blender/scripts/modules/console_python.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

344 lines
9.6 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import sys
import bpy
language_id = "python"
# store our own __main__ module, not 100% needed
# but python expects this in some places
_BPY_MAIN_OWN = True
def add_scrollback(text, text_type):
for l in text.split("\n"):
bpy.ops.console.scrollback_append(text=l.replace("\t", " "),
type=text_type)
def replace_help(namespace):
def _help(*args):
# because of how the console works. we need our own help() pager func.
# replace the bold function because it adds crazy chars
import pydoc
pydoc.getpager = lambda: pydoc.plainpager
pydoc.Helper.getline = lambda self, prompt: None
pydoc.TextDoc.use_bold = lambda self, text: text
pydoc.help(*args)
namespace["help"] = _help
def get_console(console_id):
"""
helper function for console operators
currently each text data block gets its own
console - code.InteractiveConsole()
...which is stored in this function.
console_id can be any hashable type
"""
from code import InteractiveConsole
consoles = getattr(get_console, "consoles", None)
hash_next = hash(bpy.context.window_manager)
if consoles is None:
consoles = get_console.consoles = {}
get_console.consoles_namespace_hash = hash_next
else:
# check if clearing the namespace is needed to avoid a memory leak.
# the window manager is normally loaded with new blend files
# so this is a reasonable way to deal with namespace clearing.
# bpy.data hashing is reset by undo so can't be used.
hash_prev = getattr(get_console, "consoles_namespace_hash", 0)
if hash_prev != hash_next:
get_console.consoles_namespace_hash = hash_next
consoles.clear()
console_data = consoles.get(console_id)
if console_data:
console, stdout, stderr = console_data
# XXX, bug in python 3.1.2, 3.2 ? (worked in 3.1.1)
# seems there is no way to clear StringIO objects for writing, have to
# make new ones each time.
import io
stdout = io.StringIO()
stderr = io.StringIO()
else:
if _BPY_MAIN_OWN:
import types
bpy_main_mod = types.ModuleType("__main__")
namespace = bpy_main_mod.__dict__
else:
namespace = {}
namespace["__builtins__"] = sys.modules["builtins"]
namespace["bpy"] = bpy
# weak! - but highly convenient
namespace["C"] = bpy.context
namespace["D"] = bpy.data
replace_help(namespace)
console = InteractiveConsole(locals=namespace,
filename="<blender_console>")
console.push("from mathutils import *")
console.push("from math import *")
if _BPY_MAIN_OWN:
console._bpy_main_mod = bpy_main_mod
import io
stdout = io.StringIO()
stderr = io.StringIO()
consoles[console_id] = console, stdout, stderr
return console, stdout, stderr
# Both prompts must be the same length
PROMPT = '>>> '
PROMPT_MULTI = '... '
def execute(context, is_interactive):
sc = context.space_data
try:
line_object = sc.history[-1]
except:
return {'CANCELLED'}
console, stdout, stderr = get_console(hash(context.region))
if _BPY_MAIN_OWN:
main_mod_back = sys.modules["__main__"]
sys.modules["__main__"] = console._bpy_main_mod
# redirect output
from contextlib import (
redirect_stdout,
redirect_stderr,
)
# not included with Python
class redirect_stdin(redirect_stdout.__base__):
_stream = "stdin"
# don't allow the stdin to be used, can lock blender.
with redirect_stdout(stdout), \
redirect_stderr(stderr), \
redirect_stdin(None):
# in case exception happens
line = "" # in case of encoding error
is_multiline = False
try:
line = line_object.body
# run the console, "\n" executes a multi line statement
line_exec = line if line.strip() else "\n"
is_multiline = console.push(line_exec)
except:
