blender/release/scripts/modules/bl_app_template_utils.py
Campbell Barton f68145011f WM: Application Templates
This adds the ability to switch between different application-configurations
without interfering with Blender's normal operation.

This commit doesn't include any templates,
so its mostly to allow collaboration for the Blender 101 project
and other custom configurations.

Application templates can be installed & selected from the file menu.

Other details:

- The `bl_app_template_utils` module handles template activation
  (similar to `addon_utils`).
- The `bl_app_override` module is a general module
  to assist scripts overriding parts of Blender in reversible way.

See docs:
https://docs.blender.org/manual/en/dev/advanced/app_templates.html

See patch: D2565
2017-03-25 10:04:04 +11:00

199 lines
5.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
"""
Similar to ``addon_utils``, except we can only have one active at a time.
In most cases users of this module will simply call 'activate'.
"""
__all__ = (
"activate",
"import_from_path",
"import_from_id",
"reset",
)
import bpy as _bpy
# Normally matches 'user_preferences.app_template_id',
# but loading new preferences will get us out of sync.
_app_template = {
"id": "",
}
# instead of sys.modules
# note that we only ever have one template enabled at a time
# so it may not seem necessary to use this.
#
# However, templates may want to share between each-other,
# so any loaded modules are stored here?
#
# Note that the ID here is the app_template_id , not the modules __name__.
_modules = {}
def _enable(template_id, *, handle_error=None, ignore_not_found=False):
import os
import sys
from bpy_restrict_state import RestrictBlend
if handle_error is None:
def handle_error(ex):
import traceback
traceback.print_exc()
# Split registering up into 2 steps so we can undo
# if it fails par way through.
# disable the context, using the context at all is
# really bad while loading an template, don't do it!
with RestrictBlend():
# 1) try import
try:
mod = import_from_id(template_id, ignore_not_found=ignore_not_found)
if mod is None:
return None
mod.__template_enabled__ = False
_modules[template_id] = mod
except Exception as ex:
handle_error(ex)
return None
# 2) try run the modules register function
try:
mod.register()
except Exception as ex:
print("Exception in module register(): %r" %
getattr(mod, "__file__", template_id))
handle_error(ex)
del _modules[template_id]
return None
# * OK loaded successfully! *
mod.__template_enabled__ = True
if _bpy.app.debug_python:
print("\tapp_template_utils.enable", mod.__name__)
return mod
def _disable(template_id, *, handle_error=None):
"""
Disables a template by name.
:arg template_id: The name of the template and module.
:type template_id: string
:arg handle_error: Called in the case of an error,
taking an exception argument.
:type handle_error: function
"""
import sys
if handle_error is None:
def handle_error(ex):
import traceback
traceback.print_exc()
mod = _modules.get(template_id)
if mod and getattr(mod, "__template_enabled__", False) is not False:
mod.__template_enabled__ = False
try:
mod.unregister()
except Exception as ex:
print("Exception in module unregister(): %r" %
getattr(mod, "__file__", template_id))
handle_error(ex)
else:
print("\tapp_template_utils.disable: %s not %s." %
(template_id, "disabled" if mod is None else "loaded"))
if _bpy.app.debug_python:
print("\tapp_template_utils.disable", template_id)
def import_from_path(path, ignore_not_found=False):
import os
from importlib import import_module
base_module, template_id = path.rsplit(os.sep, 2)[-2:]
module_name = base_module + "." + template_id
try:
return import_module(module_name)
except ModuleNotFoundError as ex:
if ignore_not_found and ex.name == module_name:
return None
raise ex
def import_from_id(template_id, ignore_not_found=False):
import os
path = next(iter(_bpy.utils.app_template_paths(template_id)), None)
if path is None:
if ignore_not_found:
return None
else:
raise Exception("%r template not found!" % template_id)
else:
if ignore_not_found:
if not os.path.exists(os.path.join(path, "__init__.py")):
return None
return import_from_path(path, ignore_not_found=ignore_not_found)
def activate(template_id=None):
template_id_prev = _app_template["id"]
# not needed but may as well avoid activating same template
# ... in fact keep this, it will show errors early on!
"""
if template_id_prev == template_id:
return
"""
if template_id_prev:
_disable(template_id_prev)
# Disable all addons, afterwards caller must reset.
import addon_utils
addon_utils.disable_all()
# ignore_not_found so modules that don't contain scripts don't raise errors
mod = _enable(template_id, ignore_not_found=True) if template_id else None
_app_template["id"] = template_id
def reset(*, reload_scripts=False):
"""
Sets default state.
"""
template_id = _bpy.context.user_preferences.app_template
if _bpy.app.debug_python:
print("bl_app_template_utils.reset('%s')" % template_id)
# TODO reload_scripts
activate(template_id)