBW"),
NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll),
NodeItem("ShaderNodeVectorMath"),
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
NodeItem("ShaderNodeSeparateXYZ"),
NodeItem("ShaderNodeCombineXYZ"),
NodeItem("ShaderNodeSeparateHSV"),
NodeItem("ShaderNodeCombineHSV"),
NodeItem("ShaderNodeWavelength"),
NodeItem("ShaderNodeBlackbody"),
]),
ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[
NodeItem("ShaderNodeScript"),
]),
ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
]),
]
compositor_node_categories = [
# Compositor Nodes
CompositorNodeCategory("CMP_INPUT", "Input", items=[
NodeItem("CompositorNodeRLayers"),
NodeItem("CompositorNodeImage"),
NodeItem("CompositorNodeMovieClip"),
NodeItem("CompositorNodeMask"),
NodeItem("CompositorNodeRGB"),
NodeItem("CompositorNodeValue"),
NodeItem("CompositorNodeTexture"),
NodeItem("CompositorNodeBokehImage"),
NodeItem("CompositorNodeTime"),
NodeItem("CompositorNodeTrackPos"),
]),
CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
NodeItem("CompositorNodeComposite"),
NodeItem("CompositorNodeViewer"),
NodeItem("CompositorNodeSplitViewer"),
NodeItem("CompositorNodeOutputFile"),
NodeItem("CompositorNodeLevels"),
]),
CompositorNodeCategory("CMP_OP_COLOR", "Color", items=[
NodeItem("CompositorNodeMixRGB"),
NodeItem("CompositorNodeAlphaOver"),
NodeItem("CompositorNodeInvert"),
NodeItem("CompositorNodeCurveRGB"),
NodeItem("CompositorNodeHueSat"),
NodeItem("CompositorNodeColorBalance"),
NodeItem("CompositorNodeHueCorrect"),
NodeItem("CompositorNodeBrightContrast"),
NodeItem("CompositorNodeGamma"),
NodeItem("CompositorNodeExposure"),
NodeItem("CompositorNodeColorCorrection"),
NodeItem("CompositorNodePosterize"),
NodeItem("CompositorNodeTonemap"),
NodeItem("CompositorNodeZcombine"),
]),
CompositorNodeCategory("CMP_CONVERTOR", "Converter", items=[
NodeItem("CompositorNodeMath"),
NodeItem("CompositorNodeValToRGB"),
NodeItem("CompositorNodeSetAlpha"),
NodeItem("CompositorNodePremulKey"),
NodeItem("CompositorNodeIDMask"),
NodeItem("CompositorNodeRGBToBW"),
NodeItem("CompositorNodeSepRGBA"),
NodeItem("CompositorNodeCombRGBA"),
NodeItem("CompositorNodeSepHSVA"),
NodeItem("CompositorNodeCombHSVA"),
NodeItem("CompositorNodeSepYUVA"),
NodeItem("CompositorNodeCombYUVA"),
NodeItem("CompositorNodeSepYCCA"),
NodeItem("CompositorNodeCombYCCA"),
NodeItem("CompositorNodeSwitchView"),
]),
CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[
NodeItem("CompositorNodeBlur"),
NodeItem("CompositorNodeBilateralblur"),
NodeItem("CompositorNodeDilateErode"),
NodeItem("CompositorNodeDespeckle"),
NodeItem("CompositorNodeFilter"),
NodeItem("CompositorNodeBokehBlur"),
NodeItem("CompositorNodeVecBlur"),
NodeItem("CompositorNodeDefocus"),
NodeItem("CompositorNodeGlare"),
NodeItem("CompositorNodeInpaint"),
NodeItem("CompositorNodeDBlur"),
NodeItem("CompositorNodePixelate"),
NodeItem("CompositorNodeSunBeams"),
NodeItem("CompositorNodeDenoise"),
NodeItem("CompositorNodeAntiAliasing"),
]),
CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[
NodeItem("CompositorNodeNormal"),
NodeItem("CompositorNodeMapValue"),
NodeItem("CompositorNodeMapRange"),
NodeItem("CompositorNodeNormalize"),
NodeItem("CompositorNodeCurveVec"),
]),
CompositorNodeCategory("CMP_MATTE", "Matte", items=[
NodeItem("CompositorNodeKeying"),
NodeItem("CompositorNodeKeyingScreen"),
NodeItem("CompositorNodeChannelMatte"),
NodeItem("CompositorNodeColorSpill"),
NodeItem("CompositorNodeBoxMask"),
NodeItem("CompositorNodeEllipseMask"),
NodeItem("CompositorNodeLumaMatte"),
NodeItem("CompositorNodeDiffMatte"),
NodeItem("CompositorNodeDistanceMatte"),
NodeItem("CompositorNodeChromaMatte"),
NodeItem("CompositorNodeColorMatte"),
NodeItem("CompositorNodeDoubleEdgeMask"),
NodeItem("CompositorNodeCryptomatte"),
NodeItem("CompositorNodeCryptomatteV2"),
]),
CompositorNodeCategory("CMP_DISTORT", "Distort", items=[
