At least Depsgraph evaluation and liboverride diffing do process IDs in parallel, so python code in py-defined properties should not access any data outside of their owner ID. Ref. T100203.
28 lines
882 B
Python
28 lines
882 B
Python
"""
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Assigning to Existing Classes
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+++++++++++++++++++++++++++++
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Custom properties can be added to any subclass of an :class:`ID`,
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:class:`Bone` and :class:`PoseBone`.
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These properties can be animated, accessed by the user interface and python
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like Blender's existing properties.
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.. warning::
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Access to these properties might happen in threaded context, on a per-data-block level.
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This has to be carefully considered when using accessors or update callbacks.
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Typically, these callbacks should not affect any other data that the one owned by their data-block.
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When accessing external non-Blender data, thread safety mechanisms should be considered.
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"""
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import bpy
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# Assign a custom property to an existing type.
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bpy.types.Material.custom_float = bpy.props.FloatProperty(name="Test Property")
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# Test the property is there.
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bpy.data.materials[0].custom_float = 5.0
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