# unlikely, but this can happen with unicode errors for example.
import traceback
stderr.write(traceback.format_exc())
if _BPY_MAIN_OWN:
sys.modules["__main__"] = main_mod_back
output = stdout.getvalue()
output_err = stderr.getvalue()
# cleanup
sys.last_traceback = None
# So we can reuse, clear all data
stdout.truncate(0)
stderr.truncate(0)
# special exception. its possible the command loaded a new user interface
if hash(sc) != hash(context.space_data):
return {'FINISHED'}
bpy.ops.console.scrollback_append(text=sc.prompt + line, type='INPUT')
if is_multiline:
sc.prompt = PROMPT_MULTI
if is_interactive:
indent = line[:len(line) - len(line.lstrip())]
if line.rstrip().endswith(":"):
indent += " "
else:
indent = ""
else:
sc.prompt = PROMPT
indent = ""
# insert a new blank line
bpy.ops.console.history_append(text=indent, current_character=0,
remove_duplicates=True)
sc.history[-1].current_character = len(indent)
# Insert the output into the editor
# not quite correct because the order might have changed,
# but ok 99% of the time.
if output:
add_scrollback(output, 'OUTPUT')
if output_err:
add_scrollback(output_err, 'ERROR')
# execute any hooks
for func, args in execute.hooks:
func(*args)
return {'FINISHED'}
execute.hooks = []
def autocomplete(context):
from bl_console_utils.autocomplete import intellisense
sc = context.space_data
console = get_console(hash(context.region))[0]
if not console:
return {'CANCELLED'}
# don't allow the stdin to be used, can lock blender.
# note: unlikely stdin would be used for autocomplete. but its possible.
stdin_backup = sys.stdin
sys.stdin = None
scrollback = ""
scrollback_error = ""
if _BPY_MAIN_OWN:
main_mod_back = sys.modules["__main__"]
sys.modules["__main__"] = console._bpy_main_mod
try:
current_line = sc.history[-1]
line = current_line.body
# This function isn't aware of the text editor or being an operator
# just does the autocomplete then copy its results back
result = intellisense.expand(
line=line,
cursor=current_line.current_character,
namespace=console.locals,
private=bpy.app.debug_python)
line_new = result[0]
current_line.body, current_line.current_character, scrollback = result
del result
# update selection. setting body should really do this!
ofs = len(line_new) - len(line)
sc.select_start += ofs
sc.select_end += ofs
except:
# unlikely, but this can happen with unicode errors for example.
# or if the api attribute access itself causes an error.
import traceback
scrollback_error = traceback.format_exc()
if _BPY_MAIN_OWN:
sys.modules["__main__"] = main_mod_back
# Separate autocomplete output by command prompts
if scrollback != '':
bpy.ops.console.scrollback_append(text=sc.prompt + current_line.body,
type='INPUT')
# Now we need to copy back the line from blender back into the
# text editor. This will change when we don't use the text editor
# anymore
if scrollback:
add_scrollback(scrollback, 'INFO')
if scrollback_error:
add_scrollback(scrollback_error, 'ERROR')
# restore the stdin
sys.stdin = stdin_backup
context.area.tag_redraw()
return {'FINISHED'}
def copy_as_script(context):
sc = context.space_data
lines = [
"import bpy",
"from bpy import data as D",
"from bpy import context as C",
"from mathutils import *",
"from math import *",
"",
]
for line in sc.scrollback:
text = line.body
type = line.type
if type == 'INFO': # ignore autocomp.
continue
if type == 'INPUT':
if text.startswith(PROMPT):
text = text[len(PROMPT):]
elif text.startswith(PROMPT_MULTI):
text = text[len(PROMPT_MULTI):]
elif type == 'OUTPUT':
text = "#~ " + text
elif type == 'ERROR':
text = "#! " + text
lines.append(text)
context.window_manager.clipboard = "\n".join(lines)
return {'FINISHED'}
def banner(context):
sc = context.space_data
version_string = sys.version.strip().replace('\n', ' ')
message = (
"PYTHON INTERACTIVE CONSOLE %s" % version_string,
"",
"Builtin Modules: "
"bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bpy.utils, bgl, gpu, blf, mathutils",
"Convenience Imports: from mathutils import *; from math import *",
"Convenience Variables: C = bpy.context, D = bpy.data",
"",
)
# NOTE: Using `OUTPUT` style (intended for the `stdout` is also valid).
# Using `INFO` has a slight advantage that it's excluded by the "Copy as Script" operator.
# As the banner isn't useful to include in a script - leave it out.
for line in message:
add_scrollback(line, 'INFO')
sc.prompt = PROMPT
return {'FINISHED'}