NodeItem("CompositorNodeScale"),
NodeItem("CompositorNodeLensdist"),
NodeItem("CompositorNodeMovieDistortion"),
NodeItem("CompositorNodeTranslate"),
NodeItem("CompositorNodeRotate"),
NodeItem("CompositorNodeFlip"),
NodeItem("CompositorNodeCrop"),
NodeItem("CompositorNodeDisplace"),
NodeItem("CompositorNodeMapUV"),
NodeItem("CompositorNodeTransform"),
NodeItem("CompositorNodeStabilize"),
NodeItem("CompositorNodePlaneTrackDeform"),
NodeItem("CompositorNodeCornerPin"),
]),
CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
NodeItem("CompositorNodeSwitch"),
]),
]
texture_node_categories = [
# Texture Nodes
TextureNodeCategory("TEX_INPUT", "Input", items=[
NodeItem("TextureNodeCurveTime"),
NodeItem("TextureNodeCoordinates"),
NodeItem("TextureNodeTexture"),
NodeItem("TextureNodeImage"),
]),
TextureNodeCategory("TEX_OUTPUT", "Output", items=[
NodeItem("TextureNodeOutput"),
NodeItem("TextureNodeViewer"),
]),
TextureNodeCategory("TEX_OP_COLOR", "Color", items=[
NodeItem("TextureNodeMixRGB"),
NodeItem("TextureNodeCurveRGB"),
NodeItem("TextureNodeInvert"),
NodeItem("TextureNodeHueSaturation"),
NodeItem("TextureNodeCompose"),
NodeItem("TextureNodeDecompose"),
]),
TextureNodeCategory("TEX_PATTERN", "Pattern", items=[
NodeItem("TextureNodeChecker"),
NodeItem("TextureNodeBricks"),
]),
TextureNodeCategory("TEX_TEXTURE", "Textures", items=[
NodeItem("TextureNodeTexNoise"),
NodeItem("TextureNodeTexDistNoise"),
NodeItem("TextureNodeTexClouds"),
NodeItem("TextureNodeTexBlend"),
NodeItem("TextureNodeTexVoronoi"),
NodeItem("TextureNodeTexMagic"),
NodeItem("TextureNodeTexMarble"),
NodeItem("TextureNodeTexWood"),
NodeItem("TextureNodeTexMusgrave"),
NodeItem("TextureNodeTexStucci"),
]),
TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[
NodeItem("TextureNodeMath"),
NodeItem("TextureNodeValToRGB"),
NodeItem("TextureNodeRGBToBW"),
NodeItem("TextureNodeValToNor"),
NodeItem("TextureNodeDistance"),
]),
TextureNodeCategory("TEX_DISTORT", "Distort", items=[
NodeItem("TextureNodeScale"),
NodeItem("TextureNodeTranslate"),
NodeItem("TextureNodeRotate"),
NodeItem("TextureNodeAt"),
]),
TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
TextureNodeCategory("TEX_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
]),
]
geometry_node_categories = [
# Geometry Nodes
GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[
NodeItem("GeometryNodeLegacyAttributeRandomize", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeMath", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeClamp", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeCompare", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeConvert", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeCurveMap", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeFill", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeMix", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeProximity", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeColorRamp", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeVectorMath", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeVectorRotate", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeSampleTexture", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeCombineXYZ", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeSeparateXYZ", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeMapRange", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyAttributeTransfer", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeAttributeRemove", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeAttributeCapture"),
NodeItem("GeometryNodeAttributeStatistic"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
NodeItem("ShaderNodeMixRGB"),
NodeItem("ShaderNodeRGBCurve"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
]),
GeometryNodeCategory("GEO_CURVE", "Curve", items=curve_node_items),
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
NodeItem("GeometryNodeCurvePrimitiveLine"),
NodeItem("GeometryNodeCurvePrimitiveCircle"),
NodeItem("GeometryNodeCurveStar"),
NodeItem("GeometryNodeCurveSpiral"),
NodeItem("GeometryNodeCurveQuadraticBezier"),
NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
NodeItem("GeometryNodeLegacyDeleteGeometry", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyRaycast", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeProximity"),
NodeItem("GeometryNodeBoundBox"),
NodeItem("GeometryNodeConvexHull"),
NodeItem("GeometryNodeDeleteGeometry"),
NodeItem("GeometryNodeTransform"),
NodeItem("GeometryNodeJoinGeometry"),
NodeItem("GeometryNodeSeparateComponents"),
NodeItem("GeometryNodeSeparateGeometry"),
NodeItem("GeometryNodeSetPosition"),
NodeItem("GeometryNodeRealizeInstances"),
]),
GeometryNodeCategory("GEO_INPUT", "Input", items=[
NodeItem("FunctionNodeLegacyRandomFloat", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeObjectInfo"),
NodeItem("GeometryNodeCollectionInfo"),
NodeItem("ShaderNodeValue"),
NodeItem("FunctionNodeInputString"),
NodeItem("FunctionNodeInputVector"),
NodeItem("GeometryNodeInputMaterial"),
NodeItem("GeometryNodeIsViewport"),
NodeItem("GeometryNodeInputIndex"),
NodeItem("GeometryNodeInputPosition"),
NodeItem("GeometryNodeInputRadius"),
NodeItem("GeometryNodeInputNormal"),
]),
GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
NodeItem("GeometryNodeLegacyMaterialAssign", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacySelectByMaterial", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeMaterialAssign"),
NodeItem("GeometryNodeMaterialSelection"),
NodeItem("GeometryNodeMaterialReplace"),
]),
GeometryNodeCategory("GEO_MESH", "Mesh", items=mesh_node_items),
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
NodeItem("GeometryNodeMeshCircle"),
NodeItem("GeometryNodeMeshCone"),
NodeItem("GeometryNodeMeshCube"),
NodeItem("GeometryNodeMeshCylinder"),
NodeItem("GeometryNodeMeshGrid"),
NodeItem("GeometryNodeMeshIcoSphere"),
NodeItem("GeometryNodeMeshLine"),
NodeItem("GeometryNodeMeshUVSphere"),
]),
GeometryNodeCategory("GEO_POINT", "Point", items=point_node_items),
GeometryNodeCategory("GEO_TEXT", "Text", items=[
NodeItem("FunctionNodeStringLength"),
NodeItem("FunctionNodeStringSubstring"),
NodeItem("FunctionNodeValueToString"),
NodeItem("GeometryNodeStringJoin"),
NodeItem("FunctionNodeInputSpecialCharacters"),
NodeItem("GeometryNodeStringToCurves"),
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
NodeItem("ShaderNodeMapRange"),
NodeItem("ShaderNodeFloatCurve"),
NodeItem("ShaderNodeClamp"),
NodeItem("ShaderNodeMath"),
NodeItem("FunctionNodeBooleanMath"),
NodeItem("FunctionNodeRotateEuler"),
NodeItem("FunctionNodeFloatCompare"),
NodeItem("FunctionNodeFloatToInt"),
NodeItem("GeometryNodeSwitch"),
NodeItem("FunctionNodeRandomValue"),
NodeItem("FunctionNodeAlignEulerToVector"),
]),
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexNoise"),
]),
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
NodeItem("ShaderNodeVectorCurve"),
NodeItem("ShaderNodeSeparateXYZ"),
NodeItem("ShaderNodeCombineXYZ"),
NodeItem("ShaderNodeVectorMath"),
NodeItem("ShaderNodeVectorRotate"),
]),
GeometryNodeCategory("GEO_OUTPUT", "Output", items=[
NodeItem("GeometryNodeViewer"),
]),
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
NodeItem("GeometryNodeLegacyPointsToVolume", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodePointsToVolume"),
NodeItem("GeometryNodeVolumeToMesh"),
]),
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
]),
]
def register():
nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
def unregister():
nodeitems_utils.unregister_node_categories('SHADER')
nodeitems_utils.unregister_node_categories('COMPOSITING')
nodeitems_utils.unregister_node_categories('TEXTURE')
nodeitems_utils.unregister_node_categories('GEOMETRY')
if __name__ == "__main__":
